Thursday, August 10th 2023

Ratchet & Clank Patch Adds AMD Radeon Ray Tracing Support

The latest patch of "Ratchet & Clank: Rift Apart" released on Wednesday, finally adds real time ray tracing support for AMD Radeon GPUs. Patch version v1.808.0.0 went live on Wednesday, which calls upon AMD Radeon users to have at least the one-off 23.10.23.03 drivers that AMD released specifically for the game. The company latest main-trunk driver remains the Adrenalin 23.7.2 WHQL, so you'll need the off-trunk driver to use ray tracing for now. "Ratchet & Clank: Rift Apart" on PC leverages ray tracing for reflections, shadows, and ambient-occlusion. These toggles in the game's external setup program were grayed out on older AMD drivers.
Sources: CapFrameX (Twitter), VideoCardz
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34 Comments on Ratchet & Clank Patch Adds AMD Radeon Ray Tracing Support

#26
Guwapo77
ratirtI think you mean the RT part of the translation does not translate to easy adoption.
then you have games for Xbox. are these also hard to translate? It's like an embedded OS and software but most of this is similar to a PC, it just the OS is optimized for gaming exclusively since it is a gaming console. You can't install windows OS on a Xbox because it has been deliberately blocked by Microsoft so that you wont get to smart and do it. Although you can install linux on Xbox and get cracking.
Are you a game dev by chance or know the workings of the PS5 console? If not, watch the video and see if I got everything he said wrong because this is my interpretation of the game dev. I have a PlayStation 3 that still has Linux on it, doesn't mean I can take a game from a different system and make it run on it. Long story short, I'm no game dev and nor am I coder. So asking me questions about is what to what easy to translate...ask someone who actually knows.
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#27
ratirt
Guwapo77Are you a game dev by chance or know the workings of the PS5 console? If not, watch the video and see if I got everything he said wrong because this is my interpretation of the game dev. I have a PlayStation 3 that still has Linux on it, doesn't mean I can take a game from a different system and make it run on it. Long story short, I'm no game dev and nor am I coder. So asking me questions about is what to what easy to translate...ask someone who actually knows.
It is not about being a dev it is what the dev did with R&C to enable RT on AMD cards. The dispute is it was a driver issue for RT not to work on AMD cards with is utter bullshit. The dev had to fix it.
It is also not about coding the PS5 or PC because the hardware you have on both is still the same x86.
You can read about the workings of the PS5. I truly encourage you to do so and you do not need to be a dev to understand it.
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#28
Guwapo77
ratirtIt is not about being a dev it is what the dev did with R&C to enable RT on AMD cards. The dispute is it was a driver issue for RT not to work on AMD cards with is utter bullshit. The dev had to fix it.
It is also not about coding the PS5 or PC because the hardware you have on both is still the same x86.
You can read about the workings of the PS5. I truly encourage you to do so and you do not need to be a dev to understand it.
If you followed my comments regarding this topic, we are clearly on the same side when it came to the Devs needing to fix this...I've also made references of what I believe to be Nvidia sponsorship to play a role in this atrocity. With all of that said, the podcast I listened to told me what I needed to know for games being ported from console to PC...its not simple. Anything more than that, I honestly do not care. I won't be making any games or porting from one system to the other. The issue that has been repeatedly stated - well PS5 is an AMD APU so it should just simply work on an AMD PC and that is a false. For this reason anything that comes out on the PS5, I buy for my PS5 and games built for the PC, I buy them for my rig.
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#29
ViperXZ
ratirtIt is not about being a dev it is what the dev did with R&C to enable RT on AMD cards. The dispute is it was a driver issue for RT not to work on AMD cards with is utter bullshit. The dev had to fix it.
It is also not about coding the PS5 or PC because the hardware you have on both is still the same x86.
You can read about the workings of the PS5. I truly encourage you to do so and you do not need to be a dev to understand it.
It is extremely likely that it is a dev issue, yes. As it's the only game I ever heard of where RT ran (recently) on NVIDIA but not on AMD. It will never make sense to blame AMD for this. It is obvious, as the other guy rightly speculated, that the dev simply preferred to optimize the game first and foremost for Nvidia and release it unfinished, without RT available on Radeon, basically a rushed release - wow, how surprising.
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#30
ratirt
Guwapo77If you followed my comments regarding this topic, we are clearly on the same side when it came to the Devs needing to fix this...I've also made references of what I believe to be Nvidia sponsorship to play a role in this atrocity. With all of that said, the podcast I listened to told me what I needed to know for games being ported from console to PC...its not simple. Anything more than that, I honestly do not care. I won't be making any games or porting from one system to the other. The issue that has been repeatedly stated - well PS5 is an AMD APU so it should just simply work on an AMD PC and that is a false. For this reason anything that comes out on the PS5, I buy for my PS5 and games built for the PC, I buy them for my rig.
I don't think it is an atrocity to have a developer back up a sponsor first.
The port depends what you are porting. The driver is basically the same but it does bring features the other cards don't support. You can call it extensions. Then the game itself has the same extensions the driver must support to utilize these. I can assure you it is not a rocket science. I dont think it is false that PS5 would work on PC. It has a different OS than a PC but the CPU could work with a PC no problem. Just because it is software and hardware blocked to prevent usage as a PC is a different story.
ViperXZIt is extremely likely that it is a dev issue, yes. As it's the only game I ever heard of where RT ran (recently) on NVIDIA but not on AMD. It will never make sense to blame AMD for this. It is obvious, as the other guy rightly speculated, that the dev simply preferred to optimize the game first and foremost for Nvidia and release it unfinished, without RT available on Radeon, basically a rushed release - wow, how surprising.
It is not about preference but who you have to please first due to sponsorship and allocation of the product or features depending. I mean, if you have had a business, you would bend over backwards to make sponsor happy since he is investing money into a product and you, as a business owner and beneficiary of the sponsorship, you need to focus mainly on the sponsors product to make it perfect at launch. So NV gets it first because they are the sponsor and AMD will follow later. For me, that is an obvious thing. Nothing wrong or special about it. Of course, the dev could have launch the game with RT support for AMD but maybe they did not have time?

What if there is no sponsor? The game is being released and you have no RT support for any of the cards? The support is being added later in a week or two? would that be OK? you can think of reasons why.
Maybe, the dev did not want to release crap to the customers since these are the so-called sponsors now since they buy the game and the dev does not want any customer to be displeased due to shitty implementation. For instance. That scenario is if the game should have had a RT support from the start.
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#31
ViperXZ
ratirtFor me, that is an obvious thing. Nothing wrong or special about it. Of course, the dev could have launch the game with RT support for AMD but maybe they did not have time?
So you're defending buggy releases? Even nvidia had to pump out a hot fix for the game now. I don't agree.
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#32
ratirt
ViperXZSo you're defending buggy releases? Even nvidia had to pump out a hot fix for the game now. I don't agree.
Buggy releases? Because they dont have an RT from a get go is a buggy release? Buggy would have been if they released RT and it did not work good or had a stutter etc.
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#33
ViperXZ
ratirtBuggy releases? Because they dont have an RT from a get go is a buggy release? Buggy would have been if they released RT and it did not work good or had a stutter etc.
Of course it's a bug if a feature isn't working. But I would rather call it "unfinished release", which is never a good thing.
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#34
Steelninja1977
Vya DomusThere are at least two engines that do RT this way on consoles, Crytek and UE5 in Fortnite. PS5 has 36 RT cores which is basically an RX6700, just looking at a few benchmarks it goes without saying that it's very weak in RT performance. I can't even find performance numbers for it on TPU the slowest card in their charts is an RX 6800, so it's weak, that's for sure.
wow. I have a 6800 and don't mind the RT performance but obviously could be better. But I didn't know the 7900xtx was that much better at RT 60 plus fps. Now I may just save up for one now I have my steamdeck.
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