Friday, July 23rd 2010

NVIDIA GF106 Reference PCB Drawings Surface

Two days after reports surfaced about NVIDIA readying the GeForce GTS 450 mainstream graphics SKU for a late August launch, PCInLife got a hold of the PCB's x-ray drawings, which reveals quite a bit about the GF106 GPU the GTS 450 is based on. The PCB reveals a square GPU that is bordered on three sides with six memory chips, is powered by a 3+1 phase VRM, draws power from a 6-pin PCI-E power input, supports 2-way SLI, and has display outputs including two DVI and a mini-HDMI.

The presence of six memory chips particularly intrigues, as it could indicate a 192-bit wide memory interface. Perhaps two of those slots are empty, if GTS 450 does end up with a 128-bit memory interface, and enabled on a higher SKU, or that GTS 450 itself has a 192-bit memory interface (supporting 768 MB or 1536 MB of GDDR5 memory). Expect more details to come out in the run up for end-August.
Source: PCinLife
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13 Comments on NVIDIA GF106 Reference PCB Drawings Surface

#1
HillBeast
The first single PCI-e power connector Fermi. Lets hope those little things at the bottom to the right of the PCI-e connector are broken off when we get it because people with southbridges (which last time I checked was everyone) will be screwed.
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#2
roast
HillBeastThe first single PCI-e power connector Fermi. Lets hope those little things at the bottom to the right of the PCI-e connector are broken off when we get it because people with southbridges (which last time I checked was everyone) will be screwed.
They wont be present on the final product. they're used for holding the device during manufacturing, and as a reference. AFAIK.
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#3
Rakesh95
roastThey wont be present on the final product. they're used for holding the device during manufacturing, and as a reference. AFAIK.
Only time will tell :)
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#4
a_ump
haha i'm pretty sure it won't be there, there's no way they have circuitry going through those n it'd be a waste, course dunno if they recycle pcb or not i'd assume yes.
Posted on Reply
#5
roast
I'm 100% positive it wont be there. As for the exact reason its there on the schematics, I'm not sure, but its part of the manufacturing process.
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#6
Tank
hmm wonder how the performance/power/heat/price figures are gonna look like...
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#7
KainXS
btarunrThere won't be a reference NVIDIA board as such, and board partners will be given full lease to design their own PCBs and coolers.]
what happened there, you said it wouldn't have a reference pcb,

it could mean that it will be a similar situation to the GTX460 where there are 2 cards a high end and low end one.

based on the size of the core its gotta have 240sp tops, and would only have a max of 24 rops
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#8
a_ump
dam, i'm sure the rest of you think its strange that ATI with their newer gen cards always increase SPU's and with it performance increase, yet with fermi performance per shader has decreased drastically. the GTS 450 is most likely to compete with the HD 5770, yet even if it has 240/256 shaders. I realize they're clocked a little lower, but the GTX 460 just keeps up witht the GTX 280 and their clocks are somewhat similar, so 336shaders vs 240, and for those 336 shaders to surpass previous gen performance it had to be overclocked. Huge let down for me :/
Posted on Reply
#9
newtekie1
Semi-Retired Folder
Rakesh95Only time will tell :)
Look on any GPU, you will see marks on the edge of the PCB where those tabs are broken off at the end of manufacturing.:toast:
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#10
Benetanegia
a_umpdam, i'm sure the rest of you think its strange that ATI with their newer gen cards always increase SPU's and with it performance increase, yet with fermi performance per shader has decreased drastically. the GTS 450 is most likely to compete with the HD 5770, yet even if it has 240/256 shaders. I realize they're clocked a little lower, but the GTX 460 just keeps up witht the GTX 280 and their clocks are somewhat similar, so 336shaders vs 240, and for those 336 shaders to surpass previous gen performance it had to be overclocked. Huge let down for me :/
I've been thinking about that too and my conclusion on the matter has been that G80/G92/GT200 could actually do 3 FP ops per cycle (MADD+MUL, 2+1) as Nvidia always said, despite the fact 99% of the rest of people always insisted that they couldn't, at least not in games. Fermi only does FMADD and as such it only does 2 ops/clock. To make things even regarding actual peak FP power, you can also see a GTX280/285 as having 360 SPs and then things trully start to make more sense.

In any case comparing GF10x to GT200 on a pure SP count basis, is not fair, it is as unfair as it was to compare the 320 SPs in the HD2900 to the 56 "SPs" (48 pixel shaders + 8 vertex shaders) in the X1900. It is a new architecture, a completely different way of doing things.

And that not only pertains to the actual architecture and its drivers, but also to how games are programed and the actual load balance of the content (textures, shaders, filters...). Game performance for cards such as te GTX285 and the HD5000 is what it is now thanks to the accumulated optimizations, programing efforts and content customization made by game developers since the introduction of G80 and R600. That's almost 5 years of optimizations. You are not going to start seeing a similar level of optimization until the games that have been programmed with fermi in mind since the beginning start to pop up and considering game developing cycles nowadays, that means at the very least 1-2 years in the future.

EDIT: Regarding competition against the HD5770, I did some math. I think that GF106 is going to be literally half a GF100 (but with problems fixed like in GF104) anf GF108 is going to be half a GF104. That's what the PCB suggests IMO. With 256 SPs this card would perfectly match the HD5770 if clocked at same clocks as the GTX460, because as can be seen in Wizzard's reviews, the HD5770's performance is about 75% of a GTX460 and coincidentally 256 is about 75% of 336. And that's if it's clocked at 675Mhz. IMO it's going to be clocked higher than that. There's no reason not to, for various reasons.

1- Historically the fastest SKU of mainstream chip has always been clocked 25-50 Mhz higher than the high-end chip.
2- Smaller chips reach higher clocks. Further improved manufacturing process.
3- GTX460 hints at much higher clocks. There's absolutely no technical reason* for clocking the GTX460 as low as 675 Mhz, when every reviewer has been able to clock every sample they got past 800 Mhz on stock voltages and past 900 Mhz with slightly higher volts. technically, it just doesn't make sense to leave 40% OC headroom on your chip.

*I'm 100% confident that the reason that they clocked it low and that the full enabled SKU has not been released is because they would destroy the GTX470 and maybe even the GTX480 (this last one not on pure performance, but in the same way the 512MB 8800GTS made the 8800GTX odsotete). They will just wait until GF100 inventories have been depleted. They did exactly the same with G92. This way they also obtain higher yields for the time being, although they are probably binning the best chis for a future release too. Win win.
Well there's absolutely no reason to do this with GF106 since Nvidia has no cometing products there, so I'm pretty sure they would be clocked in the 725-750 Mhz range and that will make the GTS250 some 10% faster than HD5770.
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#11
KainXS
I wonder where the 360's gpu sits in that, isn't it a hybrid between the x1900 and hd2900
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#12
Benetanegia
KainXSI wonder where the 360's gpu sits in that, isn't it a hybrid between the x1900 and hd2900
Yeah, sorta. I never paid too much attention to console GPUs, but from what I've seen, I always consider it like R600 minus VLIW (5 alu wide "superscalar") and 48 SPs instead of 64 in R600 (64*5=320).
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#13
Lionheart
this could be a good little fermi physX card :)
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