Obsidian Entertainment's "Avowed" Previewed During Developer_Direct
It's going to be a good year for Xbox players. At this week's Developer_Direct show, we provided deep-dives into five new games launching across Xbox Series X|S, PC, Game Pass and/or cloud—all of which will arrive later in 2024. Development teams at Xbox, Bethesda, and even one of our third-party partners invited you into their studios to showcase extended gameplay, reveal key information, and more. Members of each development team gave us a look into their creation, with new information, and offered a tantalizing glimpse of what's to come this year. All four of these games will arrive on day one with Game Pass, and will contribute to what's going to be another huge year for members, delivering incredible games throughout 2024.
Avowed—Launching Fall 2024
Avowed Game Director Carrie Patel gave us a first deep-dive into the gameplay in Obsidian's upcoming fantasy action RPG, from its dynamic combat, to its thoughtful reactivity, to its "colorful, vibrant, strange" world set in the Living Lands. Avowed continues Obsidian's signature style of creating games with deep themes and player choice at the forefront. Not only will you make narrative decisions that can impact changes in the game down the line, but Avowed is also looking to offer choice in combat. Gameplay Director Gabe Paramo discussed not only how varied your weaponry will be - with melee weapons, ranged guns and bows, and magic-based wands (even dual-wielded wands!) to name a few—but how flexible combat can be, allowing you to quickly change loadouts for enemy encounters. Swappable loadouts mean you can approach combat however feels right to you.
Avowed—Launching Fall 2024
Avowed Game Director Carrie Patel gave us a first deep-dive into the gameplay in Obsidian's upcoming fantasy action RPG, from its dynamic combat, to its thoughtful reactivity, to its "colorful, vibrant, strange" world set in the Living Lands. Avowed continues Obsidian's signature style of creating games with deep themes and player choice at the forefront. Not only will you make narrative decisions that can impact changes in the game down the line, but Avowed is also looking to offer choice in combat. Gameplay Director Gabe Paramo discussed not only how varied your weaponry will be - with melee weapons, ranged guns and bows, and magic-based wands (even dual-wielded wands!) to name a few—but how flexible combat can be, allowing you to quickly change loadouts for enemy encounters. Swappable loadouts mean you can approach combat however feels right to you.