Wednesday, March 11th 2009

New Company - Caustic Graphics - Breaks Barriers in 3D Graphics

Caustic Graphics, a new 3D computer graphics company, launches today with a fundamental breakthrough in raytracing acceleration that is set to define a new era in professional 3D production and interactive consumer graphics. Raytracing, the gold-standard for creating 3D imagery, duplicates the natural physics of light, creating stunning images by meticulously tracing the path of light to and throughout any given scene.
Caustic's first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic's technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today's state-of-the-art graphics products. This massive speed jump is due to Caustic's patent-pending raytracing algorithms implemented in a semiconductor design.
The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow "black box" design iterations and costly "render farm" server infrastructures. These costs are symptoms of a problem with today's computer designs where CPUs and GPUs are efficient at accelerating the rasterized graphics in video games but woefully inefficient at accelerating cinema-quality raytraced graphics. Caustic's forthcoming standards-based CausticRT platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs.

"Real-time raytracing has been the holy grail of computer graphics since 1979 - a dream always on the horizon but never within reach," said Dr. Jon Peddie, of Jon Peddie Research, the computer graphics market research firm in Tiburon, CA. "Demos have been done with 16 or more processors, super computers, and other esoteric devices, but never anything that was within reach of a PC budget. Caustic Graphics has made the breakthrough with a combination of a small hardware accelerator and some very innovative software to be able to deliver real-time, complex, high-resolution raytraced images - this is an amazing accomplishment." The Caustic management team is made up of technical visionaries and graphics experts from Autodesk, Apple, ATI, Intel and NVIDIA. Before starting Caustic, company founders James McCombe, Luke Peterson and Ryan Salsbury worked together at Apple, where McCombe was a lead architect for the company's OpenGL Graphics system and Chief Architect of Apple's rendering algorithms for the iPhone and iPod.

"For years, 3D professionals in multiple industries have labored under the yoke of slow iterations and unwieldy offline render farms," said Caustic Graphics CEO, Ken Daniels. "Caustic puts the power of a render farm, operating at interactive speeds, on every desktop, enabling designers and animators to get from concept to product faster, better and at lower cost." The Caustic product offering will be announced in April 2009.
Source: Caustic Graphics
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68 Comments on New Company - Caustic Graphics - Breaks Barriers in 3D Graphics

#1
Binge
Overclocking Surrealism
Oh my buddies in Cali are going to be wet when they see this :D
Posted on Reply
#2
eidairaman1
The Exiled Airman
I have a feeling this company will be bought if Game Companies dont flow to it.
Posted on Reply
#3
adrianx
ok, how we test that ?
:)


Before starting Caustic, company founders James McCombe, Luke Peterson and Ryan Salsbury worked together at Apple, where McCombe was a lead architect for the company's OpenGL Graphics system and Chief Architect of Apple's rendering algorithms for the iPhone and iPod.

so... a mind for apple team ... have an ideea :)
Posted on Reply
#4
Mussels
Freshwater Moderator
yay, someone who could get involved in 3D who isnt ATI or Nvidia.
Posted on Reply
#5
Shad0WeN
good takeover potential for Nvidia, eh?
Posted on Reply
#6
adrianx
mussels.... also exist the via (s3/s4) volari :) and matrox :) . but this are only exist with the name on the list :), no real competitor :)
Posted on Reply
#7
Mussels
Freshwater Moderator
adrianxmussels.... also exist the via (s3/s4) volari :) and matrox :) . but this are only exist with the name on the list :), no real competitor :)
those brands dont do any form of raytracing, nor are they used for movie (film) rendering like Nv and ATI are. This will be used there, far before they make it to games.
Posted on Reply
#8
wolf
Better Than Native
if this can be used akin to a early physx card, to aid an existing GPU and use its special software just offload all ray tracing computations to this new card, and any other operations it can take on ........... that would be tits.
Posted on Reply
#9
Mussels
Freshwater Moderator
wolfif this can be used akin to a early physx card, to aid an existing GPU and use its special software just offload all ray tracing computations to this new card, and any other operations it can take on ........... that would be tits.
you just want another way to fold, dont you?
Posted on Reply
#10
W1zzard
"due early next year". whats up with all those companies announcing something they don't have?
Posted on Reply
#11
Deleted member 3
W1zzard"due early next year". whats up with all those companies announcing something they don't have?
Marketing, creating a hype, etc.
Posted on Reply
#12
CStylen
I believe there trying to raise capital, but sounds interesting!
Posted on Reply
#13
btarunr
Editor & Senior Moderator
eidairaman1I have a feeling this company will be bought if Game Companies dont flow to it.
+1.

That's what companies like Intel, AMD, NVIDIA do: make sure a technology isn't received well by the market, weaken the company behind it, acquire it (and its technology). Later sell the same technology like it's the best thing since sliced bread.
Posted on Reply
#14
hat
Enthusiast
hmm... a ray-tracing card. interesting. I just hope it doesn't become mainstream gaming hardware cause then we'll have to add another (probably expensive) component. however I would like to see them work out a deal with nvidia and ati so they can integrate this technology into mainstream graphics cards
Posted on Reply
#16
tkpenalty
Ray tracing > the way that the current graphics cards work by a longshot.... However I have doubts to their claim. They are most likely comparing what a CPU can do in terms of ray tracing, to this, instead of a GPU versus this (however I don't think a GPU ray traces that well... am I right?)
Posted on Reply
#17
InnocentCriminal
Resident Grammar Amender
I'm stoopid and would like pictures, as I like pictures.
Posted on Reply
#18
Rexter
Sounds great and all, but will i be able to play Crysis with this card?
Posted on Reply
#19
Bjorn_Of_Iceland
Hmm.. first physics card.. now ray tracing cards.. next, cuda ray tracing. haha
Posted on Reply
#20
DrPepper
The Doctor is in the house
RexterSounds great and all, but will i be able to play Crysis with this card?
Just about any card can play crysis. My friend completed it on a 7300GS.
Posted on Reply
#21
Hayder_Master
we wait and see , company's like ATI and NVIDIA don't let other company rise up , the great ATI (AMD) still suffering from nvidia ways to which they want push them back and they they want back to the time when nvidia sells was 80% , what about new company too hard in sells and support by games sure
Posted on Reply
#22
Fleck
I'm diggin the PCIe x1 connector.
Posted on Reply
#23
Fleck
DrPepperJust about any card can play crysis. My friend completed it on a 7300GS.
@ 1280 with all graphics on low? I won't play Crysis until it's playable while it looks pretty.
Posted on Reply
#24
zithe
FleckI'm diggin the PCIe x1 connector.
x4
Posted on Reply
#25
Frick
Fishfaced Nincompoop
Fleck@ 1280 with all graphics on low? I won't play Crysis until it's playable while it looks pretty.
Bah, you spoiled thing you.
Posted on Reply
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