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NVIDIA Quietly Relaxes Certification Requirements for NVIDIA G-SYNC Ultimate Badge

Raevenlord

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UPDATED January 19th 2021: NVIDIA in a statement to Overclock3D had this to say on the issue:

Late last year we updated G-SYNC ULTIMATE to include new display technologies such as OLED and edge-lit LCDs.

All G-SYNC Ultimate displays are powered by advanced NVIDIA G-SYNC processors to deliver a fantastic gaming experience including lifelike HDR, stunning contract, cinematic colour and ultra-low latency gameplay. While the original G-SYNC Ultimate displays were 1000 nits with FALD, the newest displays, like OLED, deliver infinite contrast with only 600-700 nits, and advanced multi-zone edge-lit displays offer remarkable contrast with 600-700 nits. G-SYNC Ultimate was never defined by nits alone nor did it require a VESA DisplayHDR1000 certification. Regular G-SYNC displays are also powered by NVIDIA G-SYNC processors as well.

The ACER X34 S monitor was erroneously listed as G-SYNC ULTIMATE on the NVIDIA web site. It should be listed as "G-SYNC" and the web page is being corrected.

NVIDIA has silently updated their NVIDIA G-SYNC Ultimate requirements compared to their initial assertion. Born as a spin-off from NVIDIA's G-SYNC program, whose requirements have also been laxed compared to their initial requirements for a custom and expensive G-SYNC module that had to be incorporated in monitor designs, the G-SYNC Ultimate badge is supposed to denote the best of the best in the realm of PC monitors: PC monitors that feature NVIDIA's proprietary G-SYNC module and HDR 1000, VESA-certified panels. This is opposed to NVIDIA's current G-SYNC Compatible (which enables monitors sans the G-SYNC module but with support for VESA's VRR standard to feature variable refresh rates) and G-SYNC (for monitors that only feature G-SYNC modules but may be lax in their HDR support) programs.





The new, silently-edited requirements have now dropped the HDR 1000 certification requirement; instead, NVIDIA is now only requiring "lifelike HDR" capabilities from monitors that receive the G-SYNC Ultimate Badge - whatever that means. The fact of the matter is that at this year's CES, MSI's MEG MEG381CQR and LG's 34GP950G were announced with an NVIDIA G-Sync Ultimate badge - despite "only" featuring HDR 600 certifications from VESA. This certainly complicates matters for users, who only had to check for the Ultimate badge in order to know they're getting the best of the best when it comes to gaming monitors (as per NVIDIA guidelines). Now, those users are back at perusing through spec lists to find whether that particular monitor has the characteristics they want (or maybe require). It remains to be seen if other, previously-released monitors that shipped without the G-SYNC Ultimate certification will now be backwards-certified, and if I were a monitor manufacturer, I would sure demand that for my products.

View at TechPowerUp Main Site
 
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Bwhahahaahahahaa jokers.

Maybe ask VESA to devise a special badge for you, so you can take a spot next to that ridiculous set of ' HDR standards' for monitor settings that can barely be called pleasant to look at and can't ever be called HDR in any useable form.

We've seriously crossed into idiot land with all these certifications and add on technologies. The lengths companies go to hide inferior technology at its core... sheet. And if you bought into that Ultimate badge, you even paid for inferior on top... oh yeah 'subject to change' of course. Gotta love that premium feel.

(No, I'm not sour today, dead serious. And laughing my ass off at all the nonsense 2020 brought us, and 2021 seems eager to continue bringing)
 
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TheLostSwede

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I guess doing proper backlight with FALD was just too costly and Nvidia wanted more "Ultimate" monitors in the market...

We've seriously crossed into idiot land with all these certifications and add on technologies. The lengths companies go to hide inferior technology at its core... sheet. And if you bought into that Ultimate badge, you even paid for inferior on top... oh yeah 'subject to change' of course. Gotta love that premium feel.
In all fairness, the few monitors that met the old standard were actually quite decent, if you could afford them...
 
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I guess doing proper backlight with FALD was just too costly and Nvidia wanted more "Ultimate" monitors in the market...


In all fairness, the few monitors that met the old standard were actually quite decent, if you could afford them...
Yeah, all two of them?

The whole ultimate badge is technology pushed beyond reasonable at astronomical price increases. Now, Nvidia figured that out too because the stuff didn't sell or make waves, and adapts accordingly. Meanwhile, there are still hundreds of monitors out there with VESA HDR spec that are going to get a new Ultimate badge now.

Selling no is bad sales I know, but did mommy not teach us not to lie?

Nvidia is still marketing Gsync as something special, and one by one, all those supposed selling points fall apart as reality sets in.

I wonder where DX12 Ultimate is going to end up, I'm still trying to come to terms with all the goodness that API has brought to gaming. /s
 
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They're doing the same thing with G-sync, where G-sync compatible is often listed as "Nvidia G-sync" on the packaging or on stickers attached to display itself.
 
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VESA's retarded certifications can go hand in hand with the entire idiocy that is USB 3.0.1.2.gen 4.3.C.5gbps.

No 2 such clusterfucks have been released into the tech space.
 

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Yeah, all two of them?

The whole ultimate badge is technology pushed beyond reasonable at astronomical price increases. Now, Nvidia figured that out too because the stuff didn't sell or make waves, and adapts accordingly. Meanwhile, there are still hundreds of monitors out there with VESA HDR spec that are going to get a new Ultimate badge now.

Selling no is bad sales I know, but did mommy not teach us not to lie?

Nvidia is still marketing Gsync as something special, and one by one, all those supposed selling points fall apart as reality sets in.

I wonder where DX12 Ultimate is going to end up, I'm still trying to come to terms with all the goodness that API has brought to gaming. /s
It seems like there's a massive 17 of them. 10 of them are below 4K. Two of them are 65-inches and shouldn't really be counted as monitors imho.

I guess it's a matter of trying to drive technology forward as well, but yeah, the pricing is insane in this case, as it would seem the technology isn't quite ready to transition to the kind of specs Nvidia wanted. This is also most likely why they're quietly scaling it back now.

I guess we need to move from Ultimate to Preeminent for the next generation of kit...

VESA's retarded certifications can go hand in hand with the entire idiocy that is USB 3.0.1.2.gen 4.3.C.5gbps.

No 2 such clusterfucks have been released into the tech space.
Did you see they added a new 500 category, as well as True Black 400 and 500?
 
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It seems like there's a massive 17 of them. 10 of them are below 4K. Two of them are 65-inches and shouldn't really be counted as monitors imho.

I guess it's a matter of trying to drive technology forward as well, but yeah, the pricing is insane in this case, as it would seem the technology isn't quite ready to transition to the kind of specs Nvidia wanted. This is also most likely why they're quietly scaling it back now.

I guess we need to move from Ultimate to Preeminent for the next generation of kit...


Did you see they added a new 500 category, as well as True Black 400 and 500?
The more I see the stronger I get the impression Nvidia wants to pre-empt everything to own it, but the reality is that the movement exists without them as well, just not on their terms.

Gsync is the perfect example. It has lost the war of standards already, so we get an upsell-version of it still. Like... what the actual f... take your loss already, you failed. Its like presenting us now with a new alternative to BluRay that does almost nothing better but still 'exists' so you can throw money at it.

Did you see they added a new 500 category, as well as True Black 400 and 500?
WOW.

Stuff like this makes me wonder if my VESA mount might not just fall off the wall anyway at some point. What are those stickers worth anymore?

Its really just so simple... you either have OLED or you have nothing. I guess thats not the best marketing story, but yeah.
 
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Hoping for broader and wider adoption? Funny, I wonder where that GSync Compatible came from.
 
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VESA's retarded certifications can go hand in hand with the entire idiocy that is USB 3.0.1.2.gen 4.3.C.5gbps.

No 2 such clusterfucks have been released into the tech space.
That remind me of something that I've learned while doing a research paper about why some institution are failing their communication: "Scientists and engineers often wish to handle all the communication by themselves, because after all, who better than the people directly involved with the project to talk about it? The issue is that sometimes they are so deep into their high-level work, with coworkers of the same level that they become clueless when it comes to talk to "normal" people." It took so long before they finally decided to streamline the naming of the wifi, meanwhile the USB-IF made a huge mess...USB-C is just a physical connector, not every USB-C can handle 10Gbps, video signal, and power delivery, (some smartphone support video out, while some don't, but it's not something that's clearly specified) you need to find the right cable...

I wish that the vesa certification would be used to enforce a strict minimum about the general quality of screens. 100% sRGB, factory calibration 1000:1 contrast ratio and 400nits. I was looking for a decent laptop two months ago, but I was baffled to see that even with a budget of 800-900€, it's nearly impossible to get a decent screen, but put the same amount of money on a phone/tablet and you'll end up with a great screen.
 
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That remind me of something that I've learned while doing a research paper about why some institution are failing their communication: "Scientists and engineers often wish to handle all the communication by themselves, because after all, who better than the people directly involved with the project to talk about it? The issue is that sometimes they are so deep into their high-level work, with coworkers of the same level that they become clueless when it comes to talk to "normal" people." It took so long before they finally decided to streamline the naming of the wifi, meanwhile the USB-IF made a huge mess...USB-C is just a physical connector, not every USB-C can handle 10Gbps, video signal, and power delivery, (some smartphone support video out, while some don't, but it's not something that's clearly specified) you need to find the right cable...

I wish that the vesa certification would be used to enforce a strict minimum about the general quality of screens. 100% sRGB, factory calibration 1000:1 contrast ratio and 400nits. I was looking for a decent laptop two months ago, but I was baffled to see that even with a budget of 800-900€, it's nearly impossible to get a decent screen, but put the same amount of money on a phone/tablet and you'll end up with a great screen.

The thing is every certification gets into those details anyway so you have to kinda know what you buy regardless. Even if they keep it simple, they find some way to introduce FUD and push clueless people to something it really isn't.

HD Ready.
Watt RMS
Dynamic Contrast

the list is long and its not getting more simple, but more complicated as technology gets pushed further. Look at VESA's HDR spec. They HAVE a range of limitations much like you say... but then they lack some key points that truly make it a solid panel.

The spec intentionally leaves out certain key parts of a spec to leave wiggle room for display vendors to tweak their panels 'within spec' with the same old shit they always used, just calibrated differently. G2G Rise and fall time for example.... VESA only measures rise time. G2G has always been cheated with, now its part of a badge so we no longer look at a fake 'x' ms G2G number (which was actually more accurate than just measuring rise time)... so the net effect of VESA HDR is that we know even less. Basically all we've won is... 'your ghosting/overshoot will look a specific way'.

The new additions also underline that the previous versions actually had black levels that were not good - which is obvious with weak local dimming on a backlit LCD. 'True black' actually spells 'Not true black elsewhere'.

Kill it with fire. :)
 
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The whole idea of certifying HDR together with G-sync is somewhat strange, and if you really want to certify HDR then make some precise categories, because "1000 nits FALD" is rather vague. I generally think that different G-sync tiers should signify the quality of VRR implementation and nothing else and they should remove the HDR mention entirely, because if we start calling displays with 8-zone edge-lit local dimming that need to blow out half of the screen to illuminate small bright object a "lifelike HDR" then this is just nothing but misinformation and marketing nonsense. Certifications should work as a quality assurance, and basically everything that happened around HDR so far does the opposite. For example Vesa HDR certifications are completely useless, allowing some abominations like for example Samsung G9 (only a few edge-lit zones on a massive screen) to get HDR1000 certification, implying that is it some kind of high-end HDR screen, while in reality it is unusable and first thing everyone does is turning local dimming off, so effectively turning any actual HDR off.
 

bug

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Personally, I think DisplayHDR 600 is good enough. But if it's not required in the spec, that's a problem.
And yes, anything better than DisplayHDR 600 is as rare as hen's teeth (and DisplayHDR 600 monitors are only slightly easier to find). But the failure is not Nvidia's, the failure lies with manufacturers. Monitors are presented at various shows, yet are only actually made available one year later. Even later than that, in some cases. Same goes with mini and microLED. Those were supposed to improve the HDR experience, yet here we are, years later after at least miniLED was supposed to be available and we can buy like 3 or 4 monitors for like 3 grand. It looks like LG will be able to give us OLED monitors (I know, with pros and cons) before anyone else can tame mini or microLED.
 
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Maybe ask VESA to devise a special badge for you, so you can take a spot next to that ridiculous set of ' HDR standards' for monitor settings that can barely be called pleasant to look at and can't ever be called HDR in any useable form.
That "low brightness" bitching is getting old.
OLED TVs dish out 600-700nit (and not full screen, of course) and even that is "it hurts me eyes" level of bright.
And that is something that is viewed from several meters distance.

That figure naturally needs to go down, when one is right next to the screen.
400/500nit "true black" (i.e. OLED) makes perfect sense on a monitor.

1000+ nit on a monitor is from "are you crazy, dude" land. People who think that makes sense should start with buying an actual HDR device (and not "it supports HDR" crap like TCL and other bazingas)
 
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I guess it's a matter of trying to drive technology forward as well...

You can't drive technology forward with closed standards. If something, that could've been learned at the aquisition of 3DFx... What closed standard of nVidia were managed to spread industry-wide? Some professional stuff, like CUDA managed to get along, but all the consummer stuf were either killed, terminadet or just left behind when an open standard cam to it's place. Even if it was inferior. Anyone remembers Phys-X GPU-acceleration? Or maybe 3D Vision?

Left behind... All of them... PhysX has grinded down to one of many already existing CPU-phisics core engines where it was unable to compere with Havoc. Why? Because Havoc could be unleashed to all CPU-cores while PhysX had to been restricted in order to make up the difference between GPU and CPU PhysX... The year 2016 saw 6 titles with PhysX, the years after saw 1 in each year except in 2018 in which there was none...
 

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That "low brightness" bitching is getting old.
OLED TVs dish out 600-700nit (and not full screen, of course) and even that is "it hurts me eyes" level of bright.
And that is something that is viewed from several meters distance.

That figure naturally needs to go down, when one is right next to the screen.
400/500nit "true black" (i.e. OLED) makes perfect sense on a monitor.

1000+ nit on a monitor is from "are you crazy, dude" land. People who think that makes sense should start with buying an actual HDR device (and not "it supports HDR" crap like TCL and other bazingas)
For bonus points that 1,000nits in DisplayHDR 1000 is not for the whole screen either. It is only local, for a brief period of time.
Sure an OLED will not be as good as traditional LED when viewing a scene that goes from a cave to full-blown sunlight. But try to count how often do you see that in a day.

I also have an OLED TV (LG, which is supposed to be on the dimmer side of OLEDs) and I can vouch the brightness is high enough I don't go near 100%. Except when viewing HDR content, because you can't control brightness in DolbyVision mode.
 
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The thing is every certification gets into those details anyway so you have to kinda know what you buy regardless. Even if they keep it simple, they find some way to introduce FUD and push clueless people to something it really isn't.

HD Ready.
Watt RMS
Dynamic Contrast
Watts RMS is fine, it's Watts PMPO that is useless.
 
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That "low brightness" bitching is getting old.
OLED TVs dish out 600-700nit (and not full screen, of course) and even that is "it hurts me eyes" level of bright.
And that is something that is viewed from several meters distance.

That figure naturally needs to go down, when one is right next to the screen.
400/500nit "true black" (i.e. OLED) makes perfect sense on a monitor.

1000+ nit on a monitor is from "are you crazy, dude" land. People who think that makes sense should start with buying an actual HDR device (and not "it supports HDR" crap like TCL and other bazingas)
1000+ nit brightness for the most part is only used locally for small highlights, base of the frame is still 120 nits and average frame brightness from entire movies for example is typically around 160 nits. That is of course if you have a display with enough light precision, because with something like 8-zone edge-lit local dimming it is very common for a display to blow out the entire screen in the process of illuminating small highlights. Most common complaint about HDR from mainstream users was actually that it is too dim to watch in bright rooms, so manufacturers are now starting to implement ambient light dependent tonemapping, so "too bright HDR" isn't really a thing, unless either implemented wrong or displayed wrong.

But I agree about 500 nit OLED making perfect sense, I'd take that over 1000 nit FALD any day. Natural performance of the panel is always more important and applies universally to everything with no side effects.
 

lluvia

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When others are so confident, I start to doubt myself but... on the current market "HDR" on computer monitors itself are a gimmick.

If any of the monitor tests back in day proved anything aside from game developers having to waste spend more time tuning their game for HDR for it to be even a thing, it was that either computer monitors need to have DisplayHDR1000 levels of brightness at a constant to even pretend it was HDR. Otherwise brightness would not matter (and would be nice especially for me who can barely even handle an IPS at full brightness) since its trying to make up for the lack of true contrast via FALD -- DisplayHDR600 or maybe even lower would be fine as long as FALD on computer monitors was a thing. On top of that, even monitors that purportedly met "G-SYNC Ultimate" requirements before weren't able to do high refresh rate (120Hz+), 1440p resolution or higher, and "HDR" together anyway (misleading customers from the beginning), due to HDMI2.1 only finally introduced (on "consumer" graphics cards) last year with the mythical Nvidia 30xx series. I don't care about this whole mumbo jumbo since it's something I can worry about after I get a HDMI2.1/DP2.0 graphics card and Cyberpunk 2077 is actually playable (or at least supports mods, so we can have something like USSEEP/USLEEP) in the way I envisioned, lol.

tl;dr G-SYNC Ultimate is a stupid "certification" to begin with and will remain that way for several more years but, Jensen needs to deceive consumers to buy designer leather jackets, one in every color to match his spatulas.
 

qubit

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I don't normally see standards watered down and it can't be a good thing. The fact that they've done it quietly is very telling.

I reckon, it's happened because the royalty-free FreeSync is killing the royalty-bearing G-SYNC, regardless of technical merit, since it reduces the price of monitors.
 
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DisplayHDR1000 certification became a joke to me when they gave it to the Odyssey G9 with its 10 vertical dimming zones. RTINGS measured the contrast ratio with HDR enabled and it DROPPED to 446:1 from the native 2231:1.
 

TheLostSwede

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You can't drive technology forward with closed standards. If something, that could've been learned at the aquisition of 3DFx... What closed standard of nVidia were managed to spread industry-wide? Some professional stuff, like CUDA managed to get along, but all the consummer stuf were either killed, terminadet or just left behind when an open standard cam to it's place. Even if it was inferior. Anyone remembers Phys-X GPU-acceleration? Or maybe 3D Vision?

Left behind... All of them... PhysX has grinded down to one of many already existing CPU-phisics core engines where it was unable to compere with Havoc. Why? Because Havoc could be unleashed to all CPU-cores while PhysX had to been restricted in order to make up the difference between GPU and CPU PhysX... The year 2016 saw 6 titles with PhysX, the years after saw 1 in each year except in 2018 in which there was none...
I was referring to things like FALD in this case, which was part of "Ultimate", as in driving forward new monitor tech. Not talking about anything Nvidia specific.
 
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That "low brightness" bitching is getting old.
OLED TVs dish out 600-700nit (and not full screen, of course)...
New semi-pro Panasonic OLED has beefier power supply and does it full-screen. It has no ABL (automatic brightness limiter) at all.

DisplayHDR1000 certification became a joke to me when they gave it to the Odyssey G9 with its 10 vertical dimming zones. RTINGS measured the contrast ratio with HDR enabled and it DROPPED to 446:1 from the native 2231:1.
Is it not possible to enable HDR mode and disable local dimming hence getting ~1000 nits and standard 2000:1 contrast?
 

bug

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New semi-pro Panasonic OLED has beefier power supply and does it full-screen. It has no ABL (automatic brightness limiter) at all.
Increasing the brightness is not much of an issue. The issue is increasing the brightness also increases the chance of image retention.
Is it not possible to enable HDR mode and disable local dimming hence getting ~1000 nits and standard 2000:1 contrast?
You can't meet the contrast required for HDR without local dimming on LCD. That said, rtings did not actually find lowered brightness in HDR mode, they found it's about the same: https://www.rtings.com/monitor/reviews/samsung/odyssey-g9
But that monitor is an abomination even before factoring in the lame local dimming implementation.
And yes, it's a major VESA failure they did not mandate proper local dimming implementation. They did this because to this day very few monitors do a semi-proper job implementing local dimming, but when you're making standards to help customers choose, bending the standards to get on the good side of the manufacturers is not the way to go. And don't get me started on DisplayHDR 400.
 
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