Friday, April 8th 2016
AMD Radeon Pro Duo Market Availability Detailed
AMD's flagship dual-GPU graphics card, the Radeon Pro Duo, is slated for retail availability from April 26, 2016, according to HardwareBattle. The card was announced at the company's Capsaicin, in mid-March. Reviews of this card could be posted much earlier. Based on a pair of 28 nm "Fiji" GPUs, with two sets of 4,096 stream processors, 256 TMUs, 64 ROPs, and 4 GB of 4096-bit HBM memory, each, the Radeon Pro Duo will be launched at the same price as the company's previous flagship product, the Radeon R9 295X2, at US $1,499. The card could feature on a variety of high-end gaming PCs, and VR content creation workstations. In the retail channel, AMD's traditional add-in board (AIB) partners could launch the reference-design card.
Sources:
HardwareBattle, VideoCardz
42 Comments on AMD Radeon Pro Duo Market Availability Detailed
Putting two Fury X rads in a case isn't much of a stretch given modern case airflow designs.
I think having two Fiji on one PCB is great. Hopefully EKWB can come up with a dual card block so some really rich people can do quadfire with 2 of these.
I think I'll go with 2 of those in its stead.
Me wonders how that would compare to dual Fury...
wccftech.com/amd-polaris-radeon-r9-490x-490-june/
The videos title kind of gives it away - Crossfire as a whole is finished. its done, Its all over
I've just watched the youtube you've posted.
What you stated in this thread is described using one simple word: BULLSHIT.
Raja talks about importance of pushing FOR multi-gpu.
He never says anything bad about crossfire implementation and, why on planet earth would he, when, as tests clearly show, Cross fire is superior to SLI?
iyd.kr/753
Drivers - and AMD has been pretty bad with those and they are the reason i switched to nvidia sli after 3 generations of amd crossfire. Don't forget the whole frame dropping issue with crossfire
Cool story, bro.
Raja said EXACTLY THE OPPOSITE to what you are trying to push (are you on NV payroll or doing it for free?)
Namely:
* Multi-GPUs ARE the future
* (Especially) with DX12 and Vulkan it is important that developers are aware/embracing multi-gpu
This leads to things working BETTER in multi-GPU setups (crossfire being one of them) not worse.
PS
Oh, and the "drivers":
iyd.kr/753 (full review)
Here's an example of one of the newer games out : ................and here's the source. Makes for a fairly easy reference no?
he said that they want to push multi gpu so that it replace cf/sli in dx12/vulcan games. they will continue to support cf (at least till there are sitll dx11 games around) but they want to educate devs to use multi gpu of dx12/vulcan asap so they can off load multi gpu support from dirver to app lvl cause...[add your educated guess here keeping in mind easier&cheaper driver development, no need for per app optimization in drivers, therefore reducing possibilities for nv to show off performance with driver tuning]
Good all round business. Incremental increases from DX12 benefits if multi GPU instead of hit and miss crossfire support from dev's.
Point is, two Fiji's on a board at a lower TDP means lower performance than two discrete Fiji cards and both still require dev's to implement good crossfire support.
FWIW, I moved from sli 780ti to a single 980ti for that very reason.
is in my post #11 in this very thread. Except he states something completely different, that multi-gpu will be norm rather soon AND devs need to take it into account early enough AND that that is what he is trying to do, getting them involved. Multi-GPU and crossfire are the same in this context. (people ranting about buying second card)
@medi01 is technically correct in that point, Raja is NOT saying crossfire is dead so much as multi mixed gpu is the way forward. However, for the lifespan of DX11, it looks like AMD may look away as they focus on the future (as they did with Mantle and GCN with Async). I think AMD DX11 crossfire is going to continually stumble as AMD focuses on the future, placing emphasis on developer relation to make multi GPU DX12 a driver free zone. Again, this is a product focus on helping mix APU and discrete AMD products.
In all honestly, at this point, with a great asynchronous hardware solution and so much work placed on their bare metal API adventures, I think I can see AMD doing very well in the Polaris/Vega time frames. We didnt see enough about Pascal to allay any fears that it is not set up to deal with DX12 as well as AMD has.
Fun times ahead. Much bitchfighting to ensue.
AMD works with open standards. As they moved past Mantle to DirectX 12 and Vulkan, what Raja says is that we must go past CF (and SLI) and take advantage of the new features and capabilities of the new APIs, in the case of DirectX 12 "Multi Adapter". Wouldn't it be better if instead of having two standards, Sli and CF, to have only one? And if DirectX 12 can see the memory on two different cards as unified memory, isn't this one more advantage of Multi Adapter compared to CF AND SLI? Also don't forget that AMD also produces APUs and SOCs, so yes they DO think past CF(and SLI), where every GPU in a system can work together with any other GPU in the system. An Intel iGPU with a discrete. Two discrete cards from different manufacturers work together. The iGPU in an AMD APU with any discrete GPU. On the other hand Nvidia works with proprietary standards. A company that disables PhysX and CUDA, when hardware from another vendor is detected, will NEVER like the idea of something better and open, replacing SLI.
You put words in Raja's mouth because you want to convinse yourself that going to Nvidia was a good idea. Well Crossfire before XDMA was worst than SLI. That period you probably had AMD GPUs. Now that Crossfire is as good or better than SLI, AMD GPUs perform better than more expensive Nvidia products, now that DirectX 12 gives an advantage to AMD GPUs, now that Nvidia's drivers are completely broken, you gone and build an Nvidia SLI. Well, sorry, but your bad choices are not Raja's fault.
Before you ask for a link about Nvidia drivers
WARNING: AVOID 364.72 (march 28) LIKE THE PLAGUE - it's bricking cards left and right - and rollbacks are not working. : nvidia
PS I missed the editorial about latest Nvidia drivers being WHQL crap.
I'll back you up on Nvidia's 364 driver branch though, they're not very good. I'm one of the minority that had problems. But, the 362 branch is that good I just miss these ones out.
More pissed currently at The Division's log in probs...