Tuesday, April 25th 2023

Blizzard Releases Final PC System Requirements for Diablo 4

Blizzard has released a new post outlining some of the key elements of the Diablo 4 game, an all new game developer video, as well as the final and launch system requirements for the game. The latest post talks about the character build like skill tree nodes and passives, cosmetics and character creation like transmogs and mounts, and gear.

There is also a whole new game developer video, which is a part of the Inside the Game video series, talking about choices that come with character creation, character builds, gear. Hosted by Rod Fergusson, general manager, Adam Jackson, lead class designer, Melissa Corning, lead game producer, and Joe Shely, game director, this latest developer video gives a bit more insight about the gameplay experience.

As said, Blizzard has also announced the launch system requirements for PC, including minimum, medium, high, and ultra 4K spec requirements. According to Blizzard, you'll need at least an Intel Core i5-2500K or AMD FX-8350 CPU, 8 GB of RAM, and either an NVIDIA GeForce GTX 660 or AMD Radeon R9 280 graphics cards to run the game at 1080p/720p resolution, low graphics settings at 30 FPS. Of course, you'll also need at least 90 GB of SSD storage.

If you want the full experience at UHD/4K resolution, ultra graphics setting and 60 FPS, you'll need an Intel Core i7-8700K or an AMD Ryzen 7 2700X CPU, 32 GB of RAM, and an NVIDIA GeForce RTX 3080/GeForce RTX 40 Series for fully supported DLSS 3, or an AMD Radeon RX 6800 XT GPU.

Blizzard has also reminded of the new Open Beta "Server Slam" phase, which will run from May 12, 12 pm to May 14, 12 pm PDT.

Here are the full PC system requirements:

Minimum Spec Requirements
Settings to run Diablo IV at 1080p native resolution/720p render resolution, low graphics settings, and 30fps.

OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i5-2500K or AMD FX-8350
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection

Medium Spec Requirements
Settings to run Diablo IV at 1080p resolution, medium graphics settings, and 60fps.

OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i5-4670K or AMD Ryzen 1300X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection

High Spec Requirements
Settings to run Diablo IV at 1080p resolution, high graphics settings, and 60fps.

OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i7-8700K or AMD Ryzen 2700X
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection

Ultra 4K Spec Requirements
Settings to run Diablo IV at 4K resolution, ultra graphics settings, and 60fps.

OS: 64-bit Windows 10 version 1909 or newer
Processor: Intel Core i7-8700K or AMD Ryzen 7 2700X
Memory: 32 GB RAM
Graphics: NVIDIA GeForce RTX 3080; NVIDIA GeForce RTX 40 Series for fully supported DLSS 3 or AMD Radeon RX 6800 XT
DirectX: Version 12
Storage: SSD with 90 GB available space
Internet: Broadband Connection
Source: Blizzard
Add your own comment

37 Comments on Blizzard Releases Final PC System Requirements for Diablo 4

#26
bug
Lucas_where is my macOS Port Blizzard -.- .
Ask Apple, don't they curate stuff that goes on their platforms? :P
Posted on Reply
#27
cvaldes
Vayra86Nah, not at all, if it plays well, it plays well. Its very Blizzard-y to have a low bar of entry.
It is meant to run satisfactorily on previous generation consoles, Xbox One and PS4.

That's the primary reason for low entry level requirements. To not ignore that substantial user base (i.e., revenue stream).
Posted on Reply
#28
Sithaer
Vayra86Funny, now the system uses all cores and still produces similar FPS... on an empty screen... as D3 could produce on a single core and with a screen full of numbers and crap flying around. Also the utilization is much higher for that FPS. At least you're GPU limited now, clearly, that's a good thing
Yeah but D4 does look a lot better, screens does not do it justice tbh.
I wanted to benchmark it more and take screens during combat but then I put back my fps cap later and forgot about it cause I was having fun. :oops:

But yes I'm rather GPU limited in a game than being limited by 1 CPU core/thread. 'at that point lowering settings won't help at all, had to deal with that crap in an old MMO I've used to play for a long time..'
D4 should scale well enough with older hardware from the look of it like most Blizzard games I think. 'There is DLSS and FSR support too'
Posted on Reply
#29
cvaldes
bugAsk Apple, don't they curate stuff that goes on their platforms? :p
Apple does not curate software that runs on Macs. They do curate what can be offered on their own App Store but Macs will run applications that aren't offered on the App Store (unlike iPhones and other iDevices).

Blizzard could write their own Diablo 4 executable for Mac and make it available for download on their website. However they likely chose not to because the revenue prospects are dim.

Blizzard would be better off porting D4 to Nintendo Switch. There are approximately 120 million units.

Or an iOS version of D4 for iPhone/iPad due to the huge user base. The Mac user base is trivial in comparison.
Posted on Reply
#30
oxrufiioxo
cvaldesBlizzard would be better off porting D4 to Nintendo Switch. There are approximately 120 million units.

Or an iOS version of D4 for iPhone/iPad due to the huge user base. The Mac user base is trivial in comparison.
Seems like this would likely happen if the Microsoft merger goes through.
Posted on Reply
#31
qlum
As always these requirements don't mean much more than we achieve 60fps on a 6800xt at 4k ultra were we could not on the 5700xt. Devs generally don't start swapping components to find the exact bar.
Posted on Reply
#32
cvaldes
qlumAs always these requirements don't mean much more than we achieve 60fps on a 6800xt at 4k ultra were we could not on the 5700xt. Devs generally don't start swapping components to find the exact bar.
Why should they? It's not like most PC gamers will have a specific combination of components. And the hardware changes over time.

Game developers really need to focus on supporting console hardware configurations because those are fixed for the life of the device.

And in the end, what does it matter if one PC runs the game at 60 fps, another at 58 fps, and a third at 62 fps? It's not like Joe Consumer can recognize a 2 fps variance without looking at an fps counter. Sure, it's measurable but it's ultimately not a relevant difference in real world situations.

Sure a 2% performance increase means a lot in a datacenter with tens of thousands of units. It means nothing for a single gaming device in a consumer's house.
Posted on Reply
#33
qlum
I am not saying they should, just that people tend to reed too much into the data.Its a very rough estimated scewed to whatever hardware they happened to use.
Posted on Reply
#34
cvaldes
qlumI am not saying they should, just that people tend to reed too much into the data.Its a very rough estimated scewed to whatever hardware they happened to use.
Actually the average consumer isn't going to read the PC requirements. They will just buy the game, complain if it doesn't run well and end up buying a new PC to fix the issue.

Remember that the average PC owner rarely upgrades any internal hardware. Hell, until Microsoft made Windows (mostly) free, people didn't upgrade operating systems either.

Blizzard's published PC requirements are for the 2% of people who actually things like hardware requirements, release notes, owner's manuals, etc.
Posted on Reply
#35
Turmeric
that is pretty high requirements, but expecting people to play it at 60 fps seems a bit out of touch.
a 3080 to max out the game at 4k 60fps means you need a 4090 to get 120fps.
and i have not seen any graphics that justifies all that hardware to run it.
and they still need to move the camera farther away so its not as claustrophobic as in earlier games. especially since the resolution ans size of monitors have increased now and we do not need to see more detail on characters.
Posted on Reply
#36
c2DDragon
90GB of space ? :eek:
Diablo III is eating 16.5GB, what's going on ? xD
Posted on Reply
#37
Wye
In this harsh economy, perhaps Diablo 4 gives the hardware vendors hope by motivating people to upgrade their rigs.
I made some upgrades for Diablo 4: new monitor, new gpu, more ram.

Ready to kick some demon ass on 3440x1440@240hz OLED HDR.

Hail Lilith, Blessed mother!
Posted on Reply
Add your own comment
Jun 3rd, 2024 13:19 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts