Just highlights the difference between general computing, servers with failover, and life-critical computing for an airliner or chemotherapy machine.
The way consumer hardware and software is designed, bugs are an annoyance, not a mission critical event.
If they were serious about stability, they would under-clock everything. Even then, as pointed out, solar flares. Run the game on a server processor with ECC memory. Get nVidia™ to enable ECC on the VRAM. Maybe even shielding the cases or building from high energy particles.
But no, the...
If people just set all the game settings to medium, you can save a lot of money. Today, it's ray-tracing killing performance. A few decades ago, it was MSAA. When I got into PC gaming, I just put up with the jaggies.
It just seems more and more that nVidia wants exit the consumer gaming market. They go from one scam to another: Crypto mining to AI. When AI goes bust, I wonder what they'll move to.
If consumers knew the volume discount on these things, there would be riots in the streets.
But, for all we know, nVidia™ might not be able to design a memory controller as well as others; and bad yields in the controller area might be making die costs way higher than AMD or Intel.