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Bethesda Announces "Wolfenstein: Youngblood" for 2019

Bethesda Software announced the next entry to its 2010s reboot of the iconic "Wolfenstein" franchise, titled "Youngblood." The game is slated for 2019. Apparently, BJ Blazkowicz and Anya have twin daughters, who BJ raises to be badasses like himself, to take the fight to the Nazis in Europe, 19 years after the events of "The New Colossus." The reveal trailer depicts two female protagonists with a heavy Southern US accent, beginning their quest in 1980s Paris. It's the age of the microcassette and early Techno. The same team that put together the past three "Wolfenstein" titles is working on this one, with Bethesda/Zenimax as the publishers, Machine Games the development studio, and IDTech 6 being the underlying technology.
The reveal trailer follows.

Bethesda Announces Fallout 76

Bethesda announced the title of its upcoming entry to the smash-hit post-apocalyptic/retro-futurist RPG, "Fallout 76." The game involves protagonists from Vault 76. The first teaser trailer shows our protagonist waking up from sleep to a pre-programmed welcome-speech. You get a quick tour of the vault. The trailer doesn't reveal launch date, but Bethesda is probably saving that for E3.
The trailer video follows.

Bethesda Releases Gameplay Trailer for RAGE 2

Mankind is in peril. In the decades following an asteroid's devastation, most of the earth has become an unforgiving wildland where bloodthirsty factions vie for control of precious resources. Pockets of civilization have emerged to claim their space in the world, but the tentative peace they've established is being threatened. RAGE 2 follows Walker, the last Ranger of Vineland, as he fights to survive the chaos of the dystopian world into which he was born. With a wide array of weapons, vehicles and strange powers, Walker sets off to take down the tyrannical Authority. Get your first look at the insane action in the worldwide gameplay reveal trailer below and check out the live action teaser released on May 14 here. RAGE 2 will be launching on Xbox One, PlayStation 4 and PC in 2019.

The Open-World Shooterverse
It's the perfect mix: id Software's first-person shooter pedigree, Avalanche Studios' mastery of the open world sandbox, with a healthy dose of pedal-to-the-metal vehicle combat. From the swamplands and jungles where enemies lurk among the dense foliage, to the open deserts where a passing car is more likely to mow you down than offer you a ride, the world of RAGE 2 is not a gentle, nurturing place. The people who have survived in this landscape have had to learn to protect themselves and keep their heads on a swivel, especially with the reemergence of a familiar menace.

The Rumor Mill Rolls: Bethesda to Announce Sequel to RAGE Soon?

The original RAGE may not have garnered the best critical or consumer reception - it did have some pacing and mechanics issues that deterred it from being a true genre-defining experience, alongside teetering (read: absent) story and character development. However, the games' setting and world was an interesting one, and it served as a showcase for the iD Tech 5 engine and its MegaTexture technology that made the game look rather impressive for its time.

It looks as if Bethesda has looked back on this IP and decided to give it a new breath of life, though, hopefully building upon the first games' shortcomings. The rumor trail started with a Walmart Canada slip-up, where the company posted a placeholder product in the form of Rage 2. Rather than take it negatively, Bethesda took to the (then unconfirmed) leak and seemingly made it legit, by posting, via Twitter, a humorous message disparaging the errors in the placeholder title: absent capitalization of RAGE, inexistent box art, and the series' recognizable "Anarchy" symbol. Bethesda's Pete Hines has since commented on the development, saying that "This is why we can't have nice things", and Bethesda's official Twitter tweeted a picture of the Big Ben with a smear of the same pink ink they used to correct Walmart Canada's mistakes. All in all, it seems the rumor mill is getting this one right, and that we might be looking at an impending announcement. Here's to a game that delivers exotic technology and engine capabilities once again.

Razer Launches Its Digital Game Store

Razer, the leading global lifestyle brand for gamers, today announced a new digital distribution platform for PC games - the Razer Game Store - which goes live globally today. The Razer Game Store offers instant access to thousands of digital games and rewards customers with every purchase. Games are delivered in the form of Steam or Uplay product keys. With Razer's global leadership in gaming peripherals, laptops and software, the Razer Game Store is the next step in its expanding ecosystem for gamers.

Get Games, Get Rewarded
When gamers buy games from the Razer Game Store, they get access to exclusive offers, Razer Game Store vouchers, discounted Razer peripherals on the RazerStore or other perks. In addition, gamers will also earn zSilver loyalty rewards credits with each purchase on the Razer Game Store, including credit card transactions. Paying instead with zGold grants even larger zSilver rewards. With its unique rewards system , buying a game from the Razer Game Store grants more value than in any other digital store as gamers are then able to redeem their rewards for other Razer products and more each time they checkout.

Skyrim VR Now Available on SteamVR for $59.99

We're pleased to announce that Bethesda Game Studios' critically-acclaimed The Elder Scrolls V: Skyrim is expanding its frontier and is now available on PC through SteamVR. The release includes the complete legendary open-world core game as well as its official add-ons - Dawnguard, Hearthfire and Dragonborn - all in one package for PC users.

After a successful launch onto PlayStation VR, PC players can now experience the genre-defining epic fantasy masterpiece on SteamVR on all supported devices. Skyrim VR reimagines battling cursed Draugr, exploring rugged mountainsides and hunting fearsome, ancient dragons to be more immersive than ever before. Aided by made-for-VR control schemes allowing players to move, hack and slash at foes, and cast powerful magic with real-life movements, adventurers now have the control to explore the world of Skyrim any way they choose.

Upcoming Quake Champions Update Brings New Character and Game Modes

Quake Champions continues to grow and evolve in Early Access thanks to new content, features, and improvements driven by feedback from the community. Next Thursday, 15th March, id Software will roll out the next big free update for Quake Champions, delivering new ways to play and fun new looks. This will include the return of Instagib - the first new game mode added since closed beta - the introduction of 'No Abilities Mode' in custom games; a new 2v2 version of Ranked Play for competitive players and a variety of fresh seasonal cosmetics to commemorate the coming of Spring.

Dragon Bones DLC Coming Soon to The Elder Scrolls Online

Zenimax Online Studios has revealed details on the first major update of 2018 for The Elder Scrolls Online - a two-dungeon DLC Game Pack called Dragon Bones, and Update 17, a free addition for everyone which includes a slew of new features and upgrades that make ESO better than ever. Dragon Bones and Update 17 are expected to launch in February.

The Dragon Bones DLC Game Pack will include two new dungeons - Scalecaller Peak and Fang Lair - available in both normal and veteran modes, with a veteran Hard Mode for each final boss. These new dungeons pit players against new and returning enemies, including plague-ridden ogres, powerful sorcerers and their undead creations, and even the reanimated bones of an ancient dragon.

Fallout 4 VR is Out for the HTC Vive

We're pleased to announce that Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, is available now worldwide in virtual reality on the HTC VIVE. Fallout 4 VR is a true, full-length open-world game, offering an unparalleled amount of VR content for players, including the complete core game with all-new combat, crafting, and building systems fully re-imagined for virtual reality.

As the sole survivor of Vault 111, players enter a world destroyed by nuclear war and must rebuild the Wasteland and determine the fate of its residents. Within the massive world, players can interact with hundreds of locations, characters, and quests, all while collecting, upgrading, and building thousands of items in the most advanced crafting system ever. In addition, an all-new graphics and lighting engine brings the Wasteland to life like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

Quake Champions to Receive Largest Update to Date

id Software has continued to update and improve Quake Champions throughout Early Access based on the feedback and requests of the player community. This week on Dec. 14, Quake Champions will receive one of its largest updates to date, delivering new content and features including a new Champion, Keel, who returns from Quake 3 Arena and Quake Live; a new arena for Duel and 2v2, Vale of Pnath; Ranked Play and Leaderboards; plus a ton of festive, holiday-themed gear and maps for a limited time.

Wolfenstein II: The New Colossus Gets Free Trial & 50% Discount on Steam

Haven't had a chance to jump into Wolfenstein II: The New Colossus yet? Starting today you can download the free trial on PlayStation 4, Xbox One and PC and play through the entire first level of the game. Should you choose to upgrade to the full version of the game, all of your save data will carry over. Wolfenstein II: The New Colossus launched on October 27 on PlayStation 4, Xbox One and PC, to widespread praise from the critics and community. Wolfenstein II has also been nominated in several categories for The Game Awards, including Best Game Direction, Best Narrative, Best Action Game and Best Performance (Brian Bloom as BJ Blazkowicz). You can vote now for the winners, and be sure to tune into the live awards show on Thursday, December 7.

AMD Radeon 17.8.1 Drivers Include Bethesda Launcher, Default Off

It looks like AMD took lessons from the Quake Champions beta offer drama, in which Radeon Software 17.4.4, by default, planted a link to a game beta sign-up on your desktop, and was seen by users as ad-ware. AMD later hot-fixed the driver without this offer, and expressed regret. The new Radeon 17.8.1 WHQL drivers include the option to install Bethesda Launcher, the DRM client of Bethesda akin to Steam and Origin, which lets you buy and play games from the studio. The default option of the driver installer sets this as "off." The only way you'll even come across it is if you choose "custom install" and check the "Bethesda Launcher" option. The only way you'll now learn about offers hidden inside AMD driver updates is if you look for them in the "custom install" list, or if AMD advertises them in its driver change-log (which it didn't, for these drivers).

Bethesda's E3 Press Conference: Dishonored, Wolfenstein, Fallout 4 VR, and more

At Bethesda's E3 press conference, the company revealed a slew of new games that it had kept relatively well hidden until now. First up (and you'll forgive me for the not so random order of coverage for these), there's the upcoming Dishonored stand-alone expansion (it's been a while since we've seen one of those, uh?). Dishonored: Death of the Outsider, whose title should send your mind reeling if you know something about Dishonored lore, will follow Billie Lurk (which you might recognize from Dishonored 2) as she attempts to bring death to the Outsider on Daud's behest. She now has what seems like bionic implements in the shape of an arm and an eye, and interestingly, what would be the Outsiders' powers seem to have been substituted by a tech-based approach. Dishonored: Death of the Outsider drops on September 15th this year.

Another game showcased by the company is Wolfenstein II: The New Colossus, which once again follows B.J. Blazkowicz; this time, after the events in Wolfenstein: The New Order. Take the fight back to the Nazi regime once again, with Wolfenstein's signature graphics language and gameplay. The games' graphics have been (naturally) upgraded, and in particular the particle effects seem to have been pumped up significantly. The game drops on October 27th this year. You might even encounter another grammar Nazi in the game. Who knows...

AMD's RX Vega Makes an Appearance Alongside Quake Champions

The long term strategic partnership between AMD and Bethesda seems to be on full swing, with branding and marketing for both companies appearing in increasingly intertwined states (did you see that shortcut article we posted earlier in the week?) First, with Arkane Studios' Prey and Vega marketing, which gave us the first glimpse towards a release window for AMD's new high-performance graphics architecture. Now, it's another Bethesda IP, in the form of Quake Champions, that makes such an appearance.

Case in point: a leaked image from Informatica Cero, which shows packaging for what seems like a bundle of Quake Champions and AMD's RX Vega, which "brings gaming to life". The joint marketing does go hand in hand with AMD and Bethesda's partnership, so there's that, though if this was to be the packaging for a RX Vega graphics card, I have to say it seems a little too heavy-handed on the Quake side of it.

AMD Backpedals on Quake Champions Promo Link with Radeon 17.4.4 Drivers

AMD made headlines yesterday (27th April), when AMD Radeon users discovered that their GPU driver update places a promotional link to a "Quake Champions" beta signup on their desktops. The Radeon Software Crimson ReLive 17.4.4 drivers leave a shortcut on your desktop which reads "Quake Champions," and has the official icon. The shortcut, however, points to a URL, which leads to a "Quake Champions" beta signup on publisher Bethesda's website. You can't opt not to see this icon during the driver setup's "custom setup" component selection page. The URL contains a referral extension, which made some people accuse AMD of trying to make money off it, a charge the company denies.

This caused major uproar in social media, with some comments calling it "adware" and AMD losing the moral high ground over NVIDIA, which marketed games through its GeForce Experience app. Sensing a PR fumble on its hands, AMD updated Radeon Software 17.4.4 drivers on its downloads page, which no longer plants the "Quake Champions" shortcut on your desktop. AMD could be testing the waters with how it could monetize its driver updates further. The company, like NVIDIA, already has game banner advertisements in the driver installer. AMD denied that it is making any money off the referral link, and that it is only using referral data to gauge activity.

id Software Readies Quake Champions with Vulkan Support and Ryzen Optimization

With the success of Blizzard's "Overwatch," it's only natural for game studio Bethesda to develop the oldest, most successful hero-based FPS brand from the early 2000s, "Quake III Arena," into a brand-new title that keeps up with the times, and perhaps even sets new standards. That title is "Quake Champions," and Bethesda is tapping into big id Software talent in its development.

"Quake Champions" will by driven by a proprietary engine that's not id Tech 6. This game will take advantage of the Vulkan API, besides an OpenGL fallback, and as part of an agreement between Bethesda and AMD, it could feature optimization for AMD Ryzen processors. "Quake Champions" will build on the things that made Quake III Arena a cult-classic, besides featuring a cutting-edge production design. Besides PC, the game will launch on the Xbox One and PlayStation 4 platforms.

Ashes of the Singularity: Escalation Update Brings Improved Performance to Ryzen

Some outlets are reporting that Stardock's Ashes of the Singularity is about to receive the much-referred-to patch that allows for improved performance on AMD's Ryzen line of processors. If you remember, rivers of ink flowed regarding AMD's Ryzen performance in gaming, with its monstrous, high-performance 8-core, 16-threaded design sometimes delivering performance below expectations. At the time, AMD clarified how Ryzen is a distinctive CPU architecture, similar yet fundamentally different from Intel's x86 implementation, promising upcoming patches from game developers that would allow Ryzen's architecture to truly deliver.

After Creative Assembly and Oxide Games vouched to improve Ryzen support, Oxide seems to be the first developer with a patch available (from version 25624 to 26118) that improves performance by up to 30%. Reportedly, it took the developers around 400 work-hours to improve the game code in respect to its execution on AMD hardware.

DOOM with Vulkan Renderer Significantly Faster on AMD GPUs

Over the weekend, Bethesda shipped the much awaited update to "DOOM" which can now take advantage of the Vulkan API. A performance investigation by ComputerBase.de comparing the game's Vulkan renderer to its default OpenGL renderer reveals that Vulkan benefits AMD GPUs far more than it does to NVIDIA ones. At 2560 x 1440, an AMD Radeon R9 Fury X with Vulkan is 25 percent faster than a GeForce GTX 1070 with Vulkan. The R9 Fury X is 15 percent slower than the GTX 1070 with OpenGL renderer on both GPUs. Vulkan increases the R9 Fury X frame-rates over OpenGL by a staggering 52 percent! Similar performance trends were noted with 1080p. Find the review in the link below.

Doom 3 BFG Releases October 16th

The enhanced re-release of Doom 3 is coming just in time for Halloween, publisher Bethesda Softworks has announced. The "BFG Edition" of id's classic FPS will be available on October 16 on PC, Xbox 360, and PS3. The console versions will retail for $40, while the PC version will be $30. BFG adds Doom 3, Resurrection of Evil, and "The Lost Mission"--all optimized in 3D, 5.1 surround sound, achievements, improved rendering and lighting, and a new checkpoint save system. There's also an armor-mounted flashlight, "allowing players to illuminate dark corners and blast enemies at the same time."

The BFG Edition also includes the original Doom and Doom 2, making it the "definitive collection" for the series. Perhaps after this release, id will be a bit more forthcoming about Doom 4.

Turtle Beach Storms E3 With New And Advanced Line-Up Of Gaming Audio Products

Turtle Beach, pioneers and market-leaders of the gaming headset category, is pleased to unveil its new fall lineup at the Electronic Entertainment Expo (E3). Turtle Beach has created a 6,000 square foot both that will showcase new products and a dedicated theater showcase featuring an immersive audio experience. In addition, Turtle Beach will also underscore its commitment to competitive gaming by offering attendees a tournament showcase. The tournament area, theater experience and full line of gaming audio products are available via its E3 booth; Los Angeles Convention Center South Hall #2447, from June 5 - 7, 2012.

The Turtle Beach Ear Force theater experience offers E3 attendees a unique and innovative audio presentation to demonstrate the importance of audio in the gaming experience. Through a custom system utilizing a 270-degree screen, three projectors and headset integration the presentation highlights Turtle Beach's advanced audio. As always, hundreds of Turtle Beach headsets will be powering the audio experiences for visitors to numerous E3 booths, including Activision, 2K Games, Warner Brothers, Konami, Project (RED), Snapdragon, Bethesda, Gameloft and many others.

Doom 3 BFG Edition Announcement Trailer Posted

For all those who missed the 2004 cult classic Doom 3, Bethesda and id are remastering it for today's gaming platforms (widescreen PC, Xbox 360, and PlayStation 3). Called Doom 3 BFG Edition, the new title includes the entire back catalogue of the Doom franchise, plus Doom 3 (main and Resurrection of Evil) with added levels, that's remastered (our wishlist includes higher resolution textures, improved special effects, tessellation maps, and EAX 4-like sound effects over software). What's more, the perspective will finally be optimized for 16:9 and 16:10 widescreen displays.

Bethesda and id will detail the title further at E3. For now, check out the groovy trailer after the break.

Wolfenstein 3D Celebrates 20th Anniversary with a Browser Edition

This month is the 20th Anniversary of Wolfenstein 3D. To celebrate id Software and Bethesda have given us all a free browser-based version of its seminal shooter. John Carmack has also given a director's commentary, full of the usual fascinating Carmackchat. You can play the snazzy HTML 5 version of Wolf 3D if you're browsing in Firefox 10, Chrome 16, Internet Explorer 9, Safari 5, or newer. Fingers crossed that your work computer is updated vaguely frequently. id Software got distracted by Doom and Quake after the release of a Wolf 3D prequel, but the series returned in 2001 with Return to Castle Wolfenstein from Grey Matter and Nerve Software. Splash Damage followed this with the superb free multiplayer spin-off Wolfenstein: Enemy Territory, then the last entry in the series was Raven's Wolfenstein in 2009. The iOS version is also going temporarily free in the App Store some time later today. Here is the Link

Bethesda Softworks Announces The Elder Scrolls Online

Bethesda Softworks, a ZeniMax Media company, today announced The Elder Scrolls Online, an MMO in development at ZeniMax Online Studios. The Elder Scrolls Online will be the first Elder Scrolls game to allow gamers to explore the legendary Elder Scrolls world with others.

The Elder Scrolls Online is being developed for PC and Mac under the leadership of industry veteran Matt Firor, who has spent the last two decades working in online game development. Details about the game are revealed in an exclusive cover story in Game Informer's June issue, which ships to subscribers and newsstands this month.

Human Head 'fully intends' to Bring Back Rune

Since Prey 2 is stuck in neutral rumors of an incarnation to Rune seem to be gaining momentum. Human Head Studios has been dropping hints of a Rune revival. Now that Prey 2 is likely pulled from the studio's slate, the company is being a little more overt about its hopes to bring back the franchise. "I can't reveal what we've got planned, but we fully intend to bring digital viking mayhem into the here-and-now," Human Head co-founder Ted Halsted said. Halsted told Neogamr that the recent Facebook poll was to "gauge fan excitement" and learn more about what aspects of the original game they enjoyed most. He says viking combat is "where Rune's heart beats." He also suggests that the story of the sequel will focus on a more brutal Ragnar, since the end of days (Ragnarok) has come. It will still be a third-person action game, but Halsted says the combat is still "evolving." The company wants to make the game more like modern titles with more tactical options for the action. Plus, thanks to the fan support of multiplayer, he says it will focus on that aspect and clan features.

As for how the studio will fund the project, many guessed a Kickstarter fund was only a matter of time after the word broke of a possible feature. "We certainly wouldn't rule out Kickstarter," Halsted said. "As a developer, we're pleased that there's a wide variety of funding methods for modern projects, from Kickstarter to investors to the traditional publisher model." While Human Head hasn't officially been taken off Prey 2, Bethesda's delay announcement was harsh, to say the least. It claimed the game had "not progressed satisfactorily" and "does not currently meet our quality standards." An anonymous source told us that the studio had stopped work on the game last November due to a contract dispute, which would leave plenty of time for pre-planning of a Rune sequel.

Human Head hasn't Worked on Prey 2 in Months, RUNE Sequel Possible

News that Prey 2 had not been cancelled, but rather delayed, was relieving to fans of the original. However, why has there been such secrecy surrounding the project over the last several months? According to a Shacknews source who asked not to be identified, Human Head was not happy with the terms of its contract with ZeniMax, and deliberately stopped work on the game in November so it could try to negotiate a more favorable deal. While doing that, many on the development team were laid off, with the hope they would be rehired if the contract issue was resolved favorably. The process seemed to be gathering some positive momentum until January when ZeniMax's responses all but stopped, causing some of the laid-off Prey 2 team to wonder if the game would ever see the light of day.

By March 1, the source said, things had progressed a bit, leaving the Prey 2 team hopeful that they would return to work soon. But that quickly soured the following day. The source could provide no further first-hand details after March 2. When contacted for a response, an official at ZeniMax responded that "we aren't commenting on the game's development beyond what was said in the statement that was released this morning." In light of the new information, the official stance that "the delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards" seems to throw Human Head under the creative bus. With development stalled for months, it's no surprise that the game would be unable to meet so-called "quality standards."

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