Thursday, March 20th 2014
AMD Demonstrates Full Support for DirectX 12 at Game Developer Conference
Today, AMD announced support for Microsoft and its revamped graphics application programming interface, DirectX 12, a new "console-like" version of the graphics API that has inspired PC gaming for nearly two decades. During the Microsoft-sponsored panel, DirectX: Evolving Microsoft's Graphics Platform, AMD revealed that it will support DirectX 12 on all AMD Radeon GPUs that feature the Graphics Core Next (GCN) architecture.
AMD will support and collaborate with Microsoft on the development of the generational advancement of the API, to continue to improve the experience for both developers and end users."AMD strongly believes in the benefits gamers and game developers can realize from lower-overhead API development," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "With the Mantle API, AMD has shown the world our commitment to incredible performance, and we look forward to enabling the same performance gains by supporting the industry-standard DirectX 12."
DirectX 12 will offer tantalizing opportunities for game developers to extract new performance from PC graphics cards with a newly-streamlined language that reduces API overhead. DirectX 12 will be the first generational leap for the platform since DirectX 11 made its debut in 2008.
"AMD has always been an essential partner in the development of DirectX," said Anuj Gosalia, Development Manager, Windows Graphics, Microsoft. "As we start the next chapter for our historic API, we look forward to continued great collaboration with AMD to bring gamers the best possible performance on AMD hardware."
A DirectX 12 support schedule for AMD Radeon GPUs will be published at a later date.
AMD will support and collaborate with Microsoft on the development of the generational advancement of the API, to continue to improve the experience for both developers and end users."AMD strongly believes in the benefits gamers and game developers can realize from lower-overhead API development," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "With the Mantle API, AMD has shown the world our commitment to incredible performance, and we look forward to enabling the same performance gains by supporting the industry-standard DirectX 12."
DirectX 12 will offer tantalizing opportunities for game developers to extract new performance from PC graphics cards with a newly-streamlined language that reduces API overhead. DirectX 12 will be the first generational leap for the platform since DirectX 11 made its debut in 2008.
"AMD has always been an essential partner in the development of DirectX," said Anuj Gosalia, Development Manager, Windows Graphics, Microsoft. "As we start the next chapter for our historic API, we look forward to continued great collaboration with AMD to bring gamers the best possible performance on AMD hardware."
A DirectX 12 support schedule for AMD Radeon GPUs will be published at a later date.
54 Comments on AMD Demonstrates Full Support for DirectX 12 at Game Developer Conference
Remember that MS's Xbone already uses a pared down DX11.x with a lot of the PC overhead removed, so it's reasonable to assume that some console features have been ported into the existing D3D framework, and viola, DX12
MS DirectX dev blogwill explain it a little more completely, and with much more colour and lovely graphs
God bless vendor agnostic API's.
Do people seriously think that after MS announced that there were no major plans post DX11.xx , within the last handful of months, they made a 'close to the metal' development API, coincidentally after AMD released Mantle ?
Really?..........seriously?
I hate you, AMD. why you always drop supporting old GPUs ? I will switch to Nvidia, soon.
Speculation at this point.
X-Box One already runs Forza 5 at 1080p 60fps without the need of a Nvidia Titan Black.
Comparable benchmarks would have been better between DX 11 & DX 12 or atleast Forza 5 doing 1080p 60fps on a less powerful windows tablet or phone.
+1 in-house porting skills.
-2 for needing much more powerful hardware to showcase the PC port demo.
It's not totally unheard of for a vendor to use their flagship card at a PR gig.
What I'm actually seeing is that it took four man-months (equivalent of four people working for one month, or one person working four months*) to get to the demo stage of porting a game to DX12. Assuming, MS and Nvidia were going from a standing start and Mantle caught them cold - as some people here are saying, and DX12 is just DX11+Mantle as some are also saying, it makes you wonder how long AMD and EA DICE sat around with their collective thumbs up their asses to go from a September 2013 presentation of Mantle (and presumably some work prior to the announcement) to actually getting Mantle out the door four months later...unless of course the Mantle team consists of a single person*
GDC 2014: Completely different because it is not called Mantle, just ask MS PR"
semiaccurate.com/2014/03/18/microsoft-adopts-mantle-calls-dx12/
How else can AMD announce full support for an API that does not exist yet?
Thanks for the Charlie Chuckles link....but no thanks - it's the same joke repeated over and over, and over, and over...
Full support? Seems as though full support means GCN only So as far as "full support" goeshow is it any different from Nvidia's? :confused:
Well they did a good job. Since they were able to port a lot of the FPS drops aswell on to more powerful hardware.
A very big difference but what else would you expect them to say? Fuhgettabowddit?
Furthermore how can they support an API designed to run on GCN hardware? That is the real head scratcher!