Wednesday, September 16th 2015

Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

Deus Ex: Mankind Divided is poised to be among the first AAA game releases to take advantage of DirectX 12 out of the box, according to AMD. The game will get a few AMD-exclusive features, including TressFX 3.0 Hair (realistic hair and foliage rendering). The game will include a benchmark tool, letting enthusiasts and hardware reviewers integrate it into their benches. Deus Ex: Mankind Divided will be one of the big AAA game releases in 2016.
Source: TweakTown
Add your own comment

84 Comments on Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

#1
RCoon
Here's hoping they don't blame the entire story on the Illuminati.
Posted on Reply
#2
manofthem
WCG-TPU Team All-Star!
btarunrThe game will include a benchmark tool,
As the article points out, this will be a nice tool to test out the Dx11 vs 12.
Posted on Reply
#3
john_
manofthemAs the article points out, this will be a nice tool to test out the Dx11 vs 12.
I bet Nvidia doesn't agree with that.
Posted on Reply
#4
TheMailMan78
Big Member
RCoonHere's hoping they don't blame the entire story on the Illuminati.
ILLUMINATI CONFIRMED!

Posted on Reply
#5
INSTG8R
Vanguard Beta Tester
Very exciting news! I'm ready!
Posted on Reply
#6
The Quim Reaper
Everyone remember when Bioshock launched with the new & shiny DX10?


..didn't add much to the visuals TBH, but it was still a great game in DX9.


..until games are built with DX12 from the 'ground up', what you see on the screen compared to DX11 will be minimal.
Posted on Reply
#7
Solidstate89
The Quim ReaperEveryone remember when Bioshock launched with the new & shiny DX10?


..didn't add much to the visuals TBH, but it was still a great game in DX9.


..until games are built with DX12 from the 'ground up', what you see on the screen compared to DX11 will be minimal.
There really isn't anything that DX12 adds to make games look better than DX11. It's just better at utilizing the hardware, and getting more out of it.
Posted on Reply
#8
Fx
Keep your eyes closed. The Illuminati do not exist and you live in a world exactly as it appears.
Posted on Reply
#9
rtwjunkie
PC Gaming Enthusiast
So, it sounds like this is a dual DX11 DX12 release, correct? Or am I misunderstanding?
Posted on Reply
#10
HM_Actua1
I'm NV user and I'm not concerned or care there is AMD "special" game features. I never use the NV game works features most of the time.
Posted on Reply
#11
Ferrum Master
Mankind Divided :D

The more it gets clear why :D
Posted on Reply
#12
Brusfantomet
Hitman_ActualI'm NV user and I'm not concerned or care there is AMD "special" game features. I never use the NV game works features most of the time.
I cant say for sure, but the AMD things are usually open, so Nvidia cards can run them (at a bigger performance impact than the AMD cards).
Posted on Reply
#13
ZeDestructor
BrusfantometI cant say for sure, but the AMD things are usually open, so Nvidia cards can run them (at a bigger performance impact than the AMD cards).
You can run all NV Gameworks effects on AMD cards, just, much like TressFX, they run a good deal slower. Welcome to hardcore hardware optimization.
Posted on Reply
#14
Drone
Not interested in this game. Would like to see the first one remade.
Posted on Reply
#15
RejZoR
All this stuff is really only usable for rendered 3D cutscenes. For gameplay, frankly I don't really care, because it's hardly noticeable. I've seen really good foliage in CoD:Ghosts, Far Cry and Crysis without any HW physics acceleration.
Posted on Reply
#16
HisDivineOrder
BrusfantometI cant say for sure, but the AMD things are usually open, so Nvidia cards can run them (at a bigger performance impact than the AMD cards).
You just described Gameworks but in reverse.
Posted on Reply
#17
Random Murderer
The Anti-Midas
DroneWould like to see the first one remade.
Same here, but a continuation is welcome as well.
Posted on Reply
#18
ZeDestructor
ZeDestructorYou can run all NV Gameworks effects on AMD cards, just, much like TressFX, they run a good deal slower. Welcome to hardcore hardware optimization.
HisDivineOrderYou just described Gameworks but in reverse.
Here, have a seat, cause the silence from camp AMD is gonna be real deafening :D
Posted on Reply
#19
PLAfiller
It's the new Deus Ex, I could care less if it ships with DX 9.0 for that matter. It's da story...., da characters...
Posted on Reply
#20
ShurikN
HisDivineOrderYou just described Gameworks but in reverse.
Hahaha i feel ya, just like G-Sync right... oh wait.
Posted on Reply
#21
rtwjunkie
PC Gaming Enthusiast
lZKoceIt's the new Deus Ex, I could care less if it ships with DX 9.0 for that matter. It's da story...., da characters...
Totally! Starting with Deus Ex: Human Revolution they proved they could effectively reboot the series with mostly excellent gameplay and a great story, pushing that game engine to its limits!

I'm very much looking forward to it!
Posted on Reply
#22
the54thvoid
Super Intoxicated Moderator
lZKoceIt's the new Deus Ex, I could care less if it ships with DX 9.0 for that matter. It's da story...., da characters...
This.

The last one played smooth - looked pretty and was immersive (for me). And the music was awesome.
Posted on Reply
#23
Solidstate89
rtwjunkieSo, it sounds like this is a dual DX11 DX12 release, correct? Or am I misunderstanding?
Literally every game that uses DX12 will be a DX11 release. I feel like not enough people know that DX12 does not replace DX11 whole-hog like DX11 does with 10, and 10 did with 9, etc. If you want to make a game without all of the low-level optimizations, you still use DX11. And even if you want to make a native DX12 game, you'll still be using DX11 APIs because there isn't a DX12 equivalent for literally every API out there. So any DX12 game is also inherently a DX11 game because not every single API, and not every single process works better without the abstraction layers.
Posted on Reply
#24
rtwjunkie
PC Gaming Enthusiast
Solidstate89Literally every game that uses DX12 will be a DX11 release. I feel like not enough people know that DX12 does not replace DX11 whole-hog like DX11 does with 10, and 10 did with 9, etc. If you want to make a game without all of the low-level optimizations, you still use DX11. And even if you want to make a native DX12 game, you'll still be using DX11 APIs because there isn't a DX12 equivalent for literally every API out there. So any DX12 game is also inherently a DX11 game because not every single API, and not every single process works better without the abstraction layers.
I've never heard it explained this way before, but damn, it sure makes sense!
Posted on Reply
#25
GhostRyder
Cool, I am looking forward to seeing DX12 in the real world and what game devs can take advantage of (Or are willing to). Deus ex is a great game series and I look forward to this one.
Posted on Reply
Add your own comment
Dec 21st, 2024 23:53 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts