Monday, January 4th 2016
NVIDIA Announces VR-Ready Certification Program
NVIDIA today unveiled a VR-ready program to help gamers navigate their way to great virtual reality experiences. The company has partnered with PC and notebook makers and add-in card providers to deliver "GeForce GTX VR Ready" systems and graphics cards that deliver an immersive VR gaming experience. The program minimizes confusion regarding which equipment is necessary to play the range of VR games and applications increasingly coming to market.
Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications -- driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye). "For customers, navigating an emerging technology like VR can be daunting," said Jason Paul, general manager of emerging technologies at NVIDIA. "We're working with trusted partners worldwide to simplify the buying process with a GeForce GTX VR Ready badge that will let customers quickly identify PCs or add-in cards that are capable of handling the demands of VR." NVIDIA GPUs are at the heart of the VR ecosystem and are powered by the award-winning NVIDIA Maxwell graphics architecture, which was created with VR in mind.In addition to powering fast framerates, it includes unique VR features, such as support for NVIDIA Multi-Res Shading, which boosts performance by up to 50 percent while maintaining image quality and reducing latency.2 NVIDIA provides the fastest performance and lowest latency for VR experiences through a combination of its Maxwell-class GTX GPUs, NVIDIA Game Ready Drivers and its software tools for developers, NVIDIA GameWorks VR and NVIDIA DesignWorks VR.
Support from PC Builders
The world's leading PC vendors are participating in the GeForce GTX VR Ready program.
"As trailblazers in gaming and graphics, Alienware and NVIDIA are committed to providing great turnkey VR experiences. The program will guide customers to the products that will delight them. Maxwell-based GPUs are a great match for VR experiences, and cards like the GeForce GTX 970 help Alienware PCs set the industry standard." -- Frank Azor, general manager, Alienware
"NVIDIA's GeForce GTX VR Ready program makes VR easy and enjoyable. NVIDIA is helping to lead the industry forward. Its Maxwell-powered graphics cards provide the horsepower and low latency needed for VR. And its GameWorks VR platform provides developers the necessary tools to create the next bestselling VR game of the future." -- Wallace Santos, CEO and founder, MAINGEAR
"VR has traditionally been reserved for desktops, but NVIDIA has given notebooks such as the MSI GT72 Dominator and GT80 Titan with GeForce GTX 980 the necessary punch to bring virtual experiences to life while on the go. NVIDIA's GeForce GTX VR Ready badge makes identifying VR capable machines easy and guarantees a fantastic and immersive gaming experience." -- Andy Tung, president of MSI Pan America, MSI
Learn more and see participating PC makers at this page.
Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications -- driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye). "For customers, navigating an emerging technology like VR can be daunting," said Jason Paul, general manager of emerging technologies at NVIDIA. "We're working with trusted partners worldwide to simplify the buying process with a GeForce GTX VR Ready badge that will let customers quickly identify PCs or add-in cards that are capable of handling the demands of VR." NVIDIA GPUs are at the heart of the VR ecosystem and are powered by the award-winning NVIDIA Maxwell graphics architecture, which was created with VR in mind.In addition to powering fast framerates, it includes unique VR features, such as support for NVIDIA Multi-Res Shading, which boosts performance by up to 50 percent while maintaining image quality and reducing latency.2 NVIDIA provides the fastest performance and lowest latency for VR experiences through a combination of its Maxwell-class GTX GPUs, NVIDIA Game Ready Drivers and its software tools for developers, NVIDIA GameWorks VR and NVIDIA DesignWorks VR.
Support from PC Builders
The world's leading PC vendors are participating in the GeForce GTX VR Ready program.
"As trailblazers in gaming and graphics, Alienware and NVIDIA are committed to providing great turnkey VR experiences. The program will guide customers to the products that will delight them. Maxwell-based GPUs are a great match for VR experiences, and cards like the GeForce GTX 970 help Alienware PCs set the industry standard." -- Frank Azor, general manager, Alienware
"NVIDIA's GeForce GTX VR Ready program makes VR easy and enjoyable. NVIDIA is helping to lead the industry forward. Its Maxwell-powered graphics cards provide the horsepower and low latency needed for VR. And its GameWorks VR platform provides developers the necessary tools to create the next bestselling VR game of the future." -- Wallace Santos, CEO and founder, MAINGEAR
"VR has traditionally been reserved for desktops, but NVIDIA has given notebooks such as the MSI GT72 Dominator and GT80 Titan with GeForce GTX 980 the necessary punch to bring virtual experiences to life while on the go. NVIDIA's GeForce GTX VR Ready badge makes identifying VR capable machines easy and guarantees a fantastic and immersive gaming experience." -- Andy Tung, president of MSI Pan America, MSI
Learn more and see participating PC makers at this page.
18 Comments on NVIDIA Announces VR-Ready Certification Program
I played on a rift and I didn't like it at all. the system I played on was setup professionally and I know there was a mixed bag of reviews. some people like it some people don't.
I for sure will keep a monitor, mouse and keyboard to play my games.
I mean VR headsets have been around for ages. They were crap and I don' think things have changed much since. They just use better displays inside, but the very core functionality is identical. I'm not buying it either.
soundcloud.com/gameslice/valve
Valve is quietly pouring enormous resources into VR:
store.steampowered.com/universe/vr
It's coming and coming fast. NVIDIA is trying to stick their finger in the jar.
I don't foresee it ever getting rid of the mouse/keyboard any time soon. I guess there are ways.
I just don't understand when people claim to not like something or hate on it when they haven't even tried it.
but claiming as pointless something that you have not tested or tried yet is all about being hater...