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AMD Wii U GPU

Graphics Processor
Latte
Cores
160
TMUs
16
ROPs
8
Memory Size
2 GB
Memory Type
DDR3
Bus Width
64 bit
GPU Chip
GPU
Controller
Controller
Front 2
Front 2
Back
Back
The Wii U GPU was a performance-segment gaming console graphics solution by AMD, launched on November 18th, 2012. Built on the 40 nm process, and based on the Latte graphics processor, the device does not support DirectX. The Latte graphics processor is an average sized chip with a die area of 146 mm² and 880 million transistors. It features 160 shading units, 16 texture mapping units, and 8 ROPs. AMD includes 2,048 MB DDR3 memory, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 800 MHz.
Its power draw is rated at 33 W maximum. The console's dimensions are 269 mm x 172 mm x 46 mm, and it features a igp cooling solution. Its price at launch was 349 US Dollars.

Graphics Processor

GPU Name
Latte
Architecture
TeraScale 2
Foundry
Renesas
Process Size
40 nm
Transistors
880 million
Density
6.0M / mm²
Die Size
146 mm²

Graphics Card

Release Date
Nov 18th, 2012
Generation
Console GPU
(Nintendo)
Production
End-of-life
Launch Price
349 USD

Clock Speeds

GPU Clock
550 MHz
Memory Clock
800 MHz
1600 Mbps effective

Memory

Memory Size
2 GB
Memory Type
DDR3
Memory Bus
64 bit
Bandwidth
12.80 GB/s

Render Config

Shading Units
160
TMUs
16
ROPs
8
Compute Units
4

Theoretical Performance

Pixel Rate
4.400 GPixel/s
Texture Rate
8.800 GTexel/s
FP32 (float)
176.0 GFLOPS

Board Design

Length
269 mm
10.6 inches
Width
172 mm
6.8 inches
Height
46 mm
1.8 inches
Weight
1.5 kg (3.3 lbs)
TDP
33 W
Outputs
1x HDMI 1.4

Graphics Features

DirectX
N/A
OpenGL
N/A
OpenCL
N/A
Vulkan
N/A
Shader Model
5.0

Latte GPU Notes

Graphics/Compute: GFX3
Display Core Engine: 3.2
Unified Video Decoder: 2.2

EDRAM size: 32 MB
Dec 21st, 2024 22:55 EST change timezone

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