Wednesday, April 11th 2012
Xbox Durango Packs 16-core PowerPC CPU
A report in the the latest issue of Xbox World print magazine suggests that developer kits (devkits) of Durango (next-generation Xbox console), were implementing a "state of the art" 16-core IBM PowerPC CPU, its companion graphics processor is AMD-made, spec'd equivalent to AMD Radeon HD 7000 series, as previously reported. The 16-core CPU is said to have been implemented with a far-sight on the platform's longevity. "It's a ridiculous amount of power for a games machine - too much power, even. But remember, Kinect 2 could chew up four whole cores tracking multiple players right down to their fingertips, so it'll need a lot of power," the Xbox World article commented.
Source:
CVG
93 Comments on Xbox Durango Packs 16-core PowerPC CPU
www.techpowerup.com/forums/showthread.php?t=163948
Since Sony is going the APU route I'm sure they'll likely have to customize that a bit if they are facing 16 cores here. Wouldn't be surprised if AMD puts in a few new tricks for devs to take advantage of in the hope of offsetting that.
Can't wait to see PC games in a few years.
But yea, I'm interested in seeing what exactly is under the hood of the "Orbis" and "Durango" at this point. I'm sure performance will be close, but the exact tech is always interesting. As I said in the topic, I wouldn't be surprised if this CPU were legit and was using a setup similar to Bulldozer, with a loose definition of cores, being something like a Quad-Core, each core allowing 4 threads, making it a "16-Core".
GJ
So If all Durango (god what a stupid name) games are optimized for 16 cores, it should be at least, what, 3-5 times better than 360 in CPU performance alone. Gaming wise.
In Durango they also have to commit to a lower TDP, so things can be worse.
PlayStation 4 is rumored to have an AMD APU, probably Trinity based.
I thought games benefited way more from a good gpu...
Ten more years of dumbed down games for PC:banghead:
So, instead of stuffing gazillion of CPU cores in it, they should think about how to extend GPU life time without sacrificing compatibility, costs and just the fact that you'd have to eventually upgrade it or change the console.
Memory is also probably the only part of a console it would be feasible to make upgradeable. A graphics card update for consoles would never work due to the high price an upgrade card would cost, only a small percentage would bother getting it.
A pair of empty DDR3 slots (or DDR4/whatever is out when released) would be the best upgrade option for this or Sony's console, though proprietary masters Sony would never do that when they can charge 3-4 times as much for their own product (see psvita's memory card prices in comparison to micro sd cards)
That said I don't have much confidence in that ideal scenario.