T0@st
News Editor
- Joined
- Mar 7, 2023
- Messages
- 2,077 (3.38/day)
- Location
- South East, UK
Respawn Entertainment, the Star Wars division at Electronic Arts and Lucasfilm Games have today released their first patch for the PC version of Star Wars Jedi: Survivor - some folks must have been working like mad over the weekend in order to address some of the problems encountered shortly after the game's launch last Friday (April 28). The EA Star Wars Twitter account issued a statement regarding the initial batch of patches for all platforms affected: "Today a patch has become available for the PC version of Star Wars Jedi: Survivor, and tomorrow (5/2) we'll also be issuing a patch for PlayStation 5 and Xbox Series X|S. We are hard at work on patches that will further improve performance and fix bugs across all platforms. There are more updates to come across all platforms, and we will share that timing when it is available."
The patch notes for today's PC update only mention "performance improvements for non-raytraced rendering" so it seems the developers have a lot more work to do over the coming weeks. The situation on current generation PlayStation and Xbox consoles looks to largely the same, and tomorrow's fix list is extensive (the same problems have already been addressed on PC with today's patch). TPU's own resident reviewer extraordinaire went in-depth and explored Star Wars Jedi: Survivor's technical issues this weekend - part of W1zzard's conclusion was very unkind: "We're now paying $70 to beta-test an unpolished turd that they call an AAA game—not the first time this year. I'm starting to wonder if these companies aren't slowly eroding their customer base by delivering broken products over and over again."
The official patch notes:
Star Wars Jedi: Survivor Patch Notes PC - May 1st
Star Wars Jedi: Survivor Patch Notes PS5 and Xbox Series X|S - May 2nd
This follows on from an apology issued by Respawn Entertainment last Friday (April 28):
View at TechPowerUp Main Site
The patch notes for today's PC update only mention "performance improvements for non-raytraced rendering" so it seems the developers have a lot more work to do over the coming weeks. The situation on current generation PlayStation and Xbox consoles looks to largely the same, and tomorrow's fix list is extensive (the same problems have already been addressed on PC with today's patch). TPU's own resident reviewer extraordinaire went in-depth and explored Star Wars Jedi: Survivor's technical issues this weekend - part of W1zzard's conclusion was very unkind: "We're now paying $70 to beta-test an unpolished turd that they call an AAA game—not the first time this year. I'm starting to wonder if these companies aren't slowly eroding their customer base by delivering broken products over and over again."
The official patch notes:
Star Wars Jedi: Survivor Patch Notes PC - May 1st
- Performance improvements for non-raytraced rendering
Star Wars Jedi: Survivor Patch Notes PS5 and Xbox Series X|S - May 2nd
- Multiple crashes fixed across PlayStation and Xbox Series X|S and various areas of the game
- Fixes crashes that were tied to skipping cinematics
- Performance improvements across PlayStation 5 and Xbox Series X|S
- Fixed an issue with dynamic cloth inside the Mantis
- Fixed various rendering issues
- Fixes an issue with registered Nekko colors not saving
- Fixes an issue with registered Nekko disappearing from the stable
- Fixed issues with cinematic dialogue overlapping
- Fixes various collision issues
- Fixed an issue with enemy AI remaining in T Pose during photo mode
- Fixes a freeze that occasionally occurred while talking to Doma
- Fixed a bug where the BD-oil VFX did not properly render
- Fixed an issue where players were getting stuck inside the Chamber of Duality if you didn't save after leaving the chamber and die
This follows on from an apology issued by Respawn Entertainment last Friday (April 28):
Respawn's statement said:"We are aware that Star Wars Jedi: Survivor isn't performing to our standards for a percentage of our PC players, in particular those with high-end machines or certain specific configurations. For example, players using cutting-edge, multi-threaded chipsets designed for Windows 11 were encountering problems on Windows 10 or high-end GPUs coupled with lower-performing CPUs also saw unexpected frame loss. Rest assured, we are working to address these cases quickly.
While there is no single, comprehensive solution for PC performance, the team has been working hard on fixes we believe will improve performance across a spectrum of configurations. We are committed to fixing these issues as soon as possible, but each patch requires significant testing to ensure we don't also introduce new problems. Thanks for understanding and apologies to any of our players experiencing these issues. We will continue to monitor performance across all platforms and share update timing as soon as it is available."
View at TechPowerUp Main Site