The GeForce GT 320M was a mobile graphics chip by NVIDIA, launched on March 3rd, 2010. Built on the 40 nm process, and based on the GT216 graphics processor, in its N11P-GV2H-A3 variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_1, which can be problematic with many DirectX 11 & DirectX 12 titles. The GT216 graphics processor is a relatively small chip with a die area of only 100 mm² and 486 million transistors. Unlike the fully unlocked GeForce GT 220, which uses the same GPU but has all 48 shaders enabled, NVIDIA has disabled some shading units on the GeForce GT 320M to reach the product's target shader count. It features 24 shading units, 8 texture mapping units, and 8 ROPs. NVIDIA has paired 1,024 MB DDR3 memory with the GeForce GT 320M, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 790 MHz. Its power draw is rated at 23 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce GT 320M is connected to the rest of the system using a PCI-Express 2.0 x16 interface.