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Star Wars Jedi: Survivor has Major CPU and GPU issues

GFreeman

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It appears that Electronic Arts' Star Wars Jedi: Survivor game will be yet another title that will need multiple patches to make it playable on the PC, as the game appears to have major CPU and GPU optimization issues. The situation is not better on either the PlayStation 5 or Xbox Series X consoles. As EA has lifted the review embargo, first details have started to show up online, including rather troubling information that the game can utilize up to 18 GB of VRAM at 1440p resolution.

Gamestar was running the game on AMD Ryzen 9 5900X with 32 GB of RAM and an NVIDIA GeForce RTX 4090, and it was not able to maintain 50 FPS at 1440p, let alone 4K/UHD resolution. What makes it strange is that the graphics card utilization was around 35 to 60 percent, which means the game has major CPU bottleneck issues. Star Wars Jedi: Survivor is officially launching tomorrow, April 28th, so hopefully, we won't have to wait long for EA to release a patch or two.



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How....also I don't even care, y'all keep preordering and thus rewarding this behavior so enjoy I guess.

Currently the top seller on Steam guys, you made your bed....
 
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In marketing: "Games produced in DX12 will have access to low-level optimization and you will even run Crysis on your calculator"

In reality...
Buggy port with only slightly better graphics than a few years ago (which ran on 1/4 of this hardware): i9 or Ryzen 9, 32Gb ram, 16gb vram, 4080/7900XTX.
 
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In marketing: "Games produced in DX12 will have access to low-level optimization and you will even run Crysis on your calculator"

In reality...
Buggy port with only slightly better graphics than a few years ago (which ran on 1/4 of this hardware): i9 or Ryzen 9, 32Gb ram, 16gb vram, 4080/7900XTX.

so giving more control to developer was a mistake.

This is the new normal, no?
not really. things has been like this for a very long time. just that they advancing to the next stage
 
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UE4/5 games are curse to PC gaming.
 
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so giving more control to developer was a mistake.

Not really, the problem is that devs need to realize that and make use of it and not be lazy.
 
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K, back to playing RimWorld
 
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so giving more control to developer was a mistake.


not really. things has been like this for a very long time. just that they advancing to the next stage
Its just that low-level optimization requires talent and hard work, something that requires extra investment, which is what these companies (usually controlled by people who don't understand anything about games) want.
 
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I wonder how much of those CPU performance issues are caused by the latest version of Denuvo?
 
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Simply on the basis that all recent Star Wars movies and spin-off series' have been wrecked, you can keep your Star Wars games.
 
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so giving more control to developer was a mistake.

No, it wasn't a mistake but too many Developers lack the talented, experienced programmers to handle it very well and laziness is also a factor.
 
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Do those idiots do any alfa or beta testings??? Seriously now, those issues can be so easily identified, it's ridiculous. The quality of recent games (ahm, console ports) is so bad is amazing.
Seriously, how can they release such products without ANY quality control???
 
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Do those idiots do any alfa or beta testings??? Seriously now, those issues can be so easily identified, it's ridiculous. The quality of recent games (ahm, console ports) is so bad is amazing.
Seriously, how can they release such products without ANY quality control???
I agree, just analyze the case of The Last of Us, they solved most of the bugs in a short time. Why not delay the launch by 1 month and release a more polished product?

What is happening is that these game companies are reducing the QA and support team, in favor of increasing the salary of executives, CEOs + share holders... bug fixing and polishing occurs after launch using the consumer as beta testers.
 
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Have read it is working fine on AMD GPUs' so could be an NV driver issue.
 
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I agree that it is very disappointing that most AAA games are not ready when released on PC.

However, no one forces (no pun intended ) you to play the game right after release and can always wait one or two months after release.
Except for the patience part, this is equivalent to a parallel universe where the developers would delay the game to iron out remaining key issues.

The latter strategy has served me well over the years and I relatively rarely encounter significant stability issues.
 

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I agree that it is very disappointing that most AAA games are not ready when released on PC.

However, no one forces (no pun intended ) you to play the game right after release and can always wait one or two months after release.
Except for the patience part, this is equivalent to a parallel universe where the developers would delay the game to iron out remaining key issues.

The latter strategy has served me well over the years and I relatively rarely encounter significant stability issues.

It's most likely going to take a lot longer than a month or two with this game and it may never get patched to the point that it runs reasonable well on mainstream gaming PCs. It is a mess.

You're on the right track to wait a while for a game to get patched and polished before buying and playing. Too many gamers buy at launch or soon afterward and get an inferior experience for their money.
 
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clearly this means the AMD 8800X3D, 64GB of RAM and the RTX 5090 titan ti with 36GB of vram is now the bare minimum to run games at 1080p. I would not buy anything under those specs as your computer may not even be able to run windows.

 
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How....also I don't even care, y'all keep preordering and thus rewarding this behavior so enjoy I guess.

Currently the top seller on Steam guys, you made your bed....
I think this is the root of the problem. Those who preorder rage when the game gets pushed back. I've paid my money and I expect the game to be ready on the date described by the developers/publishers. If the publishers don't set a release date ahead of when the game is "ready to ship", would we be in this situation?
 
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AAA PC gaming has become a complete shitshow. RDRII, Half Life Alyx and latest Doom where the last AAA titles I trully enjoyed performance and experience wise. Luckily for PC indi scene is as good as it gets in the moment and will only get better by UE5 engine dev simplifications. As for the AAA publishers and devs go, you caqn eat dust. Not interested in your abysmally optimized and recycled experiences over and over again anymore. Every new AAA title that comes out nowdays feels to me like I've already played it in the past. Zero initiative to experiment & innovate with gameplay or at least offer compeling story line like indis do. I buy new hardware because I'm into flight sims, otherwise I'd probably still rock my 1080TI/7700K and be happy with it for a foreseeable future.
 
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Thats not good and considering that I've played and finished the first game with a 1600x/GTX 1070 on max settings '2560x1080 res' with no real issues to speak of I'm wondering what the hell happened here since I can't see how this game looks that much better than the first.
I'm interested in the game cause I did like the first but I wont be playing it anytime soon, maybe when its added to Gamepass or discounted.
 
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