Thursday, September 26th 2013
Battlefield 4 To Include 64-bit Binaries, DirectX 11.1 Renderer with Fallbacks
At its spot in AMD's GPU'14 tech day, EA-DICE confirmed to major technical features of Battlefield 4, one of the hottest online multiplayer shooters of the season. To begin with, the game will include 64-bit binaries that let the game take advantage of vast amounts of system- and video-memory. 8 GB of system- and 3 GB of video-memory are part of the game's recommended system requirements list. The next big feature is a DirectX 11.1 renderer, which takes advantage of shader tracing, and seamless switching between various DirectX feature levels. DirectX 11.1 is exclusive to Windows 8 (and above), and isn't fully implemented on GeForce GTX 600 series GPUs.
DICE did announce that there are fallbacks to both. Out of data pulled by Origin, DICE claims that 91 percent of Battlefield 3 players run 64-bit operating systems, which encouraged their 64-bit move, but the game should also include fallbacks to 32-bit for the remaining 9 percent. The percentage of gamers running DirectX 11.1-ready GPUs and Windows 8 (and above) will no doubt be a small percentage, and for them not much should be lost. Battlefield 4 should launch on October 29. In December, the studio plans to roll out a major update that includes support for a new 3D graphics API built by DICE, codenamed "Mantle."
DICE did announce that there are fallbacks to both. Out of data pulled by Origin, DICE claims that 91 percent of Battlefield 3 players run 64-bit operating systems, which encouraged their 64-bit move, but the game should also include fallbacks to 32-bit for the remaining 9 percent. The percentage of gamers running DirectX 11.1-ready GPUs and Windows 8 (and above) will no doubt be a small percentage, and for them not much should be lost. Battlefield 4 should launch on October 29. In December, the studio plans to roll out a major update that includes support for a new 3D graphics API built by DICE, codenamed "Mantle."
23 Comments on Battlefield 4 To Include 64-bit Binaries, DirectX 11.1 Renderer with Fallbacks
Bring it on!
www.brightsideofnews.com/news/2012/11/21/nvidia-doesnt-fully-support-directx-111-with-kepler-gpus2c-bute280a6.aspx
So I'm not to sure if this applies to the 670 and below.
Very confusing!
en.wikipedia.org/wiki/GeForce_600_Series#Microsoft_Direct3D_Support
Is this your expose on Mantle or is that forthcoming because this is not enough:eek::confused:
I don't see Nvidia sitting on their hands and not releasing a driver update to possibly enable some of the DX11.1/11_1 features in some capacity. Especially because its BF4.
All for upgrades though :P Gives me an excuse!!!
:D
BF4 will be great on any card that plays BF3.
:toast:
Wonder if BF4 is gonna be a flopper. The marketing for BF4 is nothing like BF3. For BF3 EA was running loads of deals and marketing the crap out of it. Just about every month leading up they ran a free game deal with BF3 but so far BF4 has had none of that.
BF4 just seems like they aren't trying. Plus with it working on last gen consoles too it just makes me suspect it is not a step up from BF3, just more of the same with slight improvements.
Come on EA, you gotta do more than boat combat and DX11.2 to get me to bite again. That and after seeing how EA handled BF3, I might as well wait for them to release all those kit packs. Then buy the game + premium + kits on discount and avoid leveling up all over again.
Worst idea ever giving those unlocks for a price. Just completely devalued the time and effort people put in and hurt future sales. Hope it was worth it.
Not news (other than the fact that he had to reconfirm yet again he won't be doing it cause of all the people crying about BF4 at G3D).