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Downloads / Games / Patches / Company Of Heroes / Company of Heroes v1.70 to v2.1.0.1 Patch
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File size: 1.7 GB
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5,851 (10.0 TB)
Posted:
Sep 28, 2007
Updated:
Sep 28, 2007
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Company of Heroes v1.70 to v2.1.0.1 Patch

Filename: coh_en_171_2101_patch.exe
MD5 Hash: FF14A587BE591C825FB360E32BB5A5B4 ...

Revision History

2.101

Online

  • Connectivity improvements.
  • Lobby improvements.
  • Fixed several simulation crashes.
  • Automatch fixes.

Gameplay

  • Vet 3 Ostwind receives a 40% boost to accuracy.
  • Wehrmacht Panzer Command Building reduced 15 fuel.
  • Wehrmacht Panzer Command build time increased by 15s
  • Knights' Cross Holders receive Panzerfaust ability at Vet 3
  • Panther cost reduced from 140 fuel to 125 fuel
  • Panzerfausts cost reduced to 35
  • Panzerfausts improved vs light vehicles.
  • Stugs and StuHs receive a 15% health modifier at vet 2
  • Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
  • Wehrmacht Halftracks deliver 20% more damage Vet 2
  • Vet 2 StuH has a received penetration modifier of .85
  • Churchill Crocodile Flamethrower range increased from 20 to 35
  • Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).
  • Sniper rifles accuracy vs trench cover increased from .25 to .45
  • Reduced cost of Allied MG nest by 5 fuel.
  • Ranger Veterancy experience requirements increased to 14/28/50
  • British Howitzer Popcap reduced to 10 from 12.
  • BAR damage increased to .4 versus Panzer Elite soldiers.
  • Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
  • Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25.
  • More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses.
  • FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons.
  • Tuned some Stug and StuH target damage modifiers.
  • Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces.
  • Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon.
  • Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example).
  • Received accuracy modifier removed from British Captain.
  • Bren carriers build time increased to 35 seconds.
  • Bren carriers Armour Piercing ability cost increased to 40 munitions.
  • UI changes to creeping barrage.
  • Fixed Bofors vs tp_armour_axis_panther_skirts
  • Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
  • Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
  • Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
  • Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
  • Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
  • Wehrmacht MG42s receive a +15 sight range increase at Vet 3
  • Wehrmacht Pak38s receive a 25% damage boost at Vet 3.
  • Kettenkrad sniper detection range increased to 20.
  • King Tiger generates 100mp reduction for 5 minutes upon arrival.
  • Wehrmacht Battle Phase fuel cost reduced to 50 from 65
  • Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun
  • Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades.
  • Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced.
  • British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed.
  • British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5.
  • Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG.
  • Mortar damage modifier increased vs tp_trench cover types.
  • British mortars have additional accuracy bonus vs slit trenches.
  • British Rifle grenades improved vs tp_trench cover type and trench objects.
  • Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds.
  • 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup.
  • British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers.
  • Panzer Elite start with 50 munitions.
  • Stormtrooper's bundled grenade does 3x damage vs slit trenches.
  • Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied.
  • Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7
  • Removed rear damage enabled flag from Kettenkrad.
  • Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry.
  • Wehrmacht forces receive a new medkit.
  • The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory.
  • At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere.
  • Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements.
  • Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier.
  • Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center.
  • Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry).
  • Building critical tuning.
  • V1 FOW scatter modifiers reduced.
  • PIAT scatter modified to reduce anti-infantry effectiveness
  • British Priest damage modifier vs buildings set from .35 to .25
  • Panzer Elite Scout car health increased from 220 to 260.
  • British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90.
  • StuH weapon scatter reduced, angle of gun depression increased marginally.
  • StuH tilt set to 0m.
  • Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry.
  • Pioneer veterancy moved to support veteran choice.
  • Help text not yet updated.
  • Pioneers have a received damage modifier when massed.
  • Butterfly mines set to damage all infantry types equally.
  • All Flamethrowers set to do damage to gliders after they land.
  • Removed incorrect squad AI plan from several tank squads.
  • Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack.
  • A data bug fix was made to Panzer Elite Suppressive Volley Fire
  • The modifiers would reset incorrectly when the squad moved.
  • Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35
  • Lieutenant Auras were tuned.
  • Removed received suppression modifiers
  • Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9
  • Fixed a bug where the non-stacking modifier was stacking.
  • Added reload weapon modifier to LT vet 2 and set to .9
  • Removed reload weapon modifiers on LTs
  • Removed stacking accuracy modifier on LT vet 2
  • Reduced popcap bonus on LT vet 3 from 8 to 4.
  • Increased the amount of action required to gain veterancy levels on British Lieutenants from:
  • Second level requires 30 instead of 24
  • Third level requires 54 instead of 36
  • Panzer Elite Halftrack costs were adjusted
  • 250 Infantry Halftrack drops to 15 fuel from 20
  • 250 'Funkwagen' Halftrack drops to 0 from 20 fuel.
  • Munitions Halftrack was decreased from 280 to 220 manpower
  • All Panzer Elite 250 halftracks were increased in health from 260 to 300
  • Panzer Elite Scout cars cost decreased from 240 to 220 manpower
  • Panzer Elite Scout Car popcap decreased from 4 to 2.
  • Tank Buster infantry increased in cost to 390 manpower
  • Assault Infantry increased in price to 360 manpower
  • Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite.
  • Panzer Elite 88mm health increased from 250 to 375.
  • British 25pounder fuel cost increased from 55 to 75.
  • British 25pounder popcap increased to 12 from 8
  • British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range.
  • Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell.
  • Axis Personnel population upkeep threshold increased from 12 to 14
  • Pioneer upkeep doubled from approximately 3 to approximately 6.
  • Upkeep removed from repair pioneer at Repair Bunker.
  • tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.
  • V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location.
  • V1 scatter tuned.
  • PIAT Weapon tuned
  • Damage reduced from 100 to 90
  • Target accuracy reduced vs moving light vehicles (generally from .8 to .4).
  • PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up)
  • Allied Bazookas are slightly less accurate vs light vehicles.
  • British Starting pop cap dropped from 46 to 40
  • Panzer Elite Base Building Health increased from 500 to 1000.
  • Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6
  • Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles.
  • Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles.
  • Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75
  • Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10.
  • Fallschirmjager FG42 rifle tuned.
  • Increased suppression
  • Increased accuracy at long range
  • Increased burst length
  • Increased reload frequency. Weapon will reload less often.
  • Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures.
  • Registered artillery has a slight modification to its target requirements.
  • Panzer Elite Aid Station health regeneration modifier set from .15 to .095

2.100

Online

  • Refactored network library.

General Features

  • Added Commonwealth Army.
  • Added Panzer Elite Army.

Gameplay

  • A large number of bug fixes and tuning changes have been addressed.

1.71

General Fixes and Features

  • Warning on option screen for excessive memory usage
  • Crash fix on entity spawn (occurs with several mods)
  • Various other crash fixes.
  • Various memory leak fixes.
  • Window maximize button switches windowed mode back to full screen.
  • D3D10 sky shader fixed.
  • D3D10 stippled scarring fix.
  • Better colour for HTML news links.

Gameplay

  • Allied War Machine has had its duration reduced to 25 seconds, cost increased to 250 munitions and cool down increased to 150 seconds.

***************
You will need to reconfigure your options from the default settings after this patch is applied.  

1.70

DX10 Features

  • Edges of particles are softened where intersecting 3D objects.
  • Thousands of additional "litter" objects in the world.
  • Improved user control over anti aliasing settings.
  • Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
  • Lighting quality has improved by moving all calculations per pixel.
  • More precise point light calculations.
  • Point lights can now cast shadows.
  • 3D short grass on the terrain.
  • Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use "-novsync" to disable.
  • Hardware PCF for improved shadow quality.
  • Other Fixes
  • Various crash fixes.
  • Improved hack detection.

Gameplay

  • Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
  • Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
  • Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
  • Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
  • Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.

1.61

Hotfix

  • Fixed a bug where Allied Halftracks were resistant to some forms of damage.   

1.6

General Fixes & Features
  • Fixed AI bug that caused retreated units to gather closely around the HQ.
  • Worldbuilder now shows territory properly.
  • Fixed a crash that occurred while loading old files.
  • Fixed a bug in crew switching during AT gun movement.
  • Fixed a graphical bug in the replay menu.
  • Fixed a bug with unit weapon slots after dropping two weapons.
  • Fixed a crash bug when launching saved games from Windows Explorer in Vista.
  • Fixed multiplayer maps not drawing boundary lines after a performance test.
  • Anti-hacking systems have been integrated.
  • Tiger Ace with wreck mesh has been fixed.
  • Fog of War can be toggled on and off during Replays in the Replay Menu.
  • Scenario packs will show UI images and loading screen.
  • Recorded game files no longer saved to disk until after the game.
  • Fixed timed ability not triggering on all selected squads.
  • Fixed a bug that caused the Panzerschreck to misfire.
  • Hyperlinking support added to news items.
  • Addfriend and Removefriend commands are now disallowed in game.
Online Fixes & Features
  • Players can now see the number of "dropped" games in the player profile screen. (See note below)
  • Performance improvements for lobby game pings.
  • Performance bar improvements.
  • Fixed a rare crash occurrence in the lobby.
  • "Play Now" button is disabled if in dev mode or any mods are active.
  • Implemented dropping fixes.
  • Player ability levels are matched more evenly during automatch.
What are Drops?

"Drops" is actually the count of the games you have been in that the server had to arbitrate the results for. The following things cause arbitration; kicking somebody for lag, having a synch error, “drop-hacking”, and certain kinds of internet connection problems. Players should be aware that all of these things will affect the players trust score.

Global
  • Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
  • Squads building barbed wire are now capped at two builders per squad.
  • Wire cutters are now provided to all players at the start of the game.
  • All Anti-Tank Guns have a reduced chance to hit moving infantry targets.
Gameplay Bug Fixes
  • Route N13 ambient building repositioned so troops no longer become stuck when exiting.
  • Axis Inspired Assault UI indicator will now last as long as the ability is still active.
  • Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.
  • Axis Stormtroopers will now come out of camouflage while retreating.
  • Removed manpower upkeep cost from mines.
  • Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.
  • Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they've dropped them.
  • All small ambient buildings will now display on the minimap while garrisoned or controlled.
  • Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.
  • Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.
  • Removed flamethrower death critical on ballistic weapons.
  • M8 Greyhound no longer does incremental engine damage to vehicles.
  • Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.
  • Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.
  • Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.
  • Axis 88mm Flak 36 now receives indended bonuses from support weapon veterancy.
  • Tank wrecks found on maps are no longer salvageable.
  • Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.
Commander Trees
  • Allied Paradrop AT-Gun cost increased to 350 manpower from 320.
  • Allied Pershing now requires more experience to obtain veterancy levels.
  • Allied Supply Drop will now cost 200 Manpower.
  • Axis Infantry Assault Team cost decreased to 350 manpower from 400.
  • Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.
  • Axis "Urban Assult Team" has been renamed to "Urban Assault Support".
  • Axis Urban Assault Support cost decreased to 600 manpower from 700.
  • Axis Armored Assault Force cost decreased to 900 manpower from 1000.
Gameplay Changes
  • Allied M4 Crocodile Sherman range and damage decreased.
  • Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.
  • Allied M10 Tank Destroyer acceleration speed slightly decreased.
  • Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.
  • Allied M10 Tank Destroyer damage reduced against buildings.
  • Allied M10 Tank Destroyer turn radius increased.
  • Allied M3 Halftrack cost increased to 25 fuel from 20.
  • Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.
  • Axis Ostwind Flakpanzer area of effect radius increased.
  • Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.
  • Axis Motorcycle more resilient to small arms fire.
  • Axis Panzerfaust ability damage increased versus Allied Jeep.
  • Axis Grenade ability range increased significantly.
  • Axis Grenade area of effect increased.
Maps
  • St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.
  • Hill 331 resources rebalanced.
  • Point du Hoc resources rebalanced.
  • Sturzdorf resources rebalanced.
  • Angoville Farms base defenses updated.
  • Angoville Farms ambient building positions rebalanced.
  • Beaux Lowlands base defenses updated.
  • Beaux Lowlands resource positions rebalanced.

1.5

New Maps:

2p_Beaux Lowlands
4p_Lyon

General Fixes

  • Games with friends now have a friend icon displayed when browsing the lobby game list.
  • Messages regarding game connection attempts are logged to the chat window for all players in the session.
  • Rank icons now indicate the type of game the rank was earned in.
  • Games with players who have infinite pings now display an “X” for ping in the lobby game list.
  • New game list filtering options added to the online lobby.
  • Custom maps are now properly supported in multiplayer.
  • Losing connection with the lobby while downloading a patch no longer crashes the game.

Sound

  • UI sounds have been added to the online lobby.
  • Auto match sound notification has been improved.
  • Various speech fixes for weapons have been implemented and tuned.
  • Destruction sounds have been added to various world objects.
  • Repetition has been reduced in battle chatter and with various units.

Gameplay

Sherman Calliope:

  • Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use.
  • Sherman Calliope Barrage range increased from 130 to 150 meters.
  • Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
  • Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
  • Sherman Calliope Barrage ability recharge timer increased to 105 seconds

M10 Tank Destroyer:

  • Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
  • Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
  • Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.

M8 Armored Car:

  • Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
  • Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
  • Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.

M26 Pershing Heavy Tank:

  • Allied Pershing penetration rate vs. the Stug increased to 80%.
  • Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%

Allied Commander Tree Improvements:

  • Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
  • War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
  • Allied War Machine Command Point Cost reduced by 1
  • Sherman Calliope Command Point Cost reduced by 1

Infantry AT weapon changes (Allies and Axis):

  • All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
  • Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
  • Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.
  • Panzerschreck Damage vs. base buildings lowered by 25%.
  • Bazooka damage vs. base buildings has been lowered by 25%.

Allied BAR and suppression changes:

  • Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
  • Allied BAR Rifle damage increased by 40%.
  • Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
  • Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.

Construction Changes:

  • Players may no longer delete Sand Bags or Tank Traps.
  • Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
  • Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
  • Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.

Smoke Changes:

  • All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
  • Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.
  • Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds

Axis Officer:

  • Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
  • Axis ‘Leutnant’ Build Time increased to 60 from 30.

General Squad and Weapon Changes (Allies and Axis):

  • All Snipers more effective against units garrisoned inside of bunkers.
  • All Allied Rifles slightly more effective against Axis Motorcycles
  • Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
  • Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads.
  • Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
  • Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.

General Vehicle Changes (Allies and Axis):

  • Panzer IV accuracy while moving set to the same value as other tanks.
  • Axis Goliaths now destroy Tank Traps in a single explosion.
  • Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
  • Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
  • Axis StuH 42 now effectively kills infantry as was originally intended
  • Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.

General Heavy Weapon Team Changes (Allies and Axis):

  • All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
  • All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
  • Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
  • Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
  • Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
  • Axis Nebelwerfer Manpower cost has been reduced by 20
  • Axis Nebelwerfer Rocket Suppression area of effect increased.
  • Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
  • Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
  • Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
  • Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.

1.4  

General Fixes

  • Both Ranked and Custom games now support random starting locations.
  • The in-game server status URL now points to http://www.relicrank.com/
  • Fixed a bug pertaining to unranked matches counting as Ranked matches.
  • New performance and lag indicators have been added to the Online UI.
  • A new loading screen has been added which incorporates player names, ranks and loading bars.

Gameplay

  • Light Vehicles can no longer be blocked by Allied Barbed Wire and Sand Bags
  • Light and Medium Vehicles can no longer crush Axis Tank Traps.
  • Fixed bug where Allied*AT Guns could destroy Axis Flak 88s in a single registered hit, regardless of the Flak 88's health.
  • Fixed issue where unfinished defensive structures had 100% health. Also,*Now all unfinished defensive structures take much more damage from all weapons.
  • Fixed bug where the Axis Halftrack Flammenwerfer upgrade cost fuel. This was an attribute data error.
  • Allied and Axis Snipers can once again kill each other with single registered hits.
  • Improved Sherman Crocodile damage against infantry units not in cover

1.2 

  • Patch Notes:
  • SLI Performance bug fixed
  • Various connection problems fixed
  • Fixed exploit with Allied HMG Crew's Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ
  • Fixed Axis wrecked building exploit
  • Various crashes fixed

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