The GeForce 9800M GTX was a mobile graphics chip by NVIDIA, launched on July 15th, 2008. Built on the 65 nm process, and based on the G92 graphics processor, in its NB9E-GTX variant, the chip supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G92 graphics processor is a large chip with a die area of 324 mm² and 754 million transistors. Unlike the fully unlocked GeForce 8800 GTS 512, which uses the same GPU but has all 128 shaders enabled, NVIDIA has disabled some shading units on the GeForce 9800M GTX to reach the product's target shader count. It features 112 shading units, 56 texture mapping units, and 16 ROPs. NVIDIA has paired 1,024 MB GDDR3 memory with the GeForce 9800M GTX, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 800 MHz. Being a mxm module card, the NVIDIA GeForce 9800M GTX does not require any additional power connector, its power draw is rated at 75 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device. GeForce 9800M GTX is connected to the rest of the system using a PCI-Express 2.0 x16 interface.