Friday, May 16th 2014
Pioneer Develops 256 GB Blu-ray Disc
Pioneer is developing a new media based on the Blu-ray standard, which offers 256 GB of unformatted capacity. The capacity is achieved by recording data in a staggering eight layers, double that of Blu-ray XL, which relies on four layers to achieve 100 GB of capacity. Pioneer claims it has even made strides towards an even newer Blu-ray media that could, in the near future, offer 512 GB of unformatted capacity. The 256 GB Blu-ray disc could prove useful for making large data backups, or even imaging your SSD. Pioneer isn't the only player in the high-capacity optical disc game. Sony and Panasonic collaborated to announce ArchivalDisc, an optical disc that offers 300 GB of capacity, except that it doesn't stick to the Blu-ray standard, and you'll need specially made disc-drives to use them. Since Pioneer's disc builds on the existing Blu-ray standard, it will be cheaper for optical drive makers to adopt it.
Source:
Pioneer
22 Comments on Pioneer Develops 256 GB Blu-ray Disc
would be good news for console games if they start using tons of 4k pre-rendered cut scenes.
Games that are using 1080p videos are almost nonexistent.
I've read that the larger capacity DVDs and Blurays have a propensity to degrade at a faster rate.
Optical mediums are dead unless a major breakthrough is attained in holographic.
A 25Gb blu ray is around $2.5...
50Gb DL blu ray is from $3..
Blu Ray XL on ebay $25
So a 256GB blu ray will be over $100 for 256gb .....
Down under we get reamed when it comes to prices.
And I'm talking decent bands not princo or other dodgy brands.
Don't know which state you're in but in Melbourne you can get 25 Bluray discs for $27 from MSY. They are Ritek brand. They have some other brands as cheap as 50 cents each in a spindle.
(maybe in about 50 years)
speaking of which, when i was trying out UDK, i made a 1080p intro movie thinking it will be fine on my decent desktop.... nope, stuttery mess, yet the 720p intro movie was perfectly fine
with the current hardware & software advancements, it might be time for game engines to stop using bink video & start using h264/x264 or webm
it's always a balancing act to use cutscenes, the quality directly relates to the total filesize & that affects every user that is downloading (whether it's a console or pc)
For archiving purposes tapes are also continuously growing larger, and tapes are better in so many ways.