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Windows, Hyper Threading, and 3DMark 2006.

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Here are some 3DMark 2006 results with Hyper Threading on and off on different OSes.

--------------Windows XP-Windows Vista-Windows 7 (All x64)
[4GHz HT off]
SM 2.0 -------|8789|------|8939|--------|8950|
SM 3.0 -------|9328|------|9468|--------|9460|
CPU ----------|7030|------|6113|--------|6238|
[4GHz HT on]
SM 2.0 -------|8764|------|8492|--------|8959|
SM 3.0 -------|8857|------|9446|--------|9469|
CPU ----------|7549|------|6725|--------|6628|
[4.2GHz HT off]
SM 2.0 -------|8883|------|9054|--------|9056|
SM 3.0 -------|9400|------|9515|--------|9516|
CPU ----------|7373|------|6378|--------|6465|

Summary:
Windows XP has the best CPU score, SM 3.0 point decrease with HT on (9328->8857)
Windows Vista SM 2.0 point decrease with HT on (8939->8492)
There is no different on Windows 7 except CPU score, and it has the best SM 2.0 and 3.0 points.

XP has the best overall score because the CPU score is alot higher than others.
There is lil different on Windows 7 when OC the CPU to 4.2GHz, this could be GPU limited not CPU. If this is true, with a faster GPU, it's quite possible that with HT on and Windows 7, the score will come out on top (proving HT on + Windows 7 = best performance).

Screenshots:

Windows XP



Windows Vista



Windows 7


 
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Nice comparison, thanks!
 
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This is potentially very interesting analysis. However, please post the full 3Dmark06 score, not just the breakdown.

Reason: under the new GDI model of Vista and W7, there is a change in the balance of that the CPU is doing. For all we know, the CPU scores shown my 3Dmark06 my be misrepresentative of what is actually going on, since the CPU score is based on some kind of "subtraction algorithm".

The only true test is to run a game with a fixed timedemo and see the average FPS. Unless we do that, we cannot assume the 3Dmark06 scores really mean "games run faster under XP"
 
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Yes that would be my belief also...You would have to run something like Crysis benchmark tool on the different OS like 3 times each and get the average to have a acurate sum!!
 

h3llb3nd4

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Ok, XP for Benching and Win 7 for normal tasks:D
 
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Full score? Isn't it showing on those screenshots?

Graphic tests are represent games, not all games were built the same way like 3dmark 2006, but at least, it's should be the same.
The reason games usually act differently than 3dmark tests are because they were built for a different reason.
One for benchmark, and another for gaming. Of course, programmers always want their games light and run fast, but with benchmarks, it's different, it takes everything it can to gain more FPS.

I will do Company of Heroes benchmark, since it has a built-in benchmark.
 
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And that's why I put up all the SM scores, instead of Overall score, duh!
 
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Perhaps my earlier comment wasnt clear.

If you want to consolidate the data (in the table you posted up top), to help people review analyse your empirical results, then consolidate it all. Don't skip the "final score".

Your data is like an olympic scoreboard with laptimes for the first 3 laps, but then omitting the final result!
 
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thanks kid, this is a really good test!! Thanks for sharing and taking your time to do this.
 
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Perhaps my earlier comment wasnt clear.

If you want to consolidate the data (in the table you posted up top), to help people review analyse your empirical results, then consolidate it all. Don't skip the "final score".

Your data is like an olympic scoreboard with laptimes for the first 3 laps, but then omitting the final result!

What i'm trying to do here is not the best 3dmark 2006 overall score, but how Hyper Threading affect the graphic tests (SM), which is more importance, because it's about the frame per second. Better cpu score doesn't mean better FPS.

Do you know why you always get better CPU score on Windows XP? It's not because it runs faster, but it's because when the CPU test is running, everything else (backgrounds programs) is frozen.
Do you know why when you installing drivers, running prime95 on XP, there's always freezing, choppy, hiccups?
And do you know why it's not happen with Windows Vista and Seven? It's pretty much about how Windows share cpu resources between programs. And I think Vista and 7 are smarter about that, zero hiccups or freezing when multi-tasking.

About Company of Heroes.
There is something wrong with the new WHQL driver for XP, the game could not run because it thinks the card doesn't meet minimum requirement :twitch:.
 
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Try something like lightsmark 2008 just for starters
 
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