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NVIDIA GeForce Go 6100 + nForce Go 430

Graphics Processor
C51
Pixel Shaders
2
Vertex Shaders
1
TMUs
2
ROPs
1
Memory Size
System Shared
Memory Type
System Shared
Bus Width
System Shared
GPU Chip
GPU
The GeForce Go 6100 + nForce Go 430 was a mobile integrated graphics solution by NVIDIA, launched on February 1st, 2006. Built on the 90 nm process, and based on the C51 graphics processor, in its NF-G6100-N-A2 variant, the device supports DirectX 9.0c. Since GeForce Go 6100 + nForce Go 430 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 2 pixel shaders and 1 vertex shader 2 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 425 MHz.
Its power draw is not exactly known. GeForce Go 6100 + nForce Go 430 is connected to the rest of the system using a PCI-Express 1.0 x16 interface.

Graphics Processor

GPU Name
C51
GPU Variant
NF-G6100-N-A2
Architecture
Curie
Process Size
90 nm
Transistors
unknown
Die Size
unknown

Integrated Graphics

Release Date
Feb 1st, 2006
Generation
GeForce Go 6 IGP
(Go 6000)
Successor
GeForce 7M IGP
Production
End-of-life
Bus Interface
PCIe 1.0 x16
Reviews
2 in our database

Clock Speeds

GPU Clock
425 MHz
Memory Clock
System Shared

Memory

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Render Config

Pixel Shaders
2
Vertex Shaders
1
TMUs
2
ROPs
1

Theoretical Performance

Pixel Rate
425.0 MPixel/s
Vertex Rate
106.3 MVertices/s
Texture Rate
850.0 MTexel/s

Board Design

Slot Width
IGP
TDP
unknown
Outputs
Portable Device Dependent
Board Number
Crush50 - C51MV

Graphics Features

DirectX
9.0c (9_3)
OpenGL
2.0 (full)
2.1 (partial)
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0

C51 GPU Notes

PureVideo HD: VP1
VDPAU: No Support
Nov 2nd, 2024 13:19 EDT change timezone

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