Thanks for clearing a few things up, but what exactly do you mean by that?
I think Rooivalk meant whether you have the ability to store multiple skill/talent builds, or is that what you mean with slots?
Looked into it for half an hour or more, but so far the only thing good seems to be the voice-acting and soundtrack, maybe I should lower my expectation level a bit.
There's only one set of active hotbuttons/bank. There's no secondary or tertiary to swap to. If you want to change, you have to change them one by one.
However, you can switch weapons at a certain level. Each set of active weapons has it's own hot bar of six abilities. Thus when you switch weapons in combat, you are effectively switching to a second hot bank/build.
As for lower expectations, the best thing you can do is remember that it's an online game with TES elements, not a TES game you can play online.
**The majority of people who will really enjoy it are either A) Not veteran TES players (or never appreciated TES) B) Have not experienced Skyrim with good mods C) Massive TES lore fans, who want anything and everything TES they can get their hands on.
**Exceptions to the rule do exist, yes yes we know.
...Another thing I thought was goofy was that everyone is doing the same missions and it looks unorganized cause you can see what they are doing but it is not playing along with what you are doing and they look like useless people jumping around.
Exactly.
While there's much more to it then that, you've summed it up quite well.
The way people interact with the npcs and each other, as well as the combat speed and ease of mobs.... it feels like a F2P game. There's plenty of opportunity to do things together, though few people do because it's not a requirement and the benefits of joining others, is out weighed by the fact you can do it alone, just as quickly and without any of the hassle.
I can guarantee if the tagging system for the mobs, was a bit more old school (or had the option to toggle on and off whether others could attack your mobs), the whole landscape and attitude would change. People would intentionally be grouping together, and those that didn't wouldn't be interfered upon by others.
Thing is, the game is ok - it's fairly fun to play, there's some real moments of brilliance and enjoyment. This is why I said it was awesome when I had moments to myself, because I was exploring. Yet without fail, inevitably a train of random people come brawling through what is meant to be some dark sacred ruins. They then proceed one shot everything in sight and now I no longer have anything to fight, anything to worry about dying from and my whole EPIC story mission is me going from one end of a dungeon(which comes complete with a full map and quest icons.... ..)to the end of the dungeon and simply clicking on the lever that opens the door to some objective bla bla blah.
Games like this are a perfect example of why my idea for a fully instanced world where you can private or public any zone at your discretion, is something we really need in a game.
Developers always talk about 'choice' as if it's some holy grail, but in the end it's a PR term because they do not actually offer choice - such as the choice to play alone or with others when I choose to do so.
The difference with old open /shared games like EQOA, was that you had several purposes to be in a place. You either were questing, farming or mob xp grinding. Areas had their own social ecosystem, and others knew what others were there for and managed to for the most part, not intrude upon others' goals. But quest progression games that are the way of MMOs now, including ESO, mean that all you do is go from one place to another knocking out quests
Anyways, I'm almost to my bug testing phase now so if anyone wants to group up, let me know soon.