Tuesday, June 18th 2013
All Frostbite 3 Titles Will Be Optimized For AMD Only
All Frostbite 3 Titles Will Be Optimized For AMD Only (Updated)
According to a report from IGN, EA and AMD have entered an agreement which sees the latter benefiting from exclusive rights to optimization for games based on EA's Frostbite 3 engine. Titles like Battlefield 4, Need for Speed Rivals and Mirror's Edge 2 are subject to this rumored accord between AMD and EA, but also many other current and future EA titles. Of course, this will not completely remove NVIDIA from the Frostbite 3 table, they will simply be absent from it until the actual launch takes place, meaning that pre-launch testing and driver optimization can only be done by AMD, leaving NVIDIA at a clear disadvantage.
While still an unconfirmed rumor, AMD refused to deny it in a reply to Ryan Shrout's query regarding the story. AMD's reply below.
"It makes sense that game developers would focus on AMD hardware with AMD hardware being the backbone of the next console generation. At this time, though, our relationship with EA is exclusively focused on Battlefield 4 and its hardware optimizations for AMD CPUs, GPUs and APUs."Update
EA and AMD have issued the following statement in response to IGN's initial piece on the subject:
"DICE has a partnership with AMD specifically for Battlefield 4 on PC to showcase and optimize the game for AMD hardware," an EA spokesperson said. "This does not exclude DICE from working with other partners to ensure players have a great experience across a wide set of PCs for all their titles."
Source:
PCPerspective
According to a report from IGN, EA and AMD have entered an agreement which sees the latter benefiting from exclusive rights to optimization for games based on EA's Frostbite 3 engine. Titles like Battlefield 4, Need for Speed Rivals and Mirror's Edge 2 are subject to this rumored accord between AMD and EA, but also many other current and future EA titles. Of course, this will not completely remove NVIDIA from the Frostbite 3 table, they will simply be absent from it until the actual launch takes place, meaning that pre-launch testing and driver optimization can only be done by AMD, leaving NVIDIA at a clear disadvantage.
While still an unconfirmed rumor, AMD refused to deny it in a reply to Ryan Shrout's query regarding the story. AMD's reply below.
"It makes sense that game developers would focus on AMD hardware with AMD hardware being the backbone of the next console generation. At this time, though, our relationship with EA is exclusively focused on Battlefield 4 and its hardware optimizations for AMD CPUs, GPUs and APUs."Update
EA and AMD have issued the following statement in response to IGN's initial piece on the subject:
"DICE has a partnership with AMD specifically for Battlefield 4 on PC to showcase and optimize the game for AMD hardware," an EA spokesperson said. "This does not exclude DICE from working with other partners to ensure players have a great experience across a wide set of PCs for all their titles."
43 Comments on All Frostbite 3 Titles Will Be Optimized For AMD Only
>>> twitter.com/repi/status/347160638000345088
"Johan Andersson @repi:
Technical Director on Frostbite at DICE working on games of the future.
@Rndomuser incorrect. we do important optimizations when possible for all vendors, but not at the expense for other vendors"
As suppose to the recent drivers Nvidia been putting out?
Official NVIDIA 320.18 WHQL Display Driver Feedback Thread (Released 5/23/13)
Geforce R320.xx display driver stability feedback thread
Nvidia 320.18 WHQL Display Driver is Damaging GPUs
:banghead:
It was pretty clear that any optimization done for AMD is not to the exclusion of or at the expense of optimization for Intel/Nvidia.
Fail.
That's like saying that the Ford Pinto's recall for exploding gas tanks weren't an issue because GM full size cars were undergoing recalls for turn signal problems at the same time.
:smfh:
Nice try at trying to provoke a flamewar though. I give it 2/10 (double your usual score :)). Probably. At least until Nvidia get their compute shader architecture in order for anything other than the big die GPU.
Since this "optimization" will likely be a continuance of the compute shader <-> pixel shader variety ( HDAO etc.), its pretty safe to assume that not only will Nvidians not be seeing the max game i.q. settings, but also those using VLIW4 and 5.
The main problem of locking out a vendor is that it will be the user base that suffers. Any game review is (as is usual) going to come with the caveat that one of the vendors is seeing the game code late. If this becomes pervasive, I can see graphics benchmarking showing some inertia in moving to the contentious titles.
As long as big money is involved in game development, there will be stuff like this going on.
Now that AMD is doing this with some games, Nvidia will ramp up there TWIMTBP program and the end user will suffer.
I'd also note that hardware is still only one side of the coin. Consider that CrossfireX seems to be broken in Nexuiz, while Far Cry 3 and Bioshock Infinite have also had issues....not a problem in itself, but given that all three titles are under AMD's Gaming Evolved banner, AND are bundled with AMD cards, it kind of tells the story that the driver team and the PR division aren't really on the same page.
Again, not a big issue until its noted that the competitors cards don't seem to suffer to the same extent. Having the opposition walking onto your home court and racking up the score on you generally isn't a good sign.
Frostbite is even coming to mobile very soon. Isn't it alarming that if Frostbite can be ported on mobile device but EA is finding it tough to run it on comparatively much powerful Wii U devices ?
Fighting the GPU war at the expense of the end user is so low.
GG imbeciles.
forums.anandtech.com/showthread.php?t=2325931 DX10.1 was disabled due stability issues on Nvidia cards not for AA. And as I remember nobody forced you to update the game. Uplay didn't exist at that time.
------------- This. AMD has all consoles but locking performance on Intel/Nvidia hardvare because Big Three turned into Big One. :laugh:
www.ign.com/articles/2013/06/14/e3-2013-ps4-outpacing-xbox-one-pre-orders