Monday, July 20th 2015
AMD Announces the A8-7670K Desktop APU
AMD announced availability of its newest budget socket FM2+ APU, the A8-7670K. This part, like the recently-launched A10-7870K, is based on the company's new 28 nm "Godavari" silicon. It combines a quad-core x86-64 CPU based on the "Excavator" micro-architecture, with an integrated Radeon R7 series graphics core, featuring six Graphics CoreNext 1.2 compute units amounting to 384 stream processors; a dual-channel DDR3 integrated memory controller, with native support for DDR3-2133 MHz memory; and a PCI-Express gen 3.0 root complex.
The CPU cores on the AMD A8-7670K are clocked at 3.60 GHz, with maximum TurboCore frequency of 3.90 GHz. The CPU features unlocked base-clock multipliers, enabling CPU overclocking. The four CPU cores are spread across two "Excavator" modules, with a total of 4 MB of cache between them. The GPU is clocked at 757 MHz, and offers native support for DirectX 12 (feature level 12_0). It offers Dual-Graphics support, letting you pair it with select discrete GPUs from AMD's lineup. With the advent of DirectX 12, it should also support asynchronous multi-GPU. The A8-7670K is available now, and is priced at US $117.99 in its retail package.
The CPU cores on the AMD A8-7670K are clocked at 3.60 GHz, with maximum TurboCore frequency of 3.90 GHz. The CPU features unlocked base-clock multipliers, enabling CPU overclocking. The four CPU cores are spread across two "Excavator" modules, with a total of 4 MB of cache between them. The GPU is clocked at 757 MHz, and offers native support for DirectX 12 (feature level 12_0). It offers Dual-Graphics support, letting you pair it with select discrete GPUs from AMD's lineup. With the advent of DirectX 12, it should also support asynchronous multi-GPU. The A8-7670K is available now, and is priced at US $117.99 in its retail package.
23 Comments on AMD Announces the A8-7670K Desktop APU
@wolfaust
www.anandtech.com/show/9307/the-kaveri-refresh-godavari-review-testing-amds-a10-7870k
The A8 7650k is in those tests.
looks kinda tight on the market
I don't know what you mean with "fully DX12", but we really only want to see the advantage that DX12 offers on draw calls for AMD CPUs/APUs/GPUs to start looking better. We don't need a game that will require DX12 as minimum to see those gains. They can't beat a Phenom II either. The Bulldozer CPU part is a joke as big as Pentium 4 was. But the GCN iGPU is a nice bonus if you don't intent to add a discrete GPU. A quad core 76X0 APU can be the basis for a low cost all around system. You only need a good SSD and you are good to go. Also APUs where never intended to go against i5s. Original 7850K's price was just stupid.
I'd give it about a year or two till we start seeing games which work better with AMD. Only because the consoles are now all AMD. Porting won't be so much of a big deal.
We haven't seen a ton of games with DX11 simply because of the consoles. Spent way too long in that gen suffering under DX9 or pseudo DX10 level effects. Lot of poor ports and even less of a reason for devs to invest in DX11.
Id love to see steam OS take of so we can talk about OPEN GL and SDL...
Plus most games now days look good but are not fun to play.
4 cores of WU's at 3.6 or 3.9 wouldn't be bad?
I also have no idea, but can these APU's Fold worth a snot? If so, it could double up for a relatively small cost.
:confused:
I could prob list 20 starting with BF3....basically any game where AMD doesn't get annihilated by Intel is DX11.......
May as well throw this up.... should be taken with salt.... :) W10 Physics score was interesting I thought.
Windows 7
Windows 10
Tested GTAV also, no difference except for VRAM load. I'm prob not CPU limited enough.
DX12, from what I've read, is a full rework of the pipeline of the DX, thus making every game that uses DX to be more efficient in comparison to older versions.