Tuesday, February 25th 2014
No Mantle Support for Thief Just Yet
Today marks the North American release of Thief, the second AAA game title touted to support Mantle, AMD's ambitious Direct3D alternative. We have also seen some heavy marketing for how TrueAudio will make the game more awesome. Unfortunately it isn't launching with out of the box support for either technology. Eidos has Mantle and TrueAudio support "scheduled for March".
Thief is part of AMD's Gaming Evolved ecosystem, which puts it in AMD's inner circle of developer support. The only other studio and game that boasts of the same, which is in the market, are DICE and Battlefield 4. Based on a heavily modified Unreal Engine 3, Thief will run DirectX 11 out of the box.
Source:
Thief PC requirements page
Thief is part of AMD's Gaming Evolved ecosystem, which puts it in AMD's inner circle of developer support. The only other studio and game that boasts of the same, which is in the market, are DICE and Battlefield 4. Based on a heavily modified Unreal Engine 3, Thief will run DirectX 11 out of the box.
35 Comments on No Mantle Support for Thief Just Yet
Kotaku'sThief review
EGM Now'sThief review
Im using driver FXAA and LOD - 0.5, ingame FXAA is kinda blurry.
btw its dx11 by default.
well I guess that kinda went wrong.
Btw, wasn't this game suppose to be build on Frostbite 3 engine?
The bigger issue for AMD is that this makes 2 AAA titles that promised Mantle support, that launched without it, delayed it's implementation, and suffered badly from technical issues at launch and were negatively recieved because of it. AMD really needs a AAA title to be successful and launch with Mantle for it to have any chance of being successful...
Unnecessary rants? I believe you don't have to wait mantle to play this game. I guess your cards don't support mantle at all. (And i guess will never support mantle)
mantle is free dude../facepalm
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@xenocide : i haven't heard any news before that said thief games will be mantle supported on the release day since mantle is new born API.
wrong quoting~
According to GDC schedules DirectX and OpenGL are going to being going down to the metal soon--the latter with support from Intel, Nvidia, and... AMD? What the...
Shame to i like the campany i think they could pull of good games but they trying to hard to make them for console's to and not make them for PC and nerf them after for consoles.
I have a keyboard bitches give me a reason to use it. GOD Dammit Square ENIX \ Eidos Interactive
i was genuinely excited for mantle when i first heard about it. but, it seems that nobody can get it right, which is rather sad.
yea, mantle is free. woopee! now, lets see something actually USE IT. not tech demos. not benchmarks. FULL GAMES. Im tired of being teased on how great mantle is supossed to be, but nobody can seem to get it right...
Is it a bad thing that certain GPU users are getting performance boost for free - Directx was their since beginning, Thief is launched with it - so why complain when company is going to add feature a month later which will boost performance for particular GPU users for FREE ?
With DirectX also looking to get "close(r) to metal", and OpenGL extensionshaving wider catchment -and immediate multi vendor support- Mantle really needs to hit the ground running, unless AMD plan on paying for the API to appear in games code. Nearly, but OpenGL had it beat by three years - more if you consider its IRIS GL origins. The moral of that particular story is DirectX and OGL endure because they are vendor agnostic from the beginning. Glide, RRedline/Speedy3D, S3d, Matrox Simple Interface, Creative Graphics Library and a host of other vendor specific API's fell by the wayside because they remained proprietary, or were opened up too late to other vendors graphics.
Because nobody cares about AAA title with low scores after month.[/QUOTE]
You know that's a lousy response - and i don't know how to response but to tell you that haters are gonna hate, no matter what ?
Again - 1 month delay might be big deal for you, but all i am saying here is if it free i don't know why i should complain, plus its not that this game is not functioning at all without this Mantle API.
EDIT: my grammar sucks :(
it's a new born API compared with directX or OpenGL..
time will tell while this API get mature.. so, what's your point showing me that picture? Or it's just only you? still i wanna try that game.. don't feed the troll..
And i bet that won't happen soon, more like 2-3years time.
"When these optimizations kick in is still unknown and wether or not they will be able to compete with Mantle also remains to be seen of course. It will also be interesting to see if this will be a final DX12 feature, obviously available for Windows 8.1."