DaMulta
My stars went supernova
- Joined
- Aug 3, 2006
- Messages
- 16,168 (2.37/day)
- Location
- Oklahoma T-Town
System Name | Work in progress |
---|---|
Processor | AMD 955---4Ghz |
Motherboard | MSi GD70 |
Cooling | OcZ Phase/water |
Memory | Crucial2GB kit (1GBx2), Ballistix 240-pin DIMM, DDR3 PC3-16000 |
Video Card(s) | CrossfireX 2 X HD 4890 1GB OCed to 1000Mhz |
Storage | SSD 64GB |
Display(s) | Envision 24'' 1920x1200 |
Case | Using the desk ATM |
Audio Device(s) | Sucky onboard for now :( |
Power Supply | 1000W TruePower Quattro |
http://forums.slizone.com/index.php?showtopic=7641&view=findpost&p=49020
So when you turn on Show SLi Visial Indicators.
You get this cool screen that shows you when you have a GPU bottle neck or when you have a CPU bottle neck. At least that's how I understand it.
Pretty neat
The SLI visual indicator is not a separate rendering mode, merely an extension of whichever is currently being forced. This function works best and most easily understood when enabled with Split-Frame mode, however it will work with Alternate Frame rendering as well. For SFR, a horizontal band will move vertically, depicting where half of the visual workload meets, and depending on the concentration of visual detail the position of said line can differ. In a basic cuboidal room with no objects or actors, the line will hover right around the middle of the screen. In a room with stairs, windows, ceiling fans and light fixtures, doors, support columns and whatnot, the load balance is going to be thrown way off since there is more visual content in one part of the screen than the other. The visual indicator for Alternate Frame rendering modes isn't as simple nor as helpful, though they are still functional. For AFR, an empty vertical bar is displayed on the left side of the screen with a green box in the middle. As the amount of scaling increases, the box will grow accordingly, and of course as the amount of scaling decreases the box will shrink. When the box is small, this means that the application is being restricted by the CPU, but when the box extends the height of the monitor it indicates that the video subsystem is holding the system back. To enable or disable the SLI visual indicators, open the NVIDIA Control Panel, and in the "3D Settings" category, under the menu aptly named "3D Settings," you will find this feature.
So when you turn on Show SLi Visial Indicators.


You get this cool screen that shows you when you have a GPU bottle neck or when you have a CPU bottle neck. At least that's how I understand it.
Pretty neat
