Nah i am pretty stuborn until AMD recognizes the issue, maybe i should do a live stream of me daily trying chapter 11 with RT on until AMD recognizes the issue, they been ignoring a lot of user reported issues, and its about time they dealt with that.
on 24.3.1 i wrote down 60 reported user...
A game that is about 3 years old i would expect RT to work perfectly fine on chapter 11, its not like performance is much of an issue, just the stability is an issue.
Just crashed as predicted in chapter 11 Marvel Guardians of the galaxy with RT on, the only way to progress is to disable RT, AMD has so far been ignoring the issue.
Not sure if forums have spoiler tag but if so i will add link in the spoiler tag, because i livestreamed my playthrough from...
Just me having issues
Since the OP deleted he's topic here is a screenshot.
Clearly just me
No but seriously if given up on World of Warcraft in 2023 when i realized i was not crashing in other games, although not totally true i do crash in games like the Last of us part 1 which got fixed, or...
Most of these issues you wont ever see unless you are far into the game, i have missed issues as well then noticed them on second day, only for me to check recording of previous day and see same bug.
I am currently in the process of reproducing another issue but its also far into the game.
So 24.4.1 is out now again mentioning issues with Dying light 2 and particles partially started to render again, but purple floaties are still missing.
Game also has same issue as Ratchet & clank rift apart where it will flash parts of the renderer sometimes even white flash indicating their is...
It's funny to read users report to disable issue detection cos they think it fixes the issue, i do not think they realize they are still crashing, or am i just being stupid ?
reminds me of palworld issue
there are tree's in the distance without issue, being further or closer makes them appear normal again, its like light does not affect these tree's
Some times its just 2 or 4 tree's like this while rest are normal, sometimes its all of them, palworld is very stable...
Could be many reasons for that, however i do know i am very paranoid these days about FSR cos technically at certain percentages it breaks aspect ratio, but this can potentially be problem for 16:9 as well.
i i believe 99% to 95% does not break aspect ratio and neither 90% 80% 70% 60% 50% 40%...
I was approached by some one on another forum that registered just to get my save game, which i provided later got update it was reproduced, i checked on my 6900 XT as well most of these issues are on rx7000 series, i did manage to still reproduce flickering issue in Doom Eternal on non standard...
if you having the screen go black after throwing smoke or flash try disable variable rate shading, if heard this fixed another issue that gave also tiny black boxes on top of smoke effects when firing a gun, its shame i need be high level to be able to test and reproduce issue, and test work around.
it cannot be that hard to find these issues when AMD just never fixes them for months, as long AMD ignores them its even more easier to make memes about them, they do not want me to make memes they can just fix the issue, and i wont be able to make a meme about it simple as that.
Hope i...
If always been able to tell, i just move my camera faster and can tell from that if its locked at 60 fps or smoother then 60 fps even enshrouded players probably can tell, or they would not be complaining about the 60 hz camera bug, which got fixed btw.
Anyway seeing a disturbing trend with...