• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Nintendo Switch 2 to Feature NVIDIA Ampere GPU with DLSS

Joined
Jun 22, 2014
Messages
430 (0.12/day)
System Name Desktop / "Console"
Processor Ryzen 5950X / Ryzen 5800X
Motherboard Asus X570 Hero / Asus X570-i
Cooling EK AIO Elite 280 / Cryorig C1
Memory 32GB Gskill Trident DDR4-3600 CL16 / 16GB Crucial Ballistix DDR4-3600 CL16
Video Card(s) RTX 4090 FE / RTX 2080ti FE
Storage 1TB Samsung 980 Pro, 1TB Sabrent Rocket 4 Plus NVME / 1TB Sabrent Rocket 4 NVME, 1TB Intel 660P
Display(s) Alienware AW3423DW / LG 65CX Oled
Case Lian Li O11 Mini / Sliger CL530 Conswole
Audio Device(s) Sony AVR, SVS speakers & subs / Marantz AVR, SVS speakers & subs
Power Supply ROG Loki 1000 / Silverstone SX800
VR HMD Quest 3
Lots of talk about ray tracing in the comments. RTX GPUs have Cuda cores, RT cores, and Tensor cores. Three completely separate core types. RT cores handle ray tracing calculations, Tensor cores handle machine/deep learning which is what runs DLSS. Orin has Cuda and Tensor cores, it does not have RT cores. This is why the article talks about DLSS and does not mention RT anywhere.

Orin.PNG


If you are reading something someplace that is referencing nVidia TensorRT, that stands for Run Time, not Ray Tracing.

NVIDIA TensorRT is a runtime library and optimizer for deep learning inference that delivers lower latency and higher throughput across NVIDIA GPU products. TensorRT enables customers to parse a trained model and maximize the throughput by quantizing models to INT8, optimizing use of the GPU memory and bandwidth by fusing nodes in a kernel, and selecting the best data layers and algorithms based on the target GPU.

 
Joined
Jan 8, 2017
Messages
9,110 (3.37/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
Lots of talk about ray tracing in the comments. RTX GPUs have Cuda cores, RT cores, and Tensor cores. Three completely separate core types. RT cores handle ray tracing calculations, Tensor cores handle machine/deep learning which is what runs DLSS. Orin has Cuda and Tensor cores, it does not have RT cores. This is why the article talks about DLSS and does not mention RT anywhere.
If it's using the same Ampere SM that's used everywhere else, which I have no reason to believe it isn't, it must have RT cores. The reason they aren't mentioned anywhere is because this Orin SOC is used in Jetson, which is marketed entirely for ML, there's no point in talking about ray tracing performance.
 
Joined
Jun 30, 2008
Messages
219 (0.04/day)
Location
Sweden
System Name Shadow Warrior
Processor 7800x3d
Motherboard Gigabyte X670 Gaming X AX
Cooling Thermalright Peerless Assassin 120 SE ARGB White
Memory 64GB 6000Mhz cl30
Video Card(s) XFX 7900XT
Storage 12TB NVME + 16TB SSD + 2x12TB 5400rpm
Display(s) HP X34 Ultrawide 165hz
Case Fractal Design Define 7 (modded)
Audio Device(s) Sound BlasterX AE-5+ / Topping DX5 Lite (Dan Clark Audio Aeon2 closed)
Power Supply Corsair hx1000i
Mouse Roccat Kain 120 aimo / Roccat Burst Pro
Keyboard Cherry Stream 3.0 SX-switches
VR HMD Quest 1, Pico 4 128GB
Software Win11 x64
Great, another lowest common denominator to hinder advancements in game engines even more. I really don't care for the switch or consoles in general, what annoys me is that obviously developers will have to craft their games with the weakest platform in mind, that will never not suck for the end user.
Most don't have PCs that are better than PS5, so this is not just consoles
Also, lots of people game on their phones
 
Joined
Dec 12, 2012
Messages
724 (0.17/day)
Location
Poland
System Name THU
Processor Intel Core i5-13600KF
Motherboard ASUS PRIME Z790-P D4
Cooling SilentiumPC Fortis 3 v2 + Arctic Cooling MX-2
Memory Crucial Ballistix 2x16 GB DDR4-3600 CL16 (dual rank)
Video Card(s) MSI GeForce RTX 4070 Ventus 3X OC 12 GB GDDR6X (2610/21000 @ 0.91 V)
Storage Lexar NM790 2 TB + Corsair MP510 960 GB + PNY XLR8 CS3030 500 GB + Toshiba E300 3 TB
Display(s) LG OLED C8 55" + ASUS VP229Q
Case Fractal Design Define R6
Audio Device(s) Yamaha RX-V381 + Monitor Audio Bronze 6 + Bronze FX | FiiO E10K-TC + Sony MDR-7506
Power Supply Corsair RM650
Mouse Logitech M705 Marathon
Keyboard Corsair K55 RGB PRO
Software Windows 10 Home
Benchmark Scores Benchmarks in 2024?
If they can do 4K with DLSS Performance in docked mode then games will look great on TVs.

This was probably designed years ago, so that's why they went with Ampere. A pity they didn't wait a year or two for Ada, but I guess the manufacturing cost will be extremely low on Samsung's node. Will that affect the price of the console, though?
 
Joined
Jun 29, 2023
Messages
501 (1.48/day)
System Name Gungnir
Processor Ryzen 5 7600X @1.25v
Motherboard ASUS TUF B650M-PLUS WIFI
Cooling Thermalright Peerless Assasin 120 SE Black
Memory 2x16GB DDR5 CL36 5600MHz
Video Card(s) XFX RX 6800XT Merc 319 @1.1v @2600MHz clock @2140MHz vram freq. (surprisingly stable)
Storage 1TB WD SN770 | 2TB WD Blue SATA III SSD
Display(s) 1440p 165Hz VA
Case Lian Li Lancool 215
Audio Device(s) Beyerdynamic DT 770 PRO 80Ohm
Power Supply EVGA SuperNOVA 750W 80 Plus Gold
Mouse Logitech G Pro Wireless
Keyboard Keychron V6
VR HMD The bane of my existence (Oculus Quest 2)
I would imagine it will, nintendo usually doesn't like to go as expensive as sony or microsoft, since people care for their games, not their hardware, hell, people buy their hardware for the games, so they can make something low cost and low power that still breaks a profit, is cheap, and gets people into their games, just because they don't have to do much to convince their already very loyal fanbase
 
Joined
Jul 5, 2013
Messages
25,700 (6.45/day)
It's not an either/or situation though. You can have both.
True, but both are not required as evidence by the success of the Switch, the Wii, the Gameboy, the DS, etc..

A bit disappointed to see Nintendo's new console starting off behind the times (again)
The specs are still going to be excellent. So what's your point?

when XSX and PS5 launched with bleeding edge tech.
And both of those two systems are not doing very well.

All I can say is wow to this comment. Apple is creepy but Nintendo isn’t? That’s actually crazy

*There is so much wrong with this comment I have to make an edit.

Sure Nintendo Switch is selling like hot cakes and all that, but it’s still behind the best seller, the PS2 so it got some ways to go(20 mill to go but that’s easy for them) and the PS4 Lifetime sales is 117 million consoles sold. So if we just combine PS4 and PS5 alone, the Switch is not outselling like that and people have more Xbox One, Xbox One S, Xbox One X, PS4 and PS5 than the Nintendo Switch so stop that noise.



PlayStation has been making great games just like Nintendo ESPECIALLY in first party games AND it’s at 1080p60fps or higher with the luxury of having 3rd party games without the need to be released as a cloud variant. There are a lot of great games out there and the Switch can’t play majority of them unless they are indie games or older games from the PS3 and XBOX 360 era which is still impressive …3 to 4 years ago. And Microsoft has GamePass which is enough said, essentially compared to Nintendo’s alternative.



Also I know that is a Nerds Tech fashion to hate Apple(I don’t follow dumb trends like this) but to sit here and praise Nintendo as the good guy between Apple and Nintendo is absolutely ludicrous especially since Nintendo HATES their customers and that’s a fact within the gaming industry. The fact that they sent one of their fans to jail for 3 years and then slapped a 10 million dollar fine on top of that. People who steal iPhones don’t get that harsh of a punishment but since it’s Nintendo, it’s ok and the fan “got what he deserved”. Also the same company that does not listen to its fans when it comes to beloved games and the same company that’s trying to stop people Emulating their games because they decided to stop selling the game and refuse to keep the old consoles up to date and make their fans go to third party companies to fix their consoles. Don’t do Fred Rogers like that. He’s way more respectable than Nintendon’t.
You seem to have taken my comment just a bit too seriously.
 
Joined
Mar 1, 2021
Messages
115 (0.10/day)
Processor R7 7800X3D
Motherboard MSI B650 Tomahawk
Memory 2x32GB 6000CL30
Video Card(s) RTX 3070 FE
Case Lian Li O11 Air Mini
Power Supply Corsair RM1000x
To who will AMD lose the console market? Intel who has yet to even produce SoC that combines x86 and proper GPU or Nvidia who lacks x86 license?

And going with ARM on future consoles is unlikely for compatibility reasons. It would completely break backward compatibility, make porting new games to PC harder and render older games unusable. Also thus far there is no proper x86 to ARM emulator. Raster is still the king whether you like it or not. Even games that incorporate some lever of RT are still hybrids of raster and RT. Also switch 2 is going ampere, not ada. Get you facts straight
I had to scroll way too long to find this comment. People thinking Sony/MS will abandon last decade of backwards compatibility for better ray tracing lol. And yeah lets also ignore the other half of the console, you know, the entire CPU side and how Nvidia doesn't have a ryzen competitor. So you can wipe your ass with that DLSS upscaling if you re CPU bound.

Half a year ago people were daydreaming how next generation Switch2 will be 4nm Ada based and DLSS3 frame generation is gonna murder every other console and 4k120Hz docked mode will be a thing and it's gonna be ultra efficient.

Aaaaand nintendo cheaped out like they always do so now we ll get the awful samsung 8nm node lmao
 
Last edited:
Joined
Jun 19, 2023
Messages
60 (0.17/day)
System Name EnvyPC
Processor Ryzen 7 7800 X3D
Motherboard Asus ROG Strix B650E-I Gaming WiFi
Cooling Thermalright Peerless Assassin 120 White / be quiet! Silent Wings Pro 4 120mm (x4)
Memory 32GB Team Group T-Force Delta RGB DDR5-6000 CL30
Video Card(s) MSI GeForce RTX 4080 16GB Gaming X Trio White Edition
Storage SK Hynix Platinum 2TB NVME
Display(s) HP Omen 4K 144Hz
Case InWin A3 White
Power Supply Corsair SF750 Platinum
Software Windows 11 Pro
True, but both are not required as evidence by the success of the Switch, the Wii, the Gameboy, the DS, etc..
I will never understand people arguing in favor of weaker specs. Nintendo is going to deliver on first party titles regardless, but I always want the devs to have as many resources at their disposal as possible.

The specs are still going to be excellent. So what's your point?
Excellent compared to.... what? It's going to need legs for the next 8+ years and it's coming out in 2024 with 2020 tech.
 
Joined
Mar 1, 2021
Messages
115 (0.10/day)
Processor R7 7800X3D
Motherboard MSI B650 Tomahawk
Memory 2x32GB 6000CL30
Video Card(s) RTX 3070 FE
Case Lian Li O11 Air Mini
Power Supply Corsair RM1000x
The games are excellent, the experience is as seamless and smooth as anyone can ask for.
Games barely running at 30 fps often dropping to 20s is a smooth seamless experience nowadays? Any more relevant 3rd party AAA game that got a switch port also run like 360-540p
The specs are still going to be excellent. So what's your point?
Last gen = excellent? The SS 8nm process node is arguably 2 generations behind since it cant even compete with TSMC 7nm
And both of those two systems are not doing very well.
PS5 sold more than 40million units even through chip shortages how is that not doing well?
You keep mentioning switch sales numbers as some sort of ultimate flex stat, but unless you re a bean counter at nintendo or a share holder how is that relevant for consumers at all? Mobile gaming is waaay more popular but im not even touching it with a fishing rod
 
Joined
Jul 5, 2013
Messages
25,700 (6.45/day)
I will never understand people arguing in favor of weaker specs.
I'm not arguing "for" weaker specs. I'm just acknowledging that bleeding edge specs are not required for excellent gaming experiences.
Nintendo is going to deliver on first party titles regardless, but I always want the devs to have as many resources at their disposal as possible.
Agreed.
Excellent compared to.... what?
Compared to all previous generations of gaming consoles on which the greatest games in history were made.

Games barely running at 30 fps often dropping to 20s is a smooth seamless experience nowadays?
Name one.
Last gen = excellent? The SS 8nm process node is arguably 2 generations behind since it cant even compete with TSMC 7nm
So? It's still a big advance from the current gen.
PS5 sold more than 40million units even through chip shortages how is that not doing well?
Because they are currently sitting on store shelves. The current Switch is still out-selling the current XB and PS combined. What would you call that? I call that doing poorly. In a world where more than a billion people play video games, 41.3million units sold in 3ish years is not something to be super-proud of.
 
Last edited:
Joined
Sep 27, 2008
Messages
1,048 (0.18/day)
I'm excited for a new Nintendo console. I'm almost done my 3DS backlog, and I skipped the Switch, so I'm just about ready to hop on to the next thing.
 
Joined
Apr 9, 2013
Messages
249 (0.06/day)
Location
Chippenham, UK
System Name Hulk
Processor 7800X3D
Motherboard Asus ROG Strix X670E-F Gaming Wi-Fi
Cooling Custom water
Memory 32GB 3600 CL18
Video Card(s) 4090
Display(s) LG 42C2 + Gigabyte Aorus FI32U 32" 4k 120Hz IPS
Case Corsair 750D
Power Supply beQuiet Dark Power Pro 1200W
Mouse SteelSeries Rival 700
Keyboard Logitech G815 GL-Tactile
VR HMD Quest 2
Name one.
Tears of the Kingdom. Check out the Digital Foundry video on the TotK performance, it's 30fps with dips down into the 20s.

I actually find 30fps on a small screen mostly ok, but those dips pull me out of it immediately :( & panning the camera looks awful at 30fps of course.
 
Joined
Jun 21, 2021
Messages
2,908 (2.70/day)
System Name daily driver Mac mini M2 Pro
Processor Apple proprietary M2 Pro (6 p-cores, 4 e-cores)
Motherboard Apple proprietary
Cooling Apple proprietary
Memory Apple proprietary 16GB LPDDR5 unified memory
Video Card(s) Apple proprietary M2 Pro (16-core GPU)
Storage Apple proprietary onboard 512GB SSD + various external HDDs
Display(s) LG 27UL850W (4K@60Hz IPS)
Case Apple proprietary
Audio Device(s) Apple proprietary
Power Supply Apple proprietary
Mouse Apple Magic Trackpad 2
Keyboard Keychron K1 tenkeyless (Gateron Reds)
Software macOS Ventura 13.6 (with latest patches)
Benchmark Scores (My Windows daily driver is a Beelink Mini S12 Pro. I'm not interested in benchmarking.)
I didn't read through all the comments.

At this point it's not wise to quote specs from an existing part as if it were etched in concrete. There could easily be another unreleased part that this device will be based on. All of these rumors are based on vague and sketchy reports from early engineering devkit viewings in a whisper suite after signing a hefty NDA.

Without a doubt, Nintendo has hundreds of prototypes in their labs with a vast array of hardware component combinations, not to mention the software that runs on these test units. This is not specific to Nintendo, all of the consumer electronics companies do lots of prototyping. It's not like they picked the BOM five years ago.

Remember that an automotive SoC isn't really optimized for performance-per-watt considerations that a handheld gaming device favors.

I have a strong suspicion that it will be some sort of variant. With Nintendo having sold 125+ million Switches, Nvidia probably has some incentive to listen to Nintendo about the latter's wishes.

My guess is DLSS is a given; it might actually be mandatory for docked mode which would be 4K@60Hz.

DLSS and other super sampling techniques don't work so well starting from a low resolution image so rendering might be 1440p native in handheld. It may not be rendered at 1080p to be upscaled to 1440p for handheld operation.
 
Last edited:
Joined
Apr 6, 2021
Messages
1,131 (0.98/day)
Location
Bavaria ⌬ Germany
System Name ✨ Lenovo M700 [Tiny]
Cooling ⚠️ 78,08% N² ⌬ 20,95% O² ⌬ 0,93% Ar ⌬ 0,04% CO²
Audio Device(s) ◐◑ AKG K702 ⌬ FiiO E10K Olympus 2
Mouse ✌️ Corsair M65 RGB Elite [Black] ⌬ Endgame Gear MPC-890 Cordura
Keyboard ⌨ Turtle Beach Impact 500
Because they are currently sitting on store shelves. The current Switch is still out-selling the current XB and PS combined. What would you call that? I call that doing poorly. In a world where more than a billion people play video games, 41.3million units sold in 3ish years is not something to be super-proud of.

There are multiple reasons. ;) And tbh. the Switch would right now be also my #1 pick. PS5 just for a few games (esp. Gran Turismo). xBox kinda makes zero sense if already you own a PC.
  • no availability of PS5 & xBox during the chips crisis, plus scalping
  • horrible pricing (see point #1)
  • console exclusives (most PS & xBox games you can get now for PC, Nintendo = zero)
  • very unique games
  • child/family friendly games
But I think the chips shortage did the most damage. If you look back (List of best-selling game consoles) the previous PS & xBox generations where doing way better.
 
Joined
Jul 5, 2013
Messages
25,700 (6.45/day)
There are multiple reasons. ;) And tbh. the Switch would right now be also my #1 pick. PS5 just for a few games (esp. Gran Turismo). xBox kinda makes zero sense if already you own a PC.
  • no availability of PS5 & xBox during the chips crisis, plus scalping
  • horrible pricing (see point #1)
  • console exclusives (most PS & xBox games you can get now for PC, Nintendo = zero)
  • very unique games
  • child/family friendly games
But I think the chips shortage did the most damage. If you look back (List of best-selling game consoles) the previous PS & xBox generations where doing way better.
Those are fair points. They don't change that fact that a system with 7 year old hardware is still out selling them both.
 

Mussels

Freshwater Moderator
Staff member
Joined
Oct 6, 2004
Messages
58,413 (8.14/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
Tens of watts? The switch launched with something like a 5W power limit on the SoC when in handheld mode and a 10 or 11 watt limit when docked. We're talking about very low wattages here, which means for one, this still isn't going to be a super powerful console, and two, efficiency still matters. +50% better efficiency going from samsung 8nm to TSMC 4nm would still mean 50% better battery life, or maybe 50% more performance at the same battery life. It doesn't matter if we're talking about tens of watts or single digit watts, the story is still the same. It's all relative.

Personally, I am doubting the rumors that T239 will be manufactured on Samsung 8nm. It would be really disappointing if that ends up being true, but I guess we should be used to Nintendo disappointing us by now.
If they can double the performance over the switch and use DLSS, they'll be able to play the current titles at 4K.
That's the sort of win nintendo need - 720p portable, 1080p docked, 4K via upscaling.


The first-party nintendo games (mario, zelda etc) would easily be possible for 4K60 and possibly 4k120 under 15 watts, with current mobile tech and DLSS/FSR - and unlike Sony and MS with their consoles, these first party games would have the scaling settings dialed in correctly long before launch to avoid any artifacting or issues.
 
Joined
Dec 12, 2012
Messages
724 (0.17/day)
Location
Poland
System Name THU
Processor Intel Core i5-13600KF
Motherboard ASUS PRIME Z790-P D4
Cooling SilentiumPC Fortis 3 v2 + Arctic Cooling MX-2
Memory Crucial Ballistix 2x16 GB DDR4-3600 CL16 (dual rank)
Video Card(s) MSI GeForce RTX 4070 Ventus 3X OC 12 GB GDDR6X (2610/21000 @ 0.91 V)
Storage Lexar NM790 2 TB + Corsair MP510 960 GB + PNY XLR8 CS3030 500 GB + Toshiba E300 3 TB
Display(s) LG OLED C8 55" + ASUS VP229Q
Case Fractal Design Define R6
Audio Device(s) Yamaha RX-V381 + Monitor Audio Bronze 6 + Bronze FX | FiiO E10K-TC + Sony MDR-7506
Power Supply Corsair RM650
Mouse Logitech M705 Marathon
Keyboard Corsair K55 RGB PRO
Software Windows 10 Home
Benchmark Scores Benchmarks in 2024?
If they can double the performance over the switch and use DLSS, they'll be able to play the current titles at 4K.
That's the sort of win nintendo need - 720p portable, 1080p docked, 4K via upscaling.

It would be nice to see a 1080p screen. I'd go as far as to say that DLSS should be forced. Just have devs use whatever resolution multiplier they need to hit 1080p in portable and 4K in docked mode. Games that are not demanding could even use DLAA.
 

Mussels

Freshwater Moderator
Staff member
Joined
Oct 6, 2004
Messages
58,413 (8.14/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
It would be nice to see a 1080p screen. I'd go as far as to say that DLSS should be forced. Just have devs use whatever resolution multiplier they need to hit 1080p in portable and 4K in docked mode. Games that are not demanding could even use DLAA.
If they code the games for it and test it thoroughly, a default fixed/forced scale and sharpening is of course perfectly fine.

720p rendering and 1080p output obviously saves battery life, and that's key for a mobile device.
 

Soupsammich

New Member
Joined
Nov 18, 2021
Messages
29 (0.03/day)
With DLSS™ and RTX™ this will crush poor Series X and PS5.
These consoles still have no support for DLSS, remember...
I mean for ML tasks yeah. Rdna2 has no support for tf32 or bp16, and it's pre matrix core attempt at matrix multiplication only takes pairs compared to a tensor cores 4x4 times 4x4 matrix plus a 2x sparsity boost.... and it has no concurrency for these data types while tensor cores are a completely independant set of processors.from cuda cores.

Even a single 12 sm ampere gpu with 48 tensor cores would overtake the 36 cu's in a ps5 at 2.23 GHz..... for ML tasks.

But it still needs to render the scene with the cuda cores, which will only be 1/3rd a ps5's compute docked.

It still needs to map textures, and it's texture performance will only be 48 GB/s compared to ps5's 321 GB/s. You can't dlss textures into existance.

It will still need to render polygons, and it will only get 3 Gtri/s a second compared to ps5's 7.2 Gtri/s. You can't dlss polygons.

(Nvidia = 1 polymorph engine per TPC, 6 TPC's in a 12 sm GPC, for 6 Polymorph engines which get 0.5 Tri per clock: 6*0.5 * 1ghz =3.

My polymorph knowledge may be outdated, last I really got into it was polymorph engine 2.0, if anyone has an update for me send it my way)

Amd = 1 Geometry Engine per SE, ps5 gpu =3.6 SE. Geometry engine gets 1 tri per clock, 3.6 * 2.23ghz = 7.2)
 
Last edited:
Joined
Feb 1, 2019
Messages
2,742 (1.41/day)
Location
UK, Leicester
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 3080 RTX FE 10G
Storage 1TB 980 PRO (OS, games), 2TB SN850X (games), 2TB DC P4600 (work), 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Asus Xonar D2X
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
This is good for AMD too. I believe Sony and MS will ask for a SOC that will be way superior in RT performance, meaning AMD will have to realize that being the worst in RT, isn't a viable option. No matter how much it wants to focus on AI and pretend that raster is still the king. Image a Switch beating future Sony and MS consoles in RT. AMD will completely lose the console market if it doesn't became serious in RT.

Now Switch going Ada is a necessity to also fight the new X86 handheld consoles. I wonder if Nintendo will start investing more in visuals in the future.
You might be overplaying how many people care about RT.

Most casual gamers havent even heard of it, and I have yet to play a RT game myself.

The DLSS/FSR stuff is far more important.
 

Soupsammich

New Member
Joined
Nov 18, 2021
Messages
29 (0.03/day)
Lots of talk about ray tracing in the comments. RTX GPUs have Cuda cores, RT cores, and Tensor cores. Three completely separate core types. RT cores handle ray tracing calculations, Tensor cores handle machine/deep learning which is what runs DLSS. Orin has Cuda and Tensor cores, it does not have RT cores. This is why the article talks about DLSS and does not mention RT anywhere.

View attachment 313492

If you are reading something someplace that is referencing nVidia TensorRT, that stands for Run Time, not Ray Tracing.

NVIDIA TensorRT is a runtime library and optimizer for deep learning inference that delivers lower latency and higher throughput across NVIDIA GPU products. TensorRT enables customers to parse a trained model and maximize the throughput by quantizing models to INT8, optimizing use of the GPU memory and bandwidth by fusing nodes in a kernel, and selecting the best data layers and algorithms based on the target GPU.


Yup. That's the Tegra Orin

It's a completely different Tegra with a completely different gpu and a completely different cpu.

T234 Orins ga10b gpu is an automotive tegra version of the a100 Tensor gpu.

Down to the 2 absolutely massive banks of extra Tensor cores in the DLA. That's why the Orins gpu looks like it has 4 GPC's instead of 2.... And no Ray trace cores.

It's also chock full of tons of automotive hardware thats been removed from the t239's initialization file.

T239 Drakes ga10f gpu is a Tegra version of desktop rtx ampere, ga102, 12 sm's a gpc. Thats 1 single GPC, with 12 sm's, for 1,536 cuda cores, 48 gen 3 tensor cores, 48 tmu's, and 12 gen 2 Ray trace cores.

Downclocked to 1 ghz thats:
3.072 Tflops fp32, or 1.5 tflops fp32 and 1.5 tops int32 on the cuda cores.

3.072 Tflops fp16, 6.144 Tops Int8, and 12.288 Tops Int4 non tensor ops.

24.576 Tflops fp16, 49.152 Tops Int 8, and 98.304 Tops int4, Tensor ops with sparsity.

If t239 had the double tensor cores like orin it would be

6 tflops fp16, 12 tops int 8, 24 tops int 4, non tensor ops, and:

48 Tflops fp16, 98 tops int8, and 196 Tops int4 tensor ops with sparsity.

If they can double the performance over the switch and use DLSS, they'll be able to play the current titles at 4K.
That's the sort of win nintendo need - 720p portable, 1080p docked, 4K via upscaling.


The first-party nintendo games (mario, zelda etc) would easily be possible for 4K60 and possibly 4k120 under 15 watts, with current mobile tech and DLSS/FSR - and unlike Sony and MS with their consoles, these first party games would have the scaling settings dialed in correctly long before launch to avoid any artifacting or issues.

4k120 is very clearly not possible.

Nvidia Nsight was used to bench the tensor cores running dlss at ultra performance on a 4090. That's a gpu that's 26.6 times more powerful than 1 gpc of ampere at 1Ghz.

It benched at between 100 to 200 Micro seconds to complete dlss. That's 0.2 Milliseconds. On a platform with tensor cores 26.6 times weaker, you're looking at:

5.32 Ms to perform dlss. Thats pretty dang fantastic for 30 fps, which have 33 ms to render a frame.

60 fps, thats maybe doable, with say a fast forward renderer, you have 16 Ms, to render a frame at 60fps.

Thats just not possible at 120fps, which only have 8 Ms to render a frame, which means you have just 3 ms. Even with dlss using concurrency, thats just not enough time to render anything worth using dlss on. Also i dont think the cpu would be able to keep up.

Maybe super minimalist indie games, but definitely not nintendos tentpole titles like mario and zelda.
 
Last edited:
Joined
Sep 6, 2013
Messages
3,054 (0.78/day)
Location
Athens, Greece
System Name 3 desktop systems: Gaming / Internet / HTPC
Processor Ryzen 5 5500 / Ryzen 5 4600G / FX 6300 (12 years latter got to see how bad Bulldozer is)
Motherboard MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2) / Gigabyte GA-990XA-UD3
Cooling Νoctua U12S / Segotep T4 / Snowman M-T6
Memory 16GB G.Skill RIPJAWS 3600 / 16GB G.Skill Aegis 3200 / 16GB Kingston 2400MHz (DDR3)
Video Card(s) ASRock RX 6600 + GT 710 (PhysX)/ Vega 7 integrated / Radeon RX 580
Storage NVMes, NVMes everywhere / NVMes, more NVMes / Various storage, SATA SSD mostly
Display(s) Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) ---- 19'' HP monitor + BlitzWolf BW-V5
Case Sharkoon Rebel 12 / Sharkoon Rebel 9 / Xigmatek Midguard
Audio Device(s) onboard
Power Supply Chieftec 850W / Silver Power 400W / Sharkoon 650W
Mouse CoolerMaster Devastator III Plus / Coolermaster Devastator / Logitech
Keyboard CoolerMaster Devastator III Plus / Coolermaster Devastator / Logitech
Software Windows 10 / Windows 10 / Windows 7
You might be overplaying how many people care about RT.

Most casual gamers havent even heard of it, and I have yet to play a RT game myself.

The DLSS/FSR stuff is far more important.
It's not me that counts. It's marketing departments, tech press, youtubers that will promote RT as "life like visuals" and anything competing as inferior. This could explain why people where buying RTX 3050 instead of RX 6600 cards. Nvidia is using RT overdrive in CP 2077 as a tech demo and at the same time as a way to make even the lowest Nvidia card look superior to anything from competitors. You can be certain that many will swallow that marketing and ignore everything without an Nvidia logo on it. And yes they will buy an RTX 3060 or an RTX 4060 thinking that they can enable overdrive and enjoy smooth graphics.

As for upscaling, others hate those and would never think of them as important. But even there we get videos with 10 times magnification and 10 time slow down in frames where it is proven that the superiority of DLSS is so great that using anything else will ruin gaming. Of course fun part where the same thing is said now with DLSS 3.5 with ray reconstruction against plain DLSS 3. What was good yesterday (DLSS 3.0), it's sub par today because of the newer version.

It's not me that overplay anything. It's marketing departments, the press, youtubers, individuals who overplay those and many consumers will believe that, yeah, DLSS specifically and Raytracing is everything today.
 
Joined
Jul 5, 2013
Messages
25,700 (6.45/day)
4k120 is very clearly not possible.
Are you kidding? There are mobile SOCs that do 4k120 currently. Hell, a RaspberryPI 5 can do 4k60 without breaking a sweat. NVidia's new SOC package for Nintendo will do 4k60 in it's sleep and 4k120 with proper, and possibly careful, optimizations.
 

Soupsammich

New Member
Joined
Nov 18, 2021
Messages
29 (0.03/day)
Are you kidding? There are mobile SOCs that do 4k120 currently. Hell, a RaspberryPI 5 can do 4k60 without breaking a sweat. NVidia's new SOC package for Nintendo will do 4k60 in it's sleep and 4k120 with proper, and possibly careful, optimizations.

Lmfao. Yeah, video and *old* retro games. The 16nm 3 slice/12 qpu 800 mhz VideoCore VII GPU is *not* running anything modern at 4k60, and certainly not a tentpole nintendo franchise like a next gen mario or zelda.

Let's look at this In detail:

A videocore vii is an extention of the videocore vi, it has an extra slice with 4 more qpu, and it's clocked 300 mhz faster.

Videocore 7= 3 slices, 4 qpu a slice, quad cycle rate, @ 800 MHz.

3 slices * 4 qpu * 4 cycles * 2 (fmac) *800 Mhz = 76.8 gflops. Over twice the videocore vi in the pi 4, as advertised..... but this things not even a switch gpu man. Like it's not even close. This is the equivalent of like a 48 cuda core nvidia product. Switch had 256 cuda cores.

Pi5 has the cpu decent enough, but not the gpu. This does enable it to run emulators, it can even run a switch emulator, as it has a better cpu than switch, and emulators main issues have been cpu bound, not gpu bound. but you need to overclock it to get playable performance out of cube and wii games, which are nowhere near 4k, and cant even get 2x native on psp games, and any switch game that is not a retro 2d platformer, like say hollowknight, but an actual 3d game, like links awakening, is going to get like 2-4 fps. Switch runs ps4 games like gow (the pc port via linux) through 3 translation layers, better (about 9 fps), than pi runs switch, this is because the pi5 gpu is nowhere near a switch, a switch gpu docked is nearly 400 gflops.

Pi architecture reference pdf:

The x1 maxwell could run 4k60fps video out too. It wasnt hooked up in the switch (only 2 of 4 display port outs wired), and fully wired in switch oled but disabled, but 4k 60fps ai video upscaling was the most popular use for the shield tv.

Being able to output a 4k video signal is not the same thing as being able to render a high fidelity game at 4k.

This is goofy.
 
Last edited:
Joined
Jul 5, 2013
Messages
25,700 (6.45/day)
Lmfao. Yeah, video and *old* retro games. The 16nm 3 slice/12 qpu 800 mhz VideoCore VII GPU is *not* running anything modern at 4k60, and certainly not a tentpole nintendo franchise like a next gen mario or zelda.

Let's look at this In detail:

A videocore vii is an extention of the videocore vi, it has an extra slice with 4 more qpu, and it's clocked 300 mhz faster.

Videocore 7= 3 slices, 4 qpu a slice, quad cycle rate, @ 800 MHz.

3 slices * 4 qpu * 4 cycles * 2 (fmac) *800 Mhz = 76.8 gflops. Over twice the videocore vi in the pi 4, as advertised..... but this things not even a switch gpu man. Like it's not even close. This is the equivalent of like a 48 cuda core nvidia product. Switch had 256 cuda cores.

Pi5 has the cpu decent enough, but not the gpu. This does enable it to run emulators, it can even run a switch emulator, as it has a better cpu than switch, and emulators main issues have been cpu bound, not gpu bound. but you need to overclock it to get playable performance out of cube and wii games, which are nowhere near 4k, and cant even get 2x native on psp games, and any switch game that is not a retro 2d platformer, like say hollowknight, but an actual 3d game, like links awakening, is going to get like 2-4 fps. Switch runs ps4 games like gow (the pc port via linux) through 3 translation layers, better (about 9 fps), than pi runs switch, this is because the pi5 gpu is nowhere near a switch, a switch gpu docked is nearly 400 gflops.

Pi architecture reference pdf:

The x1 maxwell could run 4k60fps video out too. It wasnt hooked up in the switch (only 2 of 4 display port outs wired), and fully wired in switch oled but disabled, but 4k 60fps ai video upscaling was the most popular use for the shield tv.

Being able to output a 4k video signal is not the same thing as being able to render a high fidelity game at 4k.

This is goofy.
That was a very impressive response... and missed the point entirely.
 
Top