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Why MS buying all of these Studios is bad for Gaming

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But if you're going for a realistic/authentic game, women will be inferior in skill and ability for many genres. Anything physical will put women at a disadvantage just like in the real world.
As a whole obviously men make more physical warriors but history does show women in physical combat including the crusades and remember these women entered combat without the protection of the chain mail bikini

 
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As a whole obviously men make more physical warriors but history does show women in physical combat including the crusades and remember these women entered combat without the protection of the chain mail bikini
The simple reason for relatively few female warriors is mostly down to our patriarchal society that forced women to be little more than housewives and mothers, not because they are physically frail creatures who cannot lift a sword. There's also an open question around whether women are inherently more nurturing and cooperative, or whether millions of years of being forced to be nurturing and cooperative has cast a long shadow over human female behaviour that is only starting to be thrown off.
 
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The Xbox One fiasco was under Ballmer. Another fiasco that happened under his watch (failed phones, failed pocket multimedia device) .

Nadella has been a subdued CEO. Didn't shake Microsoft much, but kept it steady, and didn't fall behind in the markets that make tons of money. Safe and steady. The wildest thing that happened under his watch was the surface line-up, but again, they are taking it very easy. 1st gen was insanely ambitious for the time, but then... that brand is really low priority for them, it seems.
My mistake, I got the timeline wrong, I though he came in sooner than 2014. Even without that fiasco I will say he has not done much to make the company expand in meaningful ways in my opinion. I do think its smart to buy up big companies under your umbrella especially profitable ones, I just think Microsoft has not done a ton of things in the last decade to make it stand out.

It can be designed and/or coded in a way that discourages people of a particular gender from playing it. For example, if women are represented in a game as nothing more than their sexual characteristics, most real women with this thing called a brain are going to be offended by that game and won't want to play it. Should be obvious...
The opposite is true as well, gamers like to play many times as ideals and should be allowed. Some people want to wear armor, some want to wear as little as possible. Not to mention alot of that is going the opposite direction.
You should really read a Jack Reacher novel sometimes - the protagonist is built like a brick shithouse yet frequently comes up against groups of bigger and stronger enemies, and he usually wins those brawls not via his own strength but by using his experience of street fighting to move quickly and decisively to take all his opponents out before they can ever hit him. Speed and skill are massive force multipliers, raw dumb muscle is only useful if you can land a blow on your opponent... if they've kicked your legs out from under you and stepped on your windpipe before you've managed to take a swing, no amount of muscle is gonna get you off the ground.

Bro is claiming to expect realism from a game about robot freaking dinosaurs. Are you even for real?

Also, LOL at "twig arms". Those are all muscle and just because Aloy hasn't been chowing down on steroids like the dude she's up against, in no way means she cannot easily beat his ass given her past experience in literally saving the world.
Meh, I think movies are more guilty of this than video games and I normally give games a pass since most worlds have different laws, physics, etc.

The simple reason for relatively few female warriors is mostly down to our patriarchal society that forced women to be little more than housewives and mothers, not because they are physically frail creatures who cannot lift a sword. There's also an open question around whether women are inherently more nurturing and cooperative, or whether millions of years of being forced to be nurturing and cooperative has cast a long shadow over human female behaviour that is only starting to be thrown off.
Thats taking a bit of a stretch. Women generally have less bone density, muscle, etc and that is just because of biology and not because they have been "forced" to be housewives. Women warriors exist and throughout history they could be some of the most deadly warriors, but on average they were not as strong and had to work significantly harder to keep up with similar men at the time. Just because Ronda Rousey could beat me into a pulp without breaking a sweat doesn't change the average. I also don't see any science that backs up that claim about being forced to be nurturing as even looking at other species shows us there is usually one parent more dominant in raising children at a young age, and in the overwhelming majority it is normally the birthing parent.

Games should allow people (Especially in games where you create your own character) to play as whatever they want to an extent. But to expect every little details of a persons life to be recreated in every game is getting ridiculous. It also depends on where the game is made as well as most companies generally tend to make games more based around things they know and have experienced in life even when working in the fantasy genre. This game we are playing where companies put that as a top priority is the issue, I also see a problem with genre's focusing on realism to try inserting these politics into the games as harming the industry as a whole.
 
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MS seems to go in the direction of a big 3rd party publisher now, buying up a lot of studios. XBOX isnt cutting it ATM. XBOX console sales are bad and they already are testing how releasing first party games on Playstation and Switch work out. If MS game sales on PS are good we will see more games being released on team blue
 
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It can be designed and/or coded in a way that discourages people of a particular gender from playing it.

Can you explain how coding would prevent someone else from playing a game. Unless they write their own language and don't share it with another group that would be hard to accomplish.

... we're talking about videogames. You know, things that exist for escapism?

I already addressed that.

You can either go the route of games like Final Fantasy where women are excellent fighters, but is entirely unrealistic and likewise the attire of both the men and women aren't realistic or sensible either. Or you can go for a more realistic type of game, but then women should be inferior fighters. Anything infantry, fighting, melee, would put women at a disadvantage. You can't have it both ways. There is of course a place for both types of games and styles.

His arms are twice as thick as hers. It would be like having an 8 year old boy beat up a 25 year old body builder in a game that is intended to be serious. It will come off as unintentionally comical or awkward.


Also, LOL at "twig arms". Those are all muscle and just because Aloy hasn't been chowing down on steroids like the dude she's up against, in no way means she cannot easily beat his ass given her past experience in literally saving the world.

Did you look at the screen shot? Zo's arms are thin. At the minimum they could make her well built and her opponent someone weaker than Erend. Otherwise:

It would be like having an 8 year old boy beat up a 25 year old body builder in a game that is intended to be serious. It will come off as unintentionally comical or awkward.

That is the thing with games and movies when it comes to realism. Certain things will be unrealistic. But we still expect other common sense things to be semi grounded in reality otherwise it looks odd or comes off as comical.

The Horizon games have a serious tone and are otherwise grounded in reality outside of specific sci-fi elements. A game where people have magical powers and fight with those rather than raw strength could certainly allow an 8 year old to beat up a grown man, using his magical powers, without it breaking immersion. But the Horizon series doesn't have magical powers; everything is raw strength. There is where game design and world building comes into play. You have to know your theme and setting and build your game around that.

Thats taking a bit of a stretch. Women generally have less bone density, muscle, etc and that is just because of biology and not because they have been "forced" to be housewives. Women warriors exist and throughout history they could be some of the most deadly warriors, but on average they were not as strong and had to work significantly harder to keep up with similar men at the time.

That is very much spot on. Though the reason most societies have been male dominated is because men had the strength. There wasn't much women could do about it. And until very recent history, strength dictated who ruled and had power. That was true on a micro level (relationships) to a macro level (who controlled territory). Only starting in the 1960s did a handful of countries gradually start shifting to give an equal say to all people, and post WWII did a number of countries come together and strive to put roadblocks up to war.
 
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MS seems to go in the direction of a big 3rd party publisher now, buying up a lot of studios. XBOX isnt cutting it ATM. XBOX console sales are bad and they already are testing how releasing first party games on Playstation and Switch work out. If MS game sales on PS are good we will see more games being released on team blue
I will be surprised if MS makes anymore big acquisitions of Publishers/Developers for a while. They really had to struggle to get the Activision Blizzard acquisition through the red tape put up by regulators.
 
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