Thursday, October 12th 2017

Where Art Thou, Denuvo? Shadow of War DRM Cracked in Two Days

Denuvo has been one of the foremost DRM technologies in recent times. There have been a number of issues around this particular RM technology: unclear terms of service that didn't explain the use of this third party DRM, or reports of inconsistent and even degraded performance on Denuvo-protected games. While some of those points have since been corrected - there's no clear evidence of degraded performance with Denuvo anti-tamper on or off - and games' terms of service have been updated to include references to Denuvo anti-tamper being used, this is one of those technologies that has been more ill-received - kind of like SecuROM, back in the days.

Denuvo, however, has enjoyed some measure of success in the past, in that it has allowed games developers to see their products remain uncracked for longer periods of time that they would with other DRM technologies that are currently employed (like Steam, for instance). Developers and publishers say this allows them to see more fruits from their labor in that at least during that DRM-protected window, would-be pirates will likely make the jump towards a legitimate version of the game, instead of waiting for the DRM protection to be bypassed. Lately, though, its protections are being bypassed almost as fast as Steam's, which has been the case with Middle-Earth: Shadow of War - cracked two days after release. This is a prickly subject that usually neatly divides proponents of either DRM-free games, or those that really don't care, so long as it doesn't tamper with end-user experience. There are success cases for both fields - GOG on the DRM-free side of the fence and Steam on the other, for example - but this is clearly a debate that won't be settled any time soon.
Sources: Crack Watch, User @ rdri on Reddit
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43 Comments on Where Art Thou, Denuvo? Shadow of War DRM Cracked in Two Days

#26
Ferrum Master
megamanxtremeWell, thanks for giving readers, that weren't aware, a reason to go pirate the game.
No change. Those who pirate did and will do it. Those who buy will do it further either.
Posted on Reply
#27
Eroticus
TheinsanegamerNYou have no basis for your ridiculous claims.

Consoles are cracked quite frequently in asian countries. The 360 and Ps3 had serious issues with it, and it is pretty easy to figure the current crop will be no better.

Over 4 million of those sales for witcher 3 were PC sales. CD projektRED has already stated that sales of the DRMed copies of the witcher 1 were much lower then the DRM free variety. Hence why they started GOG.com and stopped using DRM, they found that people were far more willing to buy the DRM free variety on PC. You have no basis for stating that DRMed witcher 3 would have sold better (and there was a DRMed version, the steam version)

Denuvo does not guarantee sales. JC3 had denuvo and didnt sell very hot on PC for example.

It's like you have an agenda against PCs or something, based on your comment.
4 million copies, how much time has been passed, over 2 years ? for one of best games in recent years.

While PUGB did 16million only in Steam.

Denuvo does not guarantee sales. yes if game comes broken and bad.

but Denuvo guarantee higher sales, if game well made and uncrackable.

We have bigger problems like online only games, without single player for same price as The Witcher 3 or loot boxes and P2W that is much worse than software that does nothing to ur PC.

If you are crying about some protection software and how it's breaking ur privacy, you should first disconnect ur self from the Internet and live in the Cave.
Posted on Reply
#28
Atnevon
neatfeatguyI miss the days you pop the CD/DVD into the computer, install the game
With how big games are nowadays the CDs and DVD media are way to small to hold the data. Hell, patches themselves are 700mb+ :(
Posted on Reply
#29
StrayKAT
Ferrum MasterNo change. Those who pirate did and will do it. Those who buy will do it further either.
I think you're right. This is more about people's character (or lack thereof).

But I won't blame companies for trying.
Posted on Reply
#31
Prince Valiant
AtnevonWith how big games are nowadays the CDs and DVD media are way to small to hold the data. Hell, patches themselves are 700mb+ :(
A single BD could manage every game out at the moment unless some monster over 100GB has surfaced. A 2X drive is comparable (slightly faster) than the average US home connection according to SpeedTest.

Too bad publishers are unlikely to ever go back to physical when digital offers them more control for less money.
Posted on Reply
#32
megamanxtreme
Brings me to a morality question, "Is it bad to wait a year or 2 for a game to be on sale for 3.99-7.99?" I am still paying something but not full price. At least not as bad as Piracy, since they get something.
Posted on Reply
#33
Papahyooie
I personally think piracy is to blame for the current trend of PC games following consoles as ports. The large majority of console gamers can't crack/torrent/pirate, so they make close to 100% sales on those (minus the very few that may be able to pirate on consoles, plus resale market). Whether they're right or wrong, game makers blame piracy, and as a result go for mediums that they can be more assured that they'll make sales. That's why we have (or rather had, it seems like maybe it's getting less and less prevalent) a rash of console to PC ports, and consoles are often the primary dev platform for a lot of AAA games.

I'm not saying that DRM helps sales. Quite the opposite. Just saying that that IS the way they see it, whether right or wrong. It is true that DRM free AAA titles from companies like CDP can still sell millions without DRM just by making a good product. On the other hand, the whole "If they make good games, they won't get pirated and people will pay for good games" argument is silly... Why would people pirate garbage games and not good games? A pirate is going to pirate software that he wants whether it's good or bad. If anything, bad software gets pirated LESS, because nobody wants it. Best case scenario, piracy has no effect on sales. But it's just naive to say that "If you make a good game, people will pay for it and not pirate." That's basically saying that pirates only pirate crappy games. And that just isn't the case. It doesn't even make sense.
megamanxtremeBrings me to a morality question, "Is it bad to wait a year or 2 for a game to be on sale for 3.99-7.99?" I am still paying something but not full price. At least not as bad as Piracy, since they get something.
Of course it isn't immoral to wait for a sale. You didn't make them drop the price. They agreed to sell it to you at a discounted rate because it's older. You didn't do anything wrong.
Posted on Reply
#34
StrayKAT
megamanxtremeBrings me to a morality question, "Is it bad to wait a year or 2 for a game to be on sale for 3.99-7.99?" I am still paying something but not full price. At least not as bad as Piracy, since they get something.
I don't see why that's bad. It's legal and the price they themselves set.

And they wouldn't drop the price if they knew they could sell it at full price. Like GTA5 was full price for a long time. There's just less demand for those other games. And demand determines real worth. Not the initial price.
Posted on Reply
#35
Parn
Game developers survived the old days and made profits. They focused on releasing games with optimisations, no major bugs and enjoyable contents.

These days developers divert substantial amount of resources to anti-piracy (DRM) yet still can't stop those seasoned pirates. The downsides for doing that are less creative, poorly optimised and bug ridden games. Why can't they understand that if they focused more on the actual games instead of spending hours on implementing some intrusive, performance/experience degrading DRMs, they would get more support from their players?
Posted on Reply
#36
Prince Valiant
PapahyooieI personally think piracy is to blame for the current trend of PC games following consoles as ports. The large majority of console gamers can't crack/torrent/pirate, so they make close to 100% sales on those (minus the very few that may be able to pirate on consoles, plus resale market). Whether they're right or wrong, game makers blame piracy, and as a result go for mediums that they can be more assured that they'll make sales. That's why we have (or rather had, it seems like maybe it's getting less and less prevalent) a rash of console to PC ports, and consoles are often the primary dev platform for a lot of AAA games.

I'm not saying that DRM helps sales. Quite the opposite. Just saying that that IS the way they see it, whether right or wrong. It is true that DRM free AAA titles from companies like CDP can still sell millions without DRM just by making a good product. On the other hand, the whole "If they make good games, they won't get pirated and people will pay for good games" argument is silly... Why would people pirate garbage games and not good games? A pirate is going to pirate software that he wants whether it's good or bad. If anything, bad software gets pirated LESS, because nobody wants it. Best case scenario, piracy has no effect on sales. But it's just naive to say that "If you make a good game, people will pay for it and not pirate." That's basically saying that pirates only pirate crappy games. And that just isn't the case. It doesn't even make sense.

Of course it isn't immoral to wait for a sale. You didn't make them drop the price. They agreed to sell it to you at a discounted rate because it's older. You didn't do anything wrong.
Consoles are cheaper and easier to use than computers (generally speaking) and the user base is bigger as a result. Console only users also tend to be forgiving of games that look and run poorly. Better to release on the bigger, easier going, platform first don't you think?

If piracy were a real problem the industry would've died instead of growing substantially. Real piracy doesn't seem to be much of an issue these days outside the odd incident of fraudulently purchased keys popping up time to time.
ParnGame developers survived the old days and made profits. They focused on releasing games with optimisations, no major bugs and enjoyable contents.

These days developers divert substantial amount of resources to anti-piracy (DRM) yet still can't stop those seasoned pirates. The downsides for doing that are less creative, poorly optimised and bug ridden games. Why can't they understand that if they focused more on the actual games instead of spending hours on implementing some intrusive, performance/experience degrading DRMs, they would get more support from their players?
Absorbing and gutting seasoned developers also doesn't help things either. Publishers don't want to stop chasing easy money or lose their classic scapegoat though.
Posted on Reply
#37
silapakorn
This game has both microtransaction AND Denuvo? Someone is trying too hard.
Posted on Reply
#38
Prima.Vera
Wait, this garbage game costs 100$ ?????

I used to buy Deluxe editions to games, for half that price, that were at least 100x time better games, that include also collectibles, soundtrack CDs, nice printed manual book, lather maps, etc.
Ex:
Diablo, Diablo II, Curse of Monkey Island, GTA, etc, etc...

Nowadays, "deluxe" or "gold editions" means, some crappy useless DLCs and....that's it?????
Posted on Reply
#39
lexluthermiester
RaevenlordThere have been a number of issues around this particular DRM technology
You left the "D" out of DRM...
RejZoRDRM is garbage.
Here, we agree.
RejZoRWhat I'd prefer as anti-piracy measure if there has to be one is making game unbearably hard if it's a pirated copy. Something like that invincible scorpion in Serious Sam 3. But not that obvious. I'm talking about difficulty level so hard it's not directly obvious, but impossible to complete the game. No matter what difficulty you select when starting the game. This way you can spot idiots bitching around how impossibly hard it is and you can laugh at them knowing they have a pirated game for sure.
Here, I disagree most strongly. DRM does NOT stop piracy! Piracy of games from GOG is so minimal that it is difficult to tally. Why? Because people have no reason to pirate them. The prices are great and people know that when they buy their games there, THEY own them for life and the games will rarely refuse to run. Piracy of titles on Steam? Solidly measurable. Piracy of other platforms, measurable. Most people pirate games not because they're unwilling to pay, but because they want to avoid needlessly restrictive DRM schemes. Is DRM working? It does succeed in pissing us off! I now buy my games ONLY in DRM free form. If it's not DRM free, I don't play it. And a large portion of the gaming world is either in the same camp or moving toward it. DRM DOES NOT WORK! Hackers and crackers prove this with every game released. When the devs and publishers get that simple concept through their greedy heads they will realize that they've been shooting themselves in the foot and denying themselves serious revenue.
Eroticusbut Denuvo guarantee higher sales, if game well made and uncrackable.
That statement is complete twaddle! Denuvo, and DRM in general, actually does the opposite, it guarantees fewer sales. And it does NOT guarantee no piracy. It is a self-defeating effort.
Posted on Reply
#40
AsRock
TPU addict
Dj-ElectriCRespect your audience, and they will give you their heart.

For more information, talk to CDPR.
Well a lot of company's remove the DRM after a while as it's mainly put there on release of the game.

I heard that this DRM has been cracked in some cases in less than 12 hours.

As for this game i don't give a flying fck with it's BS loot boxes which you have to do a terrible grind for the true ending or pay for it.

Question is how long does it need to hold up before being cracked, company may have some kind of agreement on how many hours\days which is expected.

Posted on Reply
#41
bug
AsRockQuestion is how long does it need to hold up before being cracked, company may have some kind of agreement on how many hours\days which is expected.
In most cases, it's meant to hold up until people actually play the game and figure out it's just another run of the mill rehash with a new skin slapped on. And a forgettable story to go with it.
Back in the day, Wolfenstein (and probably many others) became a hit months after its release. Because people played it, found it awesome and the word spread. These days, it's the other way around: PR makes a title appear awesome and dupe people into buying before they know what they get.
Posted on Reply
#42
StrayKAT
Prima.VeraWait, this garbage game costs 100$ ?????

I used to buy Deluxe editions to games, for half that price, that were at least 100x time better games, that include also collectibles, soundtrack CDs, nice printed manual book, lather maps, etc.
Ex:
Diablo, Diablo II, Curse of Monkey Island, GTA, etc, etc...

Nowadays, "deluxe" or "gold editions" means, some crappy useless DLCs and....that's it?????
Some still do that. I think the last I paid almost that much was a DAI CE. It had some extras, like maps and stuff.

Too bad the game itself sucked.
Posted on Reply
#43
Raevenlord
News Editor
Prima.VeraWait, this garbage game costs 100$ ?????

I used to buy Deluxe editions to games, for half that price, that were at least 100x time better games, that include also collectibles, soundtrack CDs, nice printed manual book, lather maps, etc.
Ex:
Diablo, Diablo II, Curse of Monkey Island, GTA, etc, etc...

Nowadays, "deluxe" or "gold editions" means, some crappy useless DLCs and....that's it?????
Not always, there are some great collectors/limited editions. The last one I bought that really made me cry with joy was Dishonored 2, which for $100 came with an awesome Corvo mask replica. Best bang for buck in LimitedEditions I've seen in a long time. But yeah, most "Gold" or whatever editions barely add anything to the package.
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