Monday, March 9th 2015
ASUS Announces the ROG GR8S Steam Machine
A fusion between PC hardware giant ASUS' Republic of Gamers (ROG) brand, and Valve's Steam Machines, was bound to happen. With the new ROG GR8S, ASUS has taken a plunge into the exciting new gaming platform that bridges living room gaming consoles, and full-blown gaming PCs, backed by Steam. The ROG GR8S is roughly as big as a modern console such as Xbox One, but features ASUS' signature red and black ROG product design.
The ROG GR8S is peppered with a lot more wired connectivity than a console, offering two USB 2.0 (for controllers, keyboards, mice), four USB 3.0 SuperSpeed ports, DisplayPort 1.2, HDMI 2.0 - both of support 4K Ultra HD at 60 Hz; gigabit Ethernet (Intel controller), digital and analog multi-channel audio connectivity. Under the hood, ASUS offers Intel Core i5 or Core i7 processors (options), GeForce GTX 900 "Maxwell" graphics (options), between 4 GB and 16 GB of DDR3 system RAM (options), either 500 GB to 1 TB HDD or 128 GB to 512 GB SSD storage, and an 802.11 ac WLAN controller with Miracast receiver.
The ROG GR8S is peppered with a lot more wired connectivity than a console, offering two USB 2.0 (for controllers, keyboards, mice), four USB 3.0 SuperSpeed ports, DisplayPort 1.2, HDMI 2.0 - both of support 4K Ultra HD at 60 Hz; gigabit Ethernet (Intel controller), digital and analog multi-channel audio connectivity. Under the hood, ASUS offers Intel Core i5 or Core i7 processors (options), GeForce GTX 900 "Maxwell" graphics (options), between 4 GB and 16 GB of DDR3 system RAM (options), either 500 GB to 1 TB HDD or 128 GB to 512 GB SSD storage, and an 802.11 ac WLAN controller with Miracast receiver.
10 Comments on ASUS Announces the ROG GR8S Steam Machine
In theory SM should benefit from free OS that helps lower the cost, but judging from their release price I would say it's still not tempting enough.
I have to agree with hardcore_gamer here: existing PC gamers won't find it beneficial to have a console-like PC, because the reason they bought PC in the first place is that it doesn't have console's limitation.
Most people don't (and probably didn't until this weekend with the SteamOS sale) realize that Valve had been making it so they have a SteamOS/Linux library without even trying. If Valve can make a great majority of the titles you're buying anyway for Windows into games with SteamOS support, then eventually only the older games (that might be streamed or emulated in the future with superior hardware and continued software work) will be lacking.
Basically, Valve plays the long game. Sometimes, this works out and sometimes it does not. But the fact that they give these things away (ie., Steam broadcasting, Steam streaming, cards, Big Picture Mode, SteamOS, etc.) or anything they sell they sell for low prices (ie., a $50 rechargeable controller in an age of $60 controllers, a $50 streamer box with ethernet in an age of $100 streamer boxes without ethernet) should be a clear indication they aren't in this for the short term profits.
That makes them unique and also positioned to really profit because they'll stick to their long range plan regardless of profitability right now. The only question mark is essentially what Microsoft does to try and discourage publishers from supporting Steam. With Windows 10, they could make a renewed push to bring publishers back into the fold, the Windows Store, and give them a window into Xbox platforms across the board.
Unlikely, at least in the short term, but it could happen. This is precisely the doomsday scenario that Steam has been building SteamOS and Steam streaming up to counter, though.
They can't just put it out there and hope word trickles out.