Monday, January 4th 2016

NVIDIA Announces VR-Ready Certification Program

NVIDIA today unveiled a VR-ready program to help gamers navigate their way to great virtual reality experiences. The company has partnered with PC and notebook makers and add-in card providers to deliver "GeForce GTX VR Ready" systems and graphics cards that deliver an immersive VR gaming experience. The program minimizes confusion regarding which equipment is necessary to play the range of VR games and applications increasingly coming to market.

Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications -- driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye). "For customers, navigating an emerging technology like VR can be daunting," said Jason Paul, general manager of emerging technologies at NVIDIA. "We're working with trusted partners worldwide to simplify the buying process with a GeForce GTX VR Ready badge that will let customers quickly identify PCs or add-in cards that are capable of handling the demands of VR." NVIDIA GPUs are at the heart of the VR ecosystem and are powered by the award-winning NVIDIA Maxwell graphics architecture, which was created with VR in mind.
In addition to powering fast framerates, it includes unique VR features, such as support for NVIDIA Multi-Res Shading, which boosts performance by up to 50 percent while maintaining image quality and reducing latency.2 NVIDIA provides the fastest performance and lowest latency for VR experiences through a combination of its Maxwell-class GTX GPUs, NVIDIA Game Ready Drivers and its software tools for developers, NVIDIA GameWorks VR and NVIDIA DesignWorks VR.

Support from PC Builders
The world's leading PC vendors are participating in the GeForce GTX VR Ready program.

"As trailblazers in gaming and graphics, Alienware and NVIDIA are committed to providing great turnkey VR experiences. The program will guide customers to the products that will delight them. Maxwell-based GPUs are a great match for VR experiences, and cards like the GeForce GTX 970 help Alienware PCs set the industry standard." -- Frank Azor, general manager, Alienware

"NVIDIA's GeForce GTX VR Ready program makes VR easy and enjoyable. NVIDIA is helping to lead the industry forward. Its Maxwell-powered graphics cards provide the horsepower and low latency needed for VR. And its GameWorks VR platform provides developers the necessary tools to create the next bestselling VR game of the future." -- Wallace Santos, CEO and founder, MAINGEAR

"VR has traditionally been reserved for desktops, but NVIDIA has given notebooks such as the MSI GT72 Dominator and GT80 Titan with GeForce GTX 980 the necessary punch to bring virtual experiences to life while on the go. NVIDIA's GeForce GTX VR Ready badge makes identifying VR capable machines easy and guarantees a fantastic and immersive gaming experience." -- Andy Tung, president of MSI Pan America, MSI

Learn more and see participating PC makers at this page.
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18 Comments on NVIDIA Announces VR-Ready Certification Program

#1
MxPhenom 216
ASIC Engineer
Totally not buying into the virtual reality junk.
Posted on Reply
#2
nickbaldwin86
MxPhenom 216Totally not buying into the virtual reality junk.
Have you played on any VR? or just a hater?

I played on a rift and I didn't like it at all. the system I played on was setup professionally and I know there was a mixed bag of reviews. some people like it some people don't.

I for sure will keep a monitor, mouse and keyboard to play my games.
Posted on Reply
#3
MxPhenom 216
ASIC Engineer
nickbaldwin86Have you played on any VR? or just a hater?

I played on a rift and I didn't like it at all. the system I played on was setup professionally and I know there was a mixed bag of reviews. some people like it some people don't.

I for sure will keep a monitor, mouse and keyboard to play my games.
I just think its impractical. Nothing will beat traditional gamepad or mouse and keyboard.
Posted on Reply
#4
FordGT90Concept
"I go fast!1!11!1!"
It makes a lot more sense for someone like Oculus VR (now Facebook) to certify hardware.
MxPhenom 216I just think its impractical. Nothing will beat traditional gamepad or mouse and keyboard.
You can VR with a keyboard and mouse. The only difference is emersion (a screen for each eye instead of a screen for both eyes; some also support head tracking moving your virtual view point relative to the virtual body).
Posted on Reply
#5
RejZoR
MxPhenom 216Totally not buying into the virtual reality junk.
Me neither. Only good point of it is that you don't see the room, just the game. I've sort of experienced the same when I smacked a 42 inch LCD TV and played Natural Selection 2 on it at 0.8m distance. All I could see was ingame world and nothing else around it. It was strange but it kinda felt well.

I mean VR headsets have been around for ages. They were crap and I don' think things have changed much since. They just use better displays inside, but the very core functionality is identical. I'm not buying it either.
Posted on Reply
#6
FordGT90Concept
"I go fast!1!11!1!"
No, no, no, there's a lot more to it than just displays. There's a huge amount of work that has to be done in the game engine. If you want to learn about VR, listen to this:
soundcloud.com/gameslice/valve

Valve is quietly pouring enormous resources into VR:
store.steampowered.com/universe/vr

It's coming and coming fast. NVIDIA is trying to stick their finger in the jar.
Posted on Reply
#9
ZoneDymo
MxPhenom 216I just think its impractical. Nothing will beat traditional gamepad or mouse and keyboard.
Lol the hell do those things have to do with eachother....
Posted on Reply
#10
PLAfiller
The VR could branch out in other directions as well. Many years ago, there was a mouse- helmet for people with limited ability to move. The VR could give a chance to permanently paralyzed people to "experience" a roller- coaster for example or something else.
Posted on Reply
#11
PP Mguire
I have 3 DK2s at work and although I think it's cool for 5 minutes or so it's not really for me in gaming. I'm more interested in the practical non-gaming uses for VR than anything.
Posted on Reply
#12
Hood
I'll be avoiding VR for the same reason I'm delaying the move to 4K gaming - no single card can properly handle 4K gaming, and multiple cards are expensive and problematic. Once nVidia or AMD come out with a single card 4K gaming solution, that card will most likely power a decent VR setup. I think a Pascal dual-GPU card with NVLink (not SLI) may be the only way a single card is up to either task. That card won't be cheap, though...
Posted on Reply
#13
peche
Thermaltake fanboy
nickbaldwin86Have you played on any VR? or just a hater?
MxPhenom 216I just think its impractical. Nothing will beat traditional gamepad or mouse and keyboard.
just a hater....
Posted on Reply
#14
nickbaldwin86
pechejust a hater....
I was thinking that because at least right now VR doesn't replace anything. you still even "need" a monitor but once you start playing you don't "use" the monitor because you are playing with the VR headset on. at least all the ones I played on were setup this way.

I don't foresee it ever getting rid of the mouse/keyboard any time soon. I guess there are ways.

I just don't understand when people claim to not like something or hate on it when they haven't even tried it.
Posted on Reply
#16
peche
Thermaltake fanboy
nickbaldwin86I don't foresee it ever getting rid of the mouse/keyboard any time soon. I guess there are ways.
i dont neither... but i will take a try on VR as soon as my wallet could let me ... its going to be awesome taking a try, and then post....
but claiming as pointless something that you have not tested or tried yet is all about being hater...
Posted on Reply
#17
MxPhenom 216
ASIC Engineer
pechei dont neither... but i will take a try on VR as soon as my wallet could let me ... its going to be awesome taking a try, and then post....
but claiming as pointless something that you have not tested or tried yet is all about being hater...
you're going to blow over $300 just to try something? There are much better ways I can think of to put that money towards.
Posted on Reply
#18
peche
Thermaltake fanboy
MxPhenom 216you're going to blow over $300 just to try something? There are much better ways I can think of to put that money towards.
there are to many ways to try out... demo at CP shops, also well argumented reviews... im not testing right away it cames to market... but i'm interested...
Posted on Reply
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