T
TAViX
Guest
This is the best place to talk about this.
I personally will never forget MS from completely ditching the 3D hardware accelerated sound from Vista. As an old PC game player, I have nostalgia for games like Unreal or Thief series, or even the first FEAR, where the 3D sound was a very important part of the game, more than today physics crap. 90% of the games today don't even have any sound options except the volumes, and this is really really sad. The programmers are not even bothering anymore with the sound in games, so even if the OpenAL standard provides some sound acceleration, the implementations are minimal at best, and even now I cannot think of any recent game that uses OpenAL instead of shitty flat DirectX Sound.
So why bother buying expensive cards supporting EAX, OpenAL, 3D SoundBack, Xear3D EX, etc, if the quality in games is on the same level with integrated sound. But that's not the problem. The problem is WHY! WHY din the stupid retards from ms ditch all the support for 3D Sound and Hardware Accelerated sound in games?!? WHY?????
p.s.
For the youngsters that don't have a clue of what I'm talking about, I recommend them this interesting article. You should read it all tho, so you would understand exactly what I was talking about.
http://ixbtlabs.com/articles2/sound-technology/
I personally will never forget MS from completely ditching the 3D hardware accelerated sound from Vista. As an old PC game player, I have nostalgia for games like Unreal or Thief series, or even the first FEAR, where the 3D sound was a very important part of the game, more than today physics crap. 90% of the games today don't even have any sound options except the volumes, and this is really really sad. The programmers are not even bothering anymore with the sound in games, so even if the OpenAL standard provides some sound acceleration, the implementations are minimal at best, and even now I cannot think of any recent game that uses OpenAL instead of shitty flat DirectX Sound.
So why bother buying expensive cards supporting EAX, OpenAL, 3D SoundBack, Xear3D EX, etc, if the quality in games is on the same level with integrated sound. But that's not the problem. The problem is WHY! WHY din the stupid retards from ms ditch all the support for 3D Sound and Hardware Accelerated sound in games?!? WHY?????
p.s.
For the youngsters that don't have a clue of what I'm talking about, I recommend them this interesting article. You should read it all tho, so you would understand exactly what I was talking about.

http://ixbtlabs.com/articles2/sound-technology/
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