• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

NVIDIA Foresees Greater Reliance on AI Rendering Techniques in Games

T0@st

News Editor
Staff member
Joined
Mar 7, 2023
Messages
2,077 (4.74/day)
Location
South East, UK
Digital Foundry organized an AI Visuals Roundtable earlier this week, with Alex Battaglia (Video Producer) acting as host—the main topic being a recently visually upgraded version of Cyberpunk 2077. Guests included: Bryan Catanzaro (NVIDIA's Vice President Applied Deep Learning Research), Jakub Knapik (VP Art and Global Art Director at CD Projekt RED), Jacob Freeman (GeForce Marketing Evangelist) and Pedro Valadas (PCMR Founder). Team Green, naturally, advocates its newly released DLSS 3.5 and Ray Reconstruction technologies—brute force rendering techniques are considered passé, and no longer an ideal solution for upcoming GPU generations. Valadas was curious enough to ask whether NVIDIA had any plans to target reasonable performance levels—minus DLSS—at native resolutions.

Catanzaro focused on the benefits introduced in Update 2.0 and Phantom Liberty: "I think that DLSS 3.5 actually makes Cyberpunk 2077 even more beautiful than native rendering...that's my belief. The reason being that the AI is able to make smarter decisions about how to render a scene...and I think that's going to continue to develop." He half jokingly states that rasterization is a "bag of fakeness." A combination of DLSS and path tracing is preferred over old hat methods—thus attaining the most realistic visual results. He summarizes with his own slogan: "Native rendering is fake frames." Catanzaro predicts that real-time graphics industries will become increasingly reliant on AI-processed image reconstruction and rendering technologies in the future. He hopes that AAA game environments will become cheaper to make in due time—with a shift to neural rendering. DLSS 10 could interface with game engine technology at a higher level, with a possible outcome being the creation of more "immersive and beautiful" experiences.




Digital Foundry's video description states: "Many thanks to all participants in this roundtable chat: Bryan Catanzaro, Vice President Applied Deep Learning Research at Nvidia, Jakub Knapik VP Art and Global Art Director at CD Projekt RED, GeForce evangelist Jacob Freeman and Pedro Valadas of the PCMR sub-Reddit."


Cyberpunk 2077 2.0 is here—the first showcase for DLSS 3.5 ray reconstruction, integrated into a full DLSS package including super resolution and frame generation, all combining to produce a state-of-the-art visual experience. In this roundtable discussion, we discuss how ray reconstruction works, how it was developed and its applications outside of path-traced games. We also talk about the evolution of the original DLSS, the success of DLSS in the modding community and the future of machine learning in PC graphics.

View at TechPowerUp Main Site | Source
 
Joined
Mar 10, 2010
Messages
11,878 (2.29/day)
Location
Manchester uk
System Name RyzenGtEvo/ Asus strix scar II
Processor Amd R5 5900X/ Intel 8750H
Motherboard Crosshair hero8 impact/Asus
Cooling 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK
Memory Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB
Video Card(s) Powercolour RX7900XT Reference/Rtx 2060
Storage Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme
Display(s) Samsung UAE28"850R 4k freesync.dell shiter
Case Lianli 011 dynamic/strix scar2
Audio Device(s) Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset
Power Supply corsair 1200Hxi/Asus stock
Mouse Roccat Kova/ Logitech G wireless
Keyboard Roccat Aimo 120
VR HMD Oculus rift
Software Win 10 Pro
Benchmark Scores 8726 vega 3dmark timespy/ laptop Timespy 6506
Wow, EVERYONE got the press notes eh.

Talk about pushing a certain POV(Huang's)

Personally I think Gamers nexus showed it's real worth.

And as for AI based rendering, eww the smears or effects it adds or deleted isn't for me.
 
Joined
Jul 13, 2016
Messages
2,889 (1.01/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
Nvidia integrating it's tech deeper into game engines...

Surely nothing bad could come of that /s
 
Joined
May 8, 2023
Messages
45 (0.12/day)
Weird from DF to have basically only nVidia's people on this "roundtable", which sounds more like free marketing for Huang than an actual place for discussion. Should have included all players (AMD and Intel), otherwise there's no point imo.
 
Joined
Aug 13, 2010
Messages
5,397 (1.07/day)
Wanna hear a secret? it has to stay between us.

(AMD and Intel do too, its why they invest so much in AI hardware and tools)
 
Joined
Sep 18, 2020
Messages
108 (0.08/day)
System Name Vedica
Processor Intel Core i7-9700K
Motherboard Gigabyte AORUS Ultra Z390
Cooling Alphacool Eisblock XPX
Memory 32GB DDR4, 4x Crucial Ballistix Sport LT BLS8G4D30AESBK
Video Card(s) Nvidia RTX 3080
Storage 2x Sabrent 1 TB Rocket - 1x Seagate Barracuda ST4000DM004
Display(s) Dell AW3423DWF
Case Fractal Design Define R6
Audio Device(s) Motu M2
Power Supply Corsair RM1000x
Mouse Cooler Master MM720
Keyboard Wooting One
While I also believe that there is a need for a paradigm shift in 3D rendering and that neural networks are most likely the direction to go, without the 'bag of fakeness,' the current AI wouldn't render anything at all.
 
D

Deleted member 185088

Guest
Basically they can't or more accurately don't want to make faster GPUs, so they push fake stuff.
Why isn't DLSS used to improve upon native for example? Or why a 1800€+ can't do RT? Stuff like that is more suitable for mid to low end GPUs.
Weird from DF to have basically only nVidia's people on this "roundtable", which sounds more like free marketing for Huang than an actual place for discussion. Should have included all players (AMD and Intel), otherwise there's no point imo.
They are basically part of the marketing division of nVidia.
 
Joined
Mar 18, 2015
Messages
178 (0.05/day)
Weird from DF to have basically only nVidia's people on this "roundtable", which sounds more like free marketing for Huang than an actual place for discussion. Should have included all players (AMD and Intel), otherwise there's no point imo.
Digital Foundry is pretty much an arm of Nvidia's marketing department. They're constantly shilling Nvidia's new products and working closely with them on videos, whilst AMD and Intel are lucky to get a mention every few months (in a positive context anyway). I still remember Alex having a little meltdown on Twitter when Hardware Unboxed pointed out some flaws with frame generation at launch, and saying they shouldn't be focusing on the negatives because it might damage people's perception of the technology. I'm not accusing them of faking their numbers or anything, but the topics they choose to cover (or not cover), their increased focus on subjective commentary over hard data and oddly close relationship with Nvidia makes them one of the last places I go for information. I miss the days when they just let the benchmarks do the talking.
 
Joined
Aug 7, 2019
Messages
343 (0.20/day)
Who's the genius writing their slogans and catchphrases? If rasterization is fakeness then DLSS is fake fakeness since most of the work on the render pipeline is still pure raster.

And people gulp this crap with a smile on their faces.

RT is incredibly taxing. Rendering a game with full RT at 1440p@60FPS so it can be upscalled to 4K is beyond anything a graphics card can pull in the next two decades. The missing performance is raster, as simple as that.
 
Joined
Apr 14, 2022
Messages
670 (0.87/day)
Location
London, UK
Processor AMD Ryzen 7 5800X3D
Motherboard ASUS B550M-Plus WiFi II
Cooling Noctua U12A chromax.black
Memory Corsair Vengeance 32GB 3600Mhz
Video Card(s) Palit RTX 4080 GameRock OC
Storage Samsung 970 Evo Plus 1TB + 980 Pro 2TB
Display(s) Asus XG35VQ
Case Asus Prime AP201
Audio Device(s) Creative Gigaworks - Razer Blackshark V2 Pro
Power Supply Corsair SF750
Mouse Razer Viper
Software Windows 11 64bit
It’s either we wait 20+ years for a gpu to be able to render a simple Ray traced reflection at native resolution or we accept different techs to simulate the expected result. nVidia representative is right. You can’t just use brute force to make something better. You have to be smart.

For the same reason we don’t complain about cube maps or screen space reflections and their ridiculous bugs and limitations, we shouldn’t complain for any tech that provides better image.

And no, there’s no tech that delivers 100% with no bugs or glitches.
 
Joined
Sep 21, 2020
Messages
1,509 (1.13/day)
Processor 5800X3D -30 CO
Motherboard MSI B550 Tomahawk
Cooling DeepCool Assassin III
Memory 32GB G.SKILL Ripjaws V @ 3800 CL14
Video Card(s) ASRock MBA 7900XTX
Storage 1TB WD SN850X + 1TB ADATA SX8200 Pro
Display(s) Dell S2721QS 4K60
Case Cooler Master CM690 II Advanced USB 3.0
Audio Device(s) Audiotrak Prodigy Cube Black (JRC MUSES 8820D) + CAL (recabled)
Power Supply Seasonic Prime TX-750
Mouse Logitech Cordless Desktop Wave
Keyboard Logitech Cordless Desktop Wave
Software Windows 10 Pro
"trust in the man in the leather jacket... and verily, thou shalt be rewarded"

thus sayeth Jacob Freeman, GeForce Evangelist
:roll:
 
Joined
Mar 10, 2010
Messages
11,878 (2.29/day)
Location
Manchester uk
System Name RyzenGtEvo/ Asus strix scar II
Processor Amd R5 5900X/ Intel 8750H
Motherboard Crosshair hero8 impact/Asus
Cooling 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK
Memory Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB
Video Card(s) Powercolour RX7900XT Reference/Rtx 2060
Storage Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme
Display(s) Samsung UAE28"850R 4k freesync.dell shiter
Case Lianli 011 dynamic/strix scar2
Audio Device(s) Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset
Power Supply corsair 1200Hxi/Asus stock
Mouse Roccat Kova/ Logitech G wireless
Keyboard Roccat Aimo 120
VR HMD Oculus rift
Software Win 10 Pro
Benchmark Scores 8726 vega 3dmark timespy/ laptop Timespy 6506
Wanna hear a secret? it has to stay between us.

(AMD and Intel do too, its why they invest so much in AI hardware and tools)
There's a difference between generative and general AI and AI based rendering fudges.

Yes, fudge's.

Because that's what they are, path tracing requires fudges to make it viable, but those fudges don't equal better than native IMHO , different yes, closer to real yes.
But streaky effects, effects going missing and chevron patches turning up now and again, and that's If you bought a 4090 lower end cards , this is a joke on.
And Nvidia move the goal posts past your hardware quicker than the console cycle.

Most sites are towing the line and sticking to Nvidia's notes, GN are not and give a fair, not hyped assessment, and test fairer, though not like they were told to.
They also show, in motion why it's a pass from me, and that's on Nvidia's hardware Showcase sponsor title.

 
Joined
Feb 18, 2005
Messages
5,333 (0.76/day)
Location
Ikenai borderline!
System Name Firelance.
Processor Threadripper 3960X
Motherboard ROG Strix TRX40-E Gaming
Cooling IceGem 360 + 6x Arctic Cooling P12
Memory 8x 16GB Patriot Viper DDR4-3200 CL16
Video Card(s) MSI GeForce RTX 4060 Ti Ventus 2X OC
Storage 2TB WD SN850X (boot), 4TB Crucial P3 (data)
Display(s) 3x AOC Q32E2N (32" 2560x1440 75Hz)
Case Enthoo Pro II Server Edition (Closed Panel) + 6 fans
Power Supply Fractal Design Ion+ 2 Platinum 760W
Mouse Logitech G602
Keyboard Logitech G613
Software Windows 10 Professional x64
I remember when new technology to improve visual fidelity was all that PC gamers cared about. Now it's just people who hate NVIDIA, bitching about the fact that NVIDIA's approaches to increasing visual fidelity aren't themselves perfect, because of course rasterisation has ALWAYS been perfect /s. Do you people even listen to yourselves? Do you think before you type the next NON-NATIVE IS EVIL REEEE post? Or do you just care about circlejerking with the others who think the same as you do?

No wonder PC gaming is dying.

GN are not and give a fair, not hyped assessment, and test fairer, though not like they were told to
A fair assessment that concludes ray reconstruction is a good feature... and considering this is the first release, it will only get better.
 
Joined
Apr 24, 2020
Messages
2,569 (1.73/day)
Company making AI accelerators tries to sell more AI chips.

News at 11.

I remember when new technology to improve visual fidelity was all that PC gamers cared about.

That still exists. But NVidia's job here is to sell AI because that's NVidia's key advantage over AMD. If something is "simply" a graphics effect, AMD offers similar, or possibly even greater performance (thanks to Infinity Cache). NVidia can't win on that front.
 
Joined
Aug 23, 2013
Messages
554 (0.14/day)
I remember when new technology to improve visual fidelity was all that PC gamers cared about. Now it's just people who hate NVIDIA, bitching about the fact that NVIDIA's approaches to increasing visual fidelity aren't themselves perfect, because of course rasterisation has ALWAYS been perfect /s. Do you people even listen to yourselves? Do you think before you type the next NON-NATIVE IS EVIL REEEE post? Or do you just care about circlejerking with the others who think the same as you do?

No wonder PC gaming is dying.


A fair assessment that concludes ray reconstruction is a good feature... and considering this is the first release, it will only get better.

If PC gaming is dying, it's Nvidia (and to a lesser extent AMD) the one killing it with prices squeezing out anyone trying to game at the low end.
 
Joined
Mar 10, 2010
Messages
11,878 (2.29/day)
Location
Manchester uk
System Name RyzenGtEvo/ Asus strix scar II
Processor Amd R5 5900X/ Intel 8750H
Motherboard Crosshair hero8 impact/Asus
Cooling 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK
Memory Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB
Video Card(s) Powercolour RX7900XT Reference/Rtx 2060
Storage Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme
Display(s) Samsung UAE28"850R 4k freesync.dell shiter
Case Lianli 011 dynamic/strix scar2
Audio Device(s) Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset
Power Supply corsair 1200Hxi/Asus stock
Mouse Roccat Kova/ Logitech G wireless
Keyboard Roccat Aimo 120
VR HMD Oculus rift
Software Win 10 Pro
Benchmark Scores 8726 vega 3dmark timespy/ laptop Timespy 6506
I remember when new technology to improve visual fidelity was all that PC gamers cared about. Now it's just people who hate NVIDIA, bitching about the fact that NVIDIA's approaches to increasing visual fidelity aren't themselves perfect, because of course rasterisation has ALWAYS been perfect /s. Do you people even listen to yourselves? Do you think before you type the next NON-NATIVE IS EVIL REEEE post? Or do you just care about circlejerking with the others who think the same as you do?

No wonder PC gaming is dying.


A fair assessment that concludes ray reconstruction is a good feature... and considering this is the first release, it will only get better.
I never said they thought it bad, but they're realistic, and show, as I said, side by side comparison, they're conclusion was fair not hyped, like many others.
 
Joined
Jun 29, 2023
Messages
494 (1.52/day)
Location
Spain
System Name Gungnir
Processor Ryzen 5 7600X @1.25v
Motherboard ASUS TUF B650M-PLUS WIFI
Cooling Thermalright Peerless Assasin 120 SE Black
Memory 2x16GB DDR5 CL36 5600MHz
Video Card(s) XFX RX 6800XT Merc 319 @1.1v @2600MHz clock @2140MHz vram freq. (surprisingly stable)
Storage 1TB WD SN770 | 2TB WD Blue SATA III SSD
Display(s) 1440p 165Hz VA
Case Lian Li Lancool 215
Audio Device(s) Beyerdynamic DT 770 PRO 80Ohm
Power Supply EVGA SuperNOVA 750W 80 Plus Gold
Mouse Logitech G Pro Wireless
Keyboard Keychron V6
VR HMD The bane of my existence (Oculus Quest 2)
I greatly disliked how they had one of the founders of the pcmr, asking questions that we would probably ask, and then they twist his words to make him and the questions he asked sound stupid.

I generally liked the video, I like Alex's coverages of topics, but many segments in this video, it really just felt like an hour long nvidia ad, and how they are descending upon us mere mortals, granting us technologies of the future, shit man, they even had an evangelist, a fucking evangelist, why are they here? What do they bring to the discussion besides brainwashing?
 
Joined
Feb 1, 2019
Messages
2,685 (1.39/day)
Location
UK, Leicester
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 3080 RTX FE 10G
Storage 1TB 980 PRO (OS, games), 2TB SN850X (games), 2TB DC P4600 (work), 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Asus Xonar D2X
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
I greatly disliked how they had one of the founders of the pcmr, asking questions that we would probably ask, and then they twist his words to make him and the questions he asked sound stupid.

I generally liked the video, I like Alex's coverages of topics, but many segments in this video, it really just felt like an hour long nvidia ad, and how they are descending upon us mere mortals, granting us technologies of the future, shit man, they even had an evangelist, a fucking evangelist, why are they here? What do they bring to the discussion besides brainwashing?

Yeah he asks if DLSS is been used as a replacement for general optimisation, and the answer was well starfield disproves that right away (ignoring FSR is same thing), and that its allowing us to do RT, RT that, but ignoring he was likely referring to games that dont look great, they dont look fancy but play like complete **** without DLSS, even with no RT. He then has to arkwardly laugh knowing they just sidetracking his point.

They even started saying normal frames are fake lol.
 
Last edited:
Joined
Feb 11, 2009
Messages
5,412 (0.97/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
Weird from DF to have basically only nVidia's people on this "roundtable", which sounds more like free marketing for Huang than an actual place for discussion. Should have included all players (AMD and Intel), otherwise there's no point imo.

That is kinda the problem I have with DF, they want to be too buddy buddy so they can get the information just like game reviewers like IGN, they dont want to be harsh or critical as that will lock doors towards exclusive content...but that means they dont operate for the consumer.

DF tends to be pretty level headed but they have done Nvidia sponsored stuff in the past and they all run Nvidia stuff on their main rigs which is just a bit....yeah unbalanced.

And the extremely lame softball questions that Alex asked here are just cringeworthy imo.

and in the end I want to state again, I want to be in a time period where all this nonsense is just behind us, no more DLSS/FSR/XESS and just one hardware agnostic solution that just works for all so we can once again properly focus on hardware.
And RT at levels that we dont even need a denoiser anymore.
Its just unprecedented this focus on software that determine how a game looks per hardware vendor and I cant wait for it to be behind us.
 
Joined
Jul 13, 2016
Messages
2,889 (1.01/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
Digital Foundry is pretty much an arm of Nvidia's marketing department. They're constantly shilling Nvidia's new products and working closely with them on videos, whilst AMD and Intel are lucky to get a mention every few months (in a positive context anyway). I still remember Alex having a little meltdown on Twitter when Hardware Unboxed pointed out some flaws with frame generation at launch, and saying they shouldn't be focusing on the negatives because it might damage people's perception of the technology. I'm not accusing them of faking their numbers or anything, but the topics they choose to cover (or not cover), their increased focus on subjective commentary over hard data and oddly close relationship with Nvidia makes them one of the last places I go for information. I miss the days when they just let the benchmarks do the talking.

Well they are sponsored by Nvidia. Even if they were to adhere to best benchmarking practices (which they really don't) to try to remain as impartial as possible, it's impossible to shake the potential bias a financial partnership with a company you are supposed to be objectively reviewing injects.

I remember when new technology to improve visual fidelity was all that PC gamers cared about. Now it's just people who hate NVIDIA, bitching about the fact that NVIDIA's approaches to increasing visual fidelity aren't themselves perfect, because of course rasterisation has ALWAYS been perfect /s. Do you people even listen to yourselves? Do you think before you type the next NON-NATIVE IS EVIL REEEE post? Or do you just care about circlejerking with the others who think the same as you do?

No wonder PC gaming is dying.

Visual fidelity is a big part of the problem. The actual visual benefit for what we are currently able to do with RT is subjective for a lot of people, many disagree that it's even a visual benefit at all and prefer native. The CP2077 path tracing for example just looks way too uncanny valley for me, I prefer native. For a feature that provides an absolutely massive performance hit, the bar is very high for what people expect visually in order to justify it.

On top of that, each AI technology has drawbacks which often include reductions in visual quality in certain areas. In the past technologies like FXAA have been called out for a reduction in image quality despite being performant so it stands to reason that something like RT + AI would be called out for it's performance and visual quality negatives just to enable Ray Tracing who's benefit at this moment is questionable for many individuals.

Ray tracing will certainly get better and is the path forward for games that want a hyper-realistic style but let's not pretend that as of right now it's just only positives.
 
Joined
Aug 20, 2007
Messages
20,825 (3.40/day)
System Name Pioneer
Processor Ryzen R9 7950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage 2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64 / Windows 11
Joined
Apr 30, 2020
Messages
863 (0.58/day)
System Name S.L.I + RTX research rig
Processor Ryzen 7 5800X 3D.
Motherboard MSI MEG ACE X570
Cooling Corsair H150i Cappellx
Memory Corsair Vengeance pro RGB 3200mhz 16Gbs
Video Card(s) 2x Dell RTX 2080 Ti in S.L.I
Storage Western digital Sata 6.0 SDD 500gb + fanxiang S660 4TB PCIe 4.0 NVMe M.2
Display(s) HP X24i
Case Corsair 7000D Airflow
Power Supply EVGA G+1600watts
Mouse Corsair Scimitar
Keyboard Cosair K55 Pro RGB
It’s either we wait 20+ years for a gpu to be able to render a simple Ray traced reflection at native resolution or we accept different techs to simulate the expected result. nVidia representative is right. You can’t just use brute force to make something better. You have to be smart.

For the same reason we don’t complain about cube maps or screen space reflections and their ridiculous bugs and limitations, we shouldn’t complain for any tech that provides better image.

And no, there’s no tech that delivers 100% with no bugs or glitches.
Not true. The cards we have now with rasterization along with raytracing features are middle ground cards & will be for while like 5 more years tops.
If they drop all the shader units & anything that's built for rasterization. Then just add all the raytracing parts alone by selfs (tensors cores, RT cores,opitical flow accelators, BHV trassvesal parts. The only thing you'll likely need more of is Render out puts (R.O.Ps) to do full raytracing without rasterization.
 
Joined
Jul 13, 2016
Messages
2,889 (1.01/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
Not true. The cards we have now with rasterization along with raytracing features are middle ground cards & will be for while like 5 more years tops.
If they drop all the shader units & anything that's built for rasterization. Then just add all the raytracing parts alone by selfs (tensors cores, RT cores,opitical flow accelators, BHV trassvesal parts. The only thing you'll likely need more of is Render out puts (R.O.Ps) to do full raytracing without rasterization.

Ray tracing only simulates light propagation, it doesn't handle any of the other aspects that a GPU does. GPUs are still going to need all their existing hardware to handle drawing, coloring, transforming, ect. The 3D scene itself still needs to be rasterized into a 2D image regardless of the lighting technology used as well. In 5 years we won't even fully replace raster based lighting, that's closer to 10-20 years away as the current cost and propagation of RT capable hardware makes it impossible for devs to consider a purely ray traced lighting pipeline.
 
Joined
Apr 30, 2020
Messages
863 (0.58/day)
System Name S.L.I + RTX research rig
Processor Ryzen 7 5800X 3D.
Motherboard MSI MEG ACE X570
Cooling Corsair H150i Cappellx
Memory Corsair Vengeance pro RGB 3200mhz 16Gbs
Video Card(s) 2x Dell RTX 2080 Ti in S.L.I
Storage Western digital Sata 6.0 SDD 500gb + fanxiang S660 4TB PCIe 4.0 NVMe M.2
Display(s) HP X24i
Case Corsair 7000D Airflow
Power Supply EVGA G+1600watts
Mouse Corsair Scimitar
Keyboard Cosair K55 Pro RGB
Ray tracing only simulates light propagation, it doesn't handle any of the other aspects that a GPU does. GPUs are still going to need all their existing hardware to handle drawing, coloring, transforming, ect. The 3D scene itself still needs to be rasterized into a 2D image regardless of the lighting technology used as well. In 5 years we won't even fully replace raster based lighting, that's closer to 10-20 years away as the current cost and propagation of RT capable hardware makes it impossible for devs to consider a purely ray traced lighting pipeline.
you're talking about the game engine, not the gpu. All the gpu does it run code & execute & return in workloads from the code.
 
Top