I feel like it's better having a bit too much than far too little myself. I like to get decent starting coverage then add a touch more in the center that can spread as it cures. I've never had a problem yet with how I go about applying thermal paste so not about to change my methodology to it...
It kind of sits in the same limbo space as Optane. Ideally what we need is more of a technology that situates itself between CPU cache and system memory. I think the best solution to that is running fiber optical to the first paired memory channels and having the second paired memory channel...
Even a 3rd player doesn't resolve the issue that much look at the memory maker industry, but you're right in principle that more competition diversity is needed or we'll just see monopolistic behavior between the handful of few that exists.
That pairing of hardware is asking for problem. You're pairing two pieces of hardware that are both known to be hot and power hungry teetering on the edge of instability. Mix in poor quality and/or underfed PSU or anemic MB and you've got a power keg situation. Plus you've got MB makers doing...
Disturbing contrast between polygon usage between Nintendo and Square Enix. I'm far more impressed with the per polygon level of scene optimization Nintendo achieved in the end. Actually it even begs the question of how would the original FF7 models look I if they had just been redone like Super...
I hear you I didn't really call it NAS it doesn't offer enough storage connectivity to be a more proper NAS honestly. To be fair it has M.2 and you can get a ton of storage out of just one of those, but depends entirely on needs and demands.
I have a 27" 1440p personally I wouldn't want anything that isn't a bit of a improvement on PPI and bit more size. To me the 34" and 37/38" panels have the best options for what I'm after on size and pixel density though color depth is one of the bigger things I'm after in next display I want...
It 100% looks like something more geared for a compact Pfsense router/firewall/proxy cache system and/or even a small home LAN server setup. The CPU itself seems practically antique though by tech standards.
It a nice enough idea using AI to make games more engaging and realistic and varied, but knowing Nvidia they'll try to make it proprietary to and for their hardware and governments will just allow it because they don't care how much of a monopolistic game development scenario that is GameWorks...
I think you're looking at it from the wrong perspective low precision means lower overhead and you can mix it with higher precision and basically end up with mixed sample coverage at lower overhead and with less over processing since sometimes you need lower precision to get finer details at...