Monday, February 11th 2013

Unigine Returns with Two New GPU Benchmark Apps

A little later this week, Unigine Corp. will be announcing two new GPU benchmark apps, the Valley 1.0, and Heaven 4.0. The two apps are cross-platform, in that they support both Windows and Linux (x86/x64). On Windows, the two can max out feature-sets of the latest DirectX 11.x APIs, while on Linux, the two take advantage of the latest OpenGL 4.x. Valley uses an entirely new test scene that's a beautiful springtime depiction of a valley. Distant snow-capped peaks, a treeline, and dense foliage, the scene's got it all, coupled with lighting, and depth of field effects. Definitely something we'd like our GPUs to trip on.

Moving on, Unigine's second benchmark suite for the season is Heaven 4.0, while builds on the current Heaven 3.0 benchmark. It adds SSDO (scene-space dimensional occlusion), improved lens flare, a rendered starscape at night time, GPU temperature and clock monitoring, improved multi-GPU detection, and various bug fixes. The two should be released some time around Thursday (14/02).
Source: Phoronix
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28 Comments on Unigine Returns with Two New GPU Benchmark Apps

#1
btarunr
Editor & Senior Moderator
Many Thanks to okidna for the tip.
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#2
[H]@RD5TUFF
sweet, I look forward to running them!
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#3
D007
Yep, I know I'll be getting them. Thanks for the heads up ..
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#5
bim27142
You need a very high-end graphics card with the latest proprietary graphics drivers for Unigine Valley to work well, but if so, it's a beautiful masterpiece. It's absolutely stunning!
I hope my newly bought GTX 660 TOP can still take this kind if "abuse"... ;)
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#6
BigMack70
oooooooooooooooh thanks for the heads up I've been waiting for valley for a long time - it looks gorgeous!

Very curious to see how demanding these will be.
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#7
Prima.Vera
From the very small and low res images I can see that on a GTX 460 the real time fps is 4. :D
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#8
BigMack70
Prima.VeraFrom the very small and low res images I can see that on a GTX 460 the real time fps is 4. :D
That's in openGL though so maybe Windows performance in DX11 will be better? I sure hope so.
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#9
buggalugs
Nice!, but is it good enough for Wizzard to pay for a license?
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#10
btarunr
Editor & Senior Moderator
buggalugsNice!, but is it good enough for Wizzard to pay for a license?
We don't pay for licenses. We're authorized download mirrors for Unigine, Futuremark, etc., and the least we get in return are licenses to use their software.
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#11
librin.so.1
BigMack70That's in openGL though so maybe Windows performance in DX11 will be better? I sure hope so.
EDIT: It shows it's GF 460, heh. Wow, that IS slow.
I wonder what CPU they are using.
And can't wait to see how it goes without all that Compiz && Unity crap. i.e. on my own computer, heh :)
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#12
las
Bjorn_Of_IcelandThat rock at the bottom left looks all blocky and stuff
No tessellation, its from the Linux version apparently..
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#13
HammerON
The Watchful Moderator
I like Unigine's benchmarks and look forward to their latest releases:)
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#14
librin.so.1
lasNo tessellation, its from the Linux version apparently..
Not that being a linux version prevents using tessellation.

Also, looking at the screenshots in the Phoronix website, it appears they had tessellation on in Heaven 4.0, but had it off in the Valley benchmark. Wonder what's the reason for that...
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#15
Zubasa
Bjorn_Of_IcelandThat rock at the bottom left looks all blocky and stuff
That tends to be the case for Unigine's benchmarks.
In reality it is more of a tessellation benchmark above all else, the texture quality and other things aren't outstanding at all.
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#16
Prima.Vera
lasNo tessellation, its from the Linux version apparently..
Relax. Latest OpenGL supports more features than DX3D11, including ray-tracing and stuff...
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#17
RejZoR
Cool. Nature is always impressive. I still remember the Nature test in 3DMark 2001. It was a jaw dropping test for that time when first pixel shader effects were released. All the sparkling water, hundreds of leaves on trees, loads of grass.

Can't wait to run this one as the latest 3DMark was rather disappointing...
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#18
progste
i think i'll try this on both ubuntu and win7
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#19
buggalugs
btarunrWe don't pay for licenses. We're authorized download mirrors for Unigine, Futuremark, etc., and the least we get in return are licenses to use their software.
That makes sense, but in one of the discussions about heaven in one of the graphics card reviews, Wizzard was asked why he was using the old version heaven 2.0 when the new version 3.0 had been out for ages. He said because he would have to pay for it.

I'm not sure how long you have been carrying the miriror for Heaven, maybe it was before you carried the mirror?

Heres a wizzard review from Nov 2012 so only 3 months ago and hes still using heaven 2.0 when 3.0 has been out for about a year.

www.techpowerup.com/reviews/HIS/HD_7970_X_Turbo/25.html

I just noticed on the 2 most recent graphics card reviews, the heaven benchmark has been dropped altogether? Just 3D mark there now, but yeh he was using heaven 2.0 until Nov 2012 when 3.0 was already out for a year. That was the reason he gave us.


Edit: Oh, I found Wizzards quote:
W1zzardcheck catalyst 11.2 vs. 11.12

also check if heaven 2.0 makes any difference. i'm using heaven 2.0 because they want me to buy the pro version for automation @ $495, vs. free with 2.0
The thread is here:

www.techpowerup.com/forums/showthread.php?t=157188&page=12
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#20
happita
They should license this engine to developers so that they can make buttloads of money like Epic does with their Unreal engine. We could see some amazing games made from this.
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#21
progste
happitaThey should license this engine to developers so that they can make buttloads of money like Epic does with their Unreal engine. We could see some amazing games made from this.
amh.... this IS based on Unreal Engine
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#22
RejZoR
No, Unigine is inhouse engine made by Unigine Corp.
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#24
librin.so.1
happitaThey should license this engine to developers so that they can make buttloads of money like Epic does with their Unreal engine. We could see some amazing games made from this.
Well, they do license it.
Heck, even You can apply for a license!
And, there already are games using it. Here's a list, complete with screenshots.
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#25
NeoXF
Why do they keep pushing Direct3D on Windows PC by default... they do know OpenGL runs on Windows too, right? Same with Futuremark and 3DMark Ice Storm... remind me again, WHY it's D3D9.0c and not it's coresponding OGL equivalent... since it's supposed to be a multiplatform benchmark after all... and what API do other platforms besides Windows run?... yup, that's right.
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