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AMD Playstation 4 GPU

Graphics Processor
Liverpool
Cores
1152
TMUs
72
ROPs
32
Memory Size
8 GB
Memory Type
GDDR5
Bus Width
256 bit
GPU Chip
GPU
Front 2
Front 2
Back
Back
The Playstation 4 GPU was a high-end gaming console graphics solution by AMD, launched on November 24th, 2013. Built on the 28 nm process, and based on the Liverpool graphics processor, in its CXD90026BG variant, the device supports DirectX 11.1*. The Liverpool graphics processor is a large chip with a die area of 348 mm². It features 1152 shading units, 72 texture mapping units, and 32 ROPs. AMD includes 8 GB GDDR5 memory, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 800 MHz, memory is running at 1375 MHz (5.5 Gbps effective).
Its power draw is rated at 75 W maximum. The console's dimensions are 305 mm x 275 mm x 53 mm, and it features a igp cooling solution. Its price at launch was 399 US Dollars.

Graphics Processor

GPU Name
Liverpool
GPU Variant
CXD90026BG
Architecture
GCN 2.0
Foundry
TSMC
Process Size
28 nm
Transistors
unknown
Die Size
348 mm²

Graphics Card

Release Date
Nov 24th, 2013
Generation
Console GPU
(Sony)
Production
End-of-life
Launch Price
399 USD

Clock Speeds

GPU Clock
800 MHz
Memory Clock
1375 MHz
5.5 Gbps effective

Memory

Memory Size
8 GB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
176.0 GB/s

Render Config

Shading Units
1152
TMUs
72
ROPs
32
Compute Units
18

Theoretical Performance

Pixel Rate
25.60 GPixel/s
Texture Rate
57.60 GTexel/s
FP16 (half)
1.843 TFLOPS (1:1)
FP32 (float)
1.843 TFLOPS

Board Design

Length
305 mm
12 inches
Width
275 mm
10.8 inches
Height
53 mm
2.1 inches
Weight
2.8 kg (6.2 lbs)
Storage
500 GB / 1 TB HDD
TDP
75 W
Outputs
1x HDMI 1.4a

Graphics Features

DirectX
11.1*
OpenGL
4.6
OpenCL
1.2
Vulkan
1.1
Shader Model
5.1

Liverpool GPU Notes

*Supports DirectX 11.1+ Features with PSSL
Generation: Sea Islands
Codename: Starsha (Thebe-J)
CLRX: GCN 1.1.0
Dec 27th, 2024 02:52 EST change timezone

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