Monday, March 26th 2012
NVIDIA Kepler Tech-Demo Called "New Dawn"
NVIDIA stunned reporters at its GeForce Kepler press-event, by smoothly-running running Epic Games' Unreal Engine 3 "Samaritan" tech-demo on a single GeForce Kepler GPU, when the demo needed up to three previous-generation GPUs. However, Samaritan isn't Kepler's official tech-demo. It is reportedly called "New Dawn", and is a retake on the "Dawn" tech-demo, which baffled the industry, nearly a decade ago. "Dawn" displayed its central character, a fairy by its name, in stunning detail (at the time).
While Dawn was incredibly detailed, its environment was pretty-much just a textured sky-box. "New Dawn" could bring Dawn back into action, focusing on environmental elements such as realistic physics simulation, improved hair animation, and greater detail. NVIDIA has a wealth of new elements to play with, such as a level of tessellation that could be impossible to render smoothly on the competitor's GPU (even if one could run it). NVIDIA could distribute this demo on its websites (NVIDIA.com, GeForce.com), soon. NVIDIA, and rival AMD, release tech-demos with each new GPU architecture, which demonstrate the capabilities of their new flagship GPUs. Pictured below is a frame from the 2003 demo.A "sneak-peek" video of the demo follows.
Source:
Expreview
While Dawn was incredibly detailed, its environment was pretty-much just a textured sky-box. "New Dawn" could bring Dawn back into action, focusing on environmental elements such as realistic physics simulation, improved hair animation, and greater detail. NVIDIA has a wealth of new elements to play with, such as a level of tessellation that could be impossible to render smoothly on the competitor's GPU (even if one could run it). NVIDIA could distribute this demo on its websites (NVIDIA.com, GeForce.com), soon. NVIDIA, and rival AMD, release tech-demos with each new GPU architecture, which demonstrate the capabilities of their new flagship GPUs. Pictured below is a frame from the 2003 demo.A "sneak-peek" video of the demo follows.
55 Comments on NVIDIA Kepler Tech-Demo Called "New Dawn"
www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_680/24.html
Nice to see Dawn back. I do hope this means AMD might bring back Ruby too. It was a shame after I saw them put so much effort into her, then just let her kinda drift off into memory.
Come on Epic, let us try it at home instead of teasing us with videos :p
Dawn, Dusk, Nalu, Luna, Mad Mod Mike, Adriane...good times :D
While Dawn was incredibly detailed, its environment was pretty-much just a textured sky-box. "New Dawn" could bring Dawn back into action, focusing on environmental elements such as realistic physics simulation, improved hair animation, and greater detail. NVIDIA has a wealth of new elements to play with, such as a level of tessellation that could be impossible to render smoothly on the competitor's GPU (even if one could run it). NVIDIA could distribute this demo on its websites (NVIDIA.com, GeForce.com), soon. NVIDIA, and rival AMD, release tech-demos with each new GPU architecture, which demonstrate the capabilities of their new flagship GPUs. Pictured below is a frame from the 2003 demo.
A "sneak-peek" video of the demo follows. [---]
View at TechPowerUp Main Site
www.geeks3d.com/20120322/the-geforce-gtx-680-is-a-tessellation-monster/
Cheers,
Andre
More recently they have given us some real boring crap like Stone Giant, aliens v triangles, endless city.
In a benchmark stressing purely tessellation and another benchmark testing mostly tessellation, a gpu that clocks itself dynamically according to total gpu load to fill a 225w tdp performs better in a given unbalanced scenario than one that does not use 225w or do the same dynamic clocking.
Seriously, this boost thing is awesome tech which no one can deny...but it kinda makes certain benchmarks completely bs. Remember PhysX in 3Dmark? Different but similar...your gpu also has to do graphics and is not just using all flops on physx. This is one of those times where it has to be said people play games, not benchmarks.
Let me be clear...nvidia is seemingly ahead in tessellation, but not nearly at the level those benchmarks imply. Also, I question the realistic practicality of that level of tessellation when used in congress with a realistic gaming scenario at any given resolution. I would rather my tdp (if that is the new performance metric/bottleneck) be used on higher flops or pixel/texture fillrates, wouldn't you?
edit: nvidia basically said the exact same thing to legit reviews apparently. Thanks for posting that quote 54thvoid!
I agree, though, I'd love to download that and am very bummed we can't. I'm curious to see how my 7970 @ 1200/1700 will handle nvidia's upcoming demo (probably not very well at all, if I know nVidia).
also ddddddouble post!
Something is groundbreaking when it raises the bar, when it gives us new levels of visual and gaming realism. BF3 gives us that on pretty much all levels.
Crysis also was ground-breaking in it's day. You have to mod crysis to make it look good now and I have read comments before from people saying it's still the best looking game when u mod it, they showed screenshots and actually the screenshots showed it still looked dated compared to BF3 or Crysis 2 in DX11 with HD texture pack.
To compare BF3 in 2011/12 to Crysis in 2007 is complete ignorance. The answer is very simple - we don't have better looking games because all the $$$ is in console development, so even for a PC-first game, the graphics are limited because they have to make sure the game will run on 7 year old consoles.
It is the shit like this that really bothers users, but here hava a fairy, it is all better.
How long till someone injects the vendor ID for a 680 onto their 7970 and runs the test. It happened witb Batman, and lo it ran just as good on red as it did on green.
However, my point stands that Crysis compared to other 2007 games shows Crysis in a FAR more impressive light than BF3 compared to 2012 games. There are several games that are on the same tier graphically as BF3, even if BF3 might be a bit better (and guess what - the original Crysis is on that list).
Nothing was anywhere close to Crysis when it was released; not by a long shot. The reason we haven't had anything like that happen since is because of the console cycle - 99% of games are either developed with the consoles in mind first, or even though they are designed for PC they have to be able to be ported to console, limiting what can be done graphically on the PC.