Saturday, April 25th 2015

NVIDIA Discloses Batman: Arkham Knight PC System Requirements

Ahead of its June 23 release, the minimum- and recommended-system requirements of Rocksteady's next installment to the super-hit Batman: Arkham franchise, Arkham Knight, was disclosed by NVIDIA. The PC version appears to have some clear visual benefits over the console variants of this game, given its steep storage requirements. Given that it will get an NVIDIA GameWorks varnish, PC gamers can expect eye-candy that won't make it to the console versions, including support for high-resolution display standards, such as 4K Ultra HD.
Without further ado, the system requirements lists.

Minimum System Requirements:
  • 64-bit Windows 7 or Windows 8.1
  • Intel Core i5-750 or AMD Phenom II X4 965 quad-core processors
  • 6 GB of RAM
  • NVIDIA GeForce GTX 660 or AMD-equivalent, with 2 GB of video memory
  • 45 GB free-space
Recommended System Requirements:
  • 64-bit Windows 7 or Windows 8.1
  • Intel Core i7-3770 or AMD FX-8350
  • 8 GB of RAM
  • NVIDIA GeForce GTX 760 (recommended) or GeForce GTX 980 (for Ultra settings)
  • 55 GB free-space
These requirements lists come from NVIDIA, and so a lack of "AMD Radeon" shouldn't surprise you. We reckon that a Radeon HD 5850 for minimum-, Radeon HD 7870 for recommended, and Radeon R9 290 for Ultra-settings should fit in just fine. The extra 10 GB required for RSR is suspicious, maybe it has an optional high-res texture pack.
Source: OCaholic.ch
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32 Comments on NVIDIA Discloses Batman: Arkham Knight PC System Requirements

#26
Parn
This amount of disk space requirement for a game is ridiculously high.

I highly doubt that we need uncompressed HD texture and sound out of the box when most gamers are using just 1080p monitors and onboard sound w/ sub $150 speakers/headphones.
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#27
64K
ParnThis amount of disk space requirement for a game is ridiculously high.

I highly doubt that we need uncompressed HD texture and sound out of the box when most gamers are using just 1080p monitors and onboard sound w/ sub $150 speakers/headphones.
I look for this trend to continue. 1 TB used to seem like enough for a game library now I need 2 TB to keep the games that I want to replay later on. Star Citizen developer is saying their game will require 100 GB. There's no standards for each developer to go by when making recommendations. What frame rates do they consider to be playable. Some might be looking at 30 FPS average to be playable. With 30 FPS average you're going to be dipping into the low 20s at times and probably at a time when you definitely don't want to be in the low 20s.
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#29
Prima.Vera
Seems the the game companies are now sharing a secret Occult pact with the SSD/HDD makers.
I remember the time when 1 game was less than one 1.44MB floppy drive, and still was a great game (Price, Prehystoric, Lotus, SimCity, Transport Tycoon - best game ever)
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#30
Casecutter
btarunrRocksteady's next installment to the super-hit Batman: Arkham franchise, Arkham Knight, was disclosed by NVIDIA. The PC version appears to have some clear visual benefits over the console variants of this game, given its steep storage requirements. Given that it will get an NVIDIA GameWorks varnish, PC gamers can expect eye-candy
Re-write...
Ahead of the highly produced Arkham Knight being release through gaming house Rocksteady, the producer Nvidia has released their GameWorks eye-candy, varnish mandates.

I suppose there are those folks out their that enjoy being coated... :fear:
Posted on Reply
#31
rtwjunkie
PC Gaming Enthusiast
Prima.VeraSeems the the game companies are now sharing a secret Occult pact with the SSD/HDD makers.
I remember the time when 1 game was less than one 1.44MB floppy drive, and still was a great game (Price, Prehystoric, Lotus, SimCity, Transport Tycoon - best game ever)
Well, we have large amounts of RAM available to consoles and PC's now, and HDD's are getting super large along with getting super cheap. If a game maker is no longer constrained by average storage media sizes being small, they can build huge games to take advantage of that space.
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#32
mroofie
john_Two words: DirectX 12, Vulkan
Try again.
Whaat ? o_O
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