Once upon a time in 2021 Amazons game killed a bunch of 3090's, blaming software for killing gpu's isn't far fetched or even laughable. Years ago it was Furmark destroying gpu's.
Thoughts on this badly made game literally killing GPUs? I thought it was hilarious that despite all the news everything about Amazon's ♥♥♥♥♥♥ development studio, people are still stupid enough to buy it and now have the added benefit of literally destroying their GPU...
steamcommunity.com
Those are examples of the GPU trying to do more work than the components the mfg selected to build it from would allow combined with the clock/voltage settings they allowed.
Imagine an extremely simplified pipeline:
1) Software: Hey DirectX API, draw this.
2) DX12 API: Hey GPU draw this.
3) GPU: Thank sir, may I have another?
4) start over
Why would the game/app be at fault instead of DirectX or OpenGL or whatever API is sitting between the app and the GPU?
Why would the API be at fault instead of the GPU drivers?
Why would the GPU drivers be at fault instead of the GPU components selected by the mfg, or the clock/voltage settings the mfg allowed?
If the software didn't bypass the GPU drivers or clock/voltage settings and was simply telling the GPU to draw things as fast as possible via typical methods, the software isn't responsible for killing the GPU.