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NVIDIA DLSS Gets Ported to 10 Additional Titles, Including the New Back 4 Blood Game

NVIDIA's Deep Learning Super Sampling (DLSS) technology has been one of the main selling points of GeForce RTX graphics cards. With the broad adoption of the technology amongst many popular game titles, the gaming community has enjoyed the AI-powered upscaling technology that boosts frame-rate output and delivers better overall performance. Today, the company announced that DLSS arrived in 10 additional game titles, and those include today's release of Back 4 Blood, Baldur's Gate 3, Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7, and Swords of Legends Online.

With so many titles receiving the DLSS update, NVIDIA advertises using the latest GeForce driver to achieve the best possible performance in the listed games. If you are wondering just how much DLSS adds to the performance, in the newest Back 4 Blood title, RTX GPUs see a 46% boost in FPS. Similar performance gains translate to other labels that received the DLSS patch. You can expect to achieve more than double the number of frames in older titles like Alan Wake Remastered, Tomb Raider saga, and FIST.
For more information about performance at 4K resolution, please see the slides supplied by NVIDIA below.

Baldur's Gate 3 Available in Steam Early Access from September 30th; System Requirements Outed

Larian Studios-developed Baldur's Gate 3, the next installment in the long-running and critically-acclaimed series, will be available in Early Access form starting September 30th. The distribution will be made via Steam, and Larian says that gamers are in for a treat. Baldur's Gate 3 will have a much deeper initial Early Access plethora of features than their previous game, Divinity Original Sin 2. Some numbers comparing both releases, for clarity, are as follows: Baldur's Gate 3 Early Access will feature a total of 80 combat scenarios (22 in D:OSII); some 45,980 lines of dialog (17,600 in D:OSII); a total of 596 interactable characters (142 in D:OSII); and 146 available spells and actions (69 in D:OSII).

The relative length of the available content remains about the same (Larian estimates 20-30 hours of playtime in Baldur's Gate 3 Early Access content, the same as in D:OSII), but Larian says that Baldurs' Gate 3 is infinitely more replayable, with unprecedented player agency. System requirements aren't too high either, at least for an Early Access version of the game; however, Larian is quick to point out that these requirements will only go down - not up - as optimizations are achieved within the games' development. It seems that the engine feature set is already fixed, and that the studio isn't looking to upgrade it until the games' release. Look after the break for the Minimum and Recommended hardware configurations for this latest romp through the world of Dungeons & Dragons.

New CG, Gameplay Trailers Released for Baldur's Gate 3; Will Only Release on PC

Larian studios yesterday released two brand-new trailers for their upcoming Baldur's Gate 3. The game is being built with Larian Studios' new Divinity 4.0 Engine, so if you liked the base look of Larian's other titles (such as Divinity: original Sin), you'll likely enjoy Baldur's Gate 3 as well. This new game engine is being touted as representing a remarkable evolution for the studio, giving players unprecedented freedom to explore, experiment, and interact with a world that truly reacts to their choices. You can watch these trailers after the break.

It's interesting to note that Baldur's Gate 3 executive producer David Walgrave told Eurogamer that the game is currently only being developed for PC, with no intention of releasing it on current-gen consoles (next-gen ones, however, are a different matter entirely, of course). According to the producer, "I don't think that current-gen consoles would be able to run it. There's a lot of technical upgrades and updates that we did to our engine. I don't know if it would be capable of being able to actually run on those things. Maybe it could run, but then we would have to tone down the textures and this and that and it wouldn't look as cool anymore." Do you think the shown graphics justify that the games aren't being developed for current-gen consoles, or do you think Larian is simply catering to their prime market first?

Baldur's Gate 3 Announced, Developed by Larian Studios

Baldur's gate 3, the sequel to one of gaming's iconic franchises, has just been announced. The game is being developed by Larian Studios, developers of the extremely-well received Divinity series, and will carry on with the lore of the series. The RPG game promises high-stakes decisions and forking branch decisions, where player's agency in the world is reflected and potentiated by writing and mechanics.

larian Studios have flung themselves deep into this sort of game before, since Divinity II: Original Sin was extrmeely well received in the world of RPGs. However, the studio has to carry over an expectation of excellence for the saga, and they consider this to be their most ambitious project ever. Baldur's Gate has has a troubling few years on its belt, with ideas and planned sequels livening up before crashing down before or after development started. The game has already been in production for two years, and now Larian Studios have announced they have their full studio grunt toiling to bring their Baldur's Gate vision to fruition. It's being developed for a single-player experience, but can also be experienced - with no reduction in quality of immersion - cooperatively. Look after the break for the announcement trailer, towards the Forgotten Realms that aren't, after all.
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