Thursday, December 5th 2013
Havok Tech Powering Assassin's Creed IV, Watch Dogs and The Division
Havok, a leading provider of game development technology, announced today that its Havok Physics is powering a number of next-gen Ubisoft titles, including Assassin's Creed IV Black Flag. Making use of Havok Physics, the Ubisoft Montreal development team was able to bring an unprecedented level of immersion to the massive world of Assassin's Creed IV Black Flag.
Havok's technology is also being used in a variety of future Ubisoft games, including action titles such as Watch Dogs and Tom Clancy's The Division, both slated for release on next-gen hardware platforms. The publisher is leveraging Havok technology across platforms to ensure a consistent experience on PlayStation4 computer entertainment system and on Xbox One, the all-in-one games and entertainment system from Microsoft, as well as across PlayStation 3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U system from Nintendo and Windows PC.
"Assassin's Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving - first and foremost was simulating early 18th-century ships on a roaring ocean," said Sylvain Trottier, associate producer at Ubisoft. "Making use of Havok Physics, we were able to ensure that the player's gameplay experience was just as rich and enthralling on sea as it is on land."
"Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we're honored to work with them to bring our comprehensive physics solutions to their popular franchise," said Brian Waddle, vice president of worldwide sales and marketing at Havok. "Havok's support stretches to every major console, PC and portable system, so it's perfectly tailored to massive titles - like Assassin's Creed IV Black Flag, Watch Dogs and Tom Clancy's The Division - that are being adapted to multiple platforms."
Havok Physics is an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers as well as scores of in-development projects.
Havok's technology is also being used in a variety of future Ubisoft games, including action titles such as Watch Dogs and Tom Clancy's The Division, both slated for release on next-gen hardware platforms. The publisher is leveraging Havok technology across platforms to ensure a consistent experience on PlayStation4 computer entertainment system and on Xbox One, the all-in-one games and entertainment system from Microsoft, as well as across PlayStation 3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U system from Nintendo and Windows PC.
"Assassin's Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving - first and foremost was simulating early 18th-century ships on a roaring ocean," said Sylvain Trottier, associate producer at Ubisoft. "Making use of Havok Physics, we were able to ensure that the player's gameplay experience was just as rich and enthralling on sea as it is on land."
"Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we're honored to work with them to bring our comprehensive physics solutions to their popular franchise," said Brian Waddle, vice president of worldwide sales and marketing at Havok. "Havok's support stretches to every major console, PC and portable system, so it's perfectly tailored to massive titles - like Assassin's Creed IV Black Flag, Watch Dogs and Tom Clancy's The Division - that are being adapted to multiple platforms."
Havok Physics is an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers as well as scores of in-development projects.
11 Comments on Havok Tech Powering Assassin's Creed IV, Watch Dogs and The Division
Although PhysX isn't going anywhere, sorry.
Also, BOO to ubisoft for the shitty port of AC:BF
I think you're thinking of The Witcher 3 or something...
www.bit-tech.net/news/hardware/2009/03/27/amd-demonstrates-gpu-physics-at-gdc/1
Also great to see another Irish company doing well. ;)
Actually an APU is probably a really great place for this to run, using both the CPU and GPU parts and then the rest of the graphics on a separate GPU.
physxinfo.com/news/11055/gdc-2013-demo-apex-turbulence-in-cryengine/
anyway nvidia did say the game will be later patch to add APEX Particle for the game:
www.geforce.com/whats-new/guides/assassins-creed-iv-black-flag-graphics-and-performance-guide#assassins-creed-iv-black-flag-nvidia-gpu-accelerated-physx-effects