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CD Projekt RED Apologizes to Console Gamers for Buggy Cyberpunk 2077 Release, Offers Refunds

CD Projekt RED today issued an apology to gamers for a buggy release of Cyberpunk 2077, a game that the studio treated as its magnum opus. The open-letter apology addressed to gamers at large, and signed by CDPR higher-ups; in particular expressed regret to gamers on older-generation game consoles such as the PlayStation 4 and Xbox One. Cyberpunk 2077 looks and plays terrible on these older consoles, despite the studio charging the same $60 for the title. Game assets such as textures are of the lowest possible resolution, as is the geometry, draw-distance, and even crowds and character models. In particular, CDPR acknowledged the fact that before launch, the studio hadn't shown footage of how the game plays on these older consoles, which deprived gamers of making more informed choices.

As a token of apology, CDPR offered gamers on these older consoles full refunds on their games purchased on Xbox or PSN. Those with physical copies of the game may return it to their retailers for refunds. CDPR set up an e-mail support service for those facing difficulties in getting refunds. For those who decide to give CDPR a chance at redemption; the studio promised a major game patch slated for January 2021, and a follow-up second-patch in February. The PC version of Cyberpunk 2077 is getting regular updates through all the platforms it's sold on (GOG, Steam, and EGS).

Cyberpunk 2077 Does Not Leverage SMT on AMD Ryzen, Lower Core-Count Variants take a Bigger Hit, Proof Included

Cyberpunk 2077 does not leverage simultaneous multi-threading (SMT) on AMD Ryzen processors, according to multiple technical reviews of the game that tested it with various processors. The game does leverage the analogous HyperThreading feature on rival Intel Core processors. While this doesn't adversely affect performance of higher core-count Ryzen chips, such as the 16-core Ryzen 9 5950X or to a lesser extent the 12-core 5900X, lower core-count variants such as the 6-core 5600X take a definite performance hit, with PCGH reporting that a Ryzen 5 5600X is now matched by a Core i5-10400F, as the game is able to take advantage of HyperThreading and deal with 12 logical processors on the Intel chip, while ignoring SMT on the AMD one.

CD Projekt RED may have bigger problems on its hands than performance optimization for a PC processor, such as the game being riddled with glaring performance issues on consoles; but in the meantime, the PC enthusiast community swung to action with a fix. Authored by chaosxk on Reddit, it involves manually editing the executable binaries of the game using a Hex Editor, which tricks the game into using logical processors as cores. This fix has been found to improve frame-rates on AMD Ryzen machines. Before attempting the hex edit, make sure you back up your original executables. The screenshot below provides a before & after-patch view of Cyberpunk 2077 loading a Ryzen 9 5950X. You can learn more about this fix, and a step-by-step guide here.

Update 08:28 UTC: We have some technical details on what's happening.

Cyberpunk 2077 Game and Performance Review Roundup—The Antidote to 2020?

The most anticipated (read: hyped) PC game for several years now—Cyberpunk 2077—from CD Projekt Red, is almost here, and several gaming publications posted reviews of the game, as well as the way it handles on the PC. Cyberpunk 2077 is an open-world action-adventure RPG set in the near-future, with a non-linear adventure plot-line joined by dozens upon dozens of main- and side missions—not unlike GTA or RDR. What sets Cyberpunk's premise apart has to be its beautiful world that seems sufficiently futuristic to seem "plausible," and doesn't get carried away by futuristic tropes set by sci-fi franchises like "Star Trek." There's also plenty of social commentary from the creators through the game, which points to where we are likely headed.

As of this writing, review aggregator Metacritic rates Cyberpunk 2077 at 91, based on 44 critic reviews; while OpenCritic bases its bases its Top Critic Average at 91. The single player campaign consists of a main quest with innumerable optional quests. Night City and thereabouts, the fictional post-apocalyptic megapolis the game is based on, is a sprawling techno-concrete jungle with plenty to explore and unravel. Your skill-tree and abilities are based on cybernetic body implants and weapon mods. Critics highly praise the gameplay, the main quest, and the production value of the game—what you're paying for. At the same time, technical reviews point to the game still being extremely heavy on even the latest "Ampere" and "Big Navi" graphics cards, and despite CDPR taking its own sweet time releasing the game; it's still riddled with bugs and glitches that the studio will spend weeks—if not months—fixing.

CD Projekt Red Announces Photo Mode for Cyberpunk 2077

CD Projekt Red has recently released a new trailer showcasing the integrated Photo Mode feature in Cyberpunk 2077. Photo mode will allow players to take high-quality in-game screenshots with a wide range of advanced tools to customize the shot. Photo mode features camera, depth of field, pose, effect, and sticker options to create the perfect image. These tools will help to highlight the next-generation graphical fidelity of the game when it releases on December 10th. You can view the official Cyberpunk 2077 Photo mode trailer down below.

CD Projekt Red Unveils Exclusive RTX 3080 Cyberpunk 2077 Card

CD Projekt Red is expected to release Cyberpunk 2077 on December 10th after numerous delays. To commemorate the launch CD Projekt Red are giving away a single limited edition GeForce RTX 3080 graphics card on the Chinese social media platform Bilibili. You may remember the special edition RTX 2080 Ti which NVIDIA launched earlier this year, while that model received an official launch this RTX 3080 appears to be a single custom modified card. Cyberpunk 2077 will only support hardware-accelerated raytracing on NVIDIA hardware at launch making the RTX 3080 a great card for the job. The contest is still open but only available to those with a Weibo account.

Cyberpunk 2077 System Requirements Lists Updated, Raytracing Unsupported on RX 6800 Series at Launch

CD Projekt RED released updated PC system requirements lists for "Cyberpunk 2077," which will hopefully release before the year 2077. There are a total of seven user experience grades, split into conventional raster 3D graphics, and with raytracing enabled. The bare minimum calls for at least a GeForce GTX 780 or Radeon RX 480; 8 GB of RAM, Core i3 "Sandy Bridge" or AMD FX "Bulldozer," and 64-bit Windows 7. The 1080 High grade needs at least a Core i7 "Haswell" or Ryzen 3 "Raven Ridge" processor, 12 GB of RAM, GTX 1060 6 GB or GTX 1660 Super or RX 590 graphics. The 1440p Ultra grade needs the same CPUs as 1080p High, but with steeper GPU requirements of at least an RTX 2060 or RX 5700 XT.

The highest sans-RT grade, 4K UHD Ultra, needs either the fastest i7-4790 "Haswell" or Ryzen 5 "Zen 2" processor, RTX 2080 Super or RTX 3070, or Radeon RX 6800 graphics. Things get interesting with the three lists for raytraced experience. 1080p Medium raytraced needs at least an RTX 2060; 1440p High raytraced needs an RTX 3070, and 4K UHD Ultra raytraced needs at least a Core i7 "Skylake" or Ryzen 5 "Zen 2" chip, and RTX 3080 graphics. All three raytraced presets need 16 GB of RAM. Storage requirements across the board are 70 GB, and CDPR recommends the use of an SSD. What's interesting here is that neither the RX 6800 nor RX 6800 XT make it to the raytraced list (despite the RX 6800 finding mention in the non-raytraced lists). PC Gamer reports that Cyberpunk 2077 will not enable raytracing on Radeon RX 6800 series at launch. CDPR, however, confirmed that it is working with AMD to optimize the game for RDNA2, and should enable raytracing "soon."

Razer Prepares Viper Ultimate Cyberpunk 2077 Edition Mouse

The hype surrounding the Cyberpunk 2077 game is huge. Even with the delays, the game is managing to still keep the hype alive using various marketing efforts. The developers of the game, CD Projekt RED, have decided to make a collaboration with Razer to develop a gaming mouse. Hence, Razer has prepared one of its well-known designs and painted it with the yellow Cyberpunk 2077-ish theme. Based on the Viper Ultimate mouse, the Razer Viper Ultimate Cyberpunk 2077 edition mouse is a wireless design powered by some pretty advanced technology. Featuring a Razer Focus+ Optical Sensor designed with a 20,000 DPI with 99.6% resolution accuracy and intelligent functions, the sensor goes hand in hand with the low-latency click switches that take only 0.2 ms to make a response. Currently, we have no information on the price and availability of such a design.
Razer Viper Ultimate Cyberpunk 2077 Edition Mouse Razer Viper Ultimate Cyberpunk 2077 Edition Mouse Razer Viper Ultimate Cyberpunk 2077 Edition Mouse
Many thanks to the forum member P4-630 for the tip!

Wait for It: Cyberpunk 2077 Delayed to December 10th

Developer CD Projekt Red has announced that Cyberpunk 2077 is now facing another delay - this one of just 21 days. The game is now slated for release on December 10th, which gives the developer more time to work on the launch-day patch so that everything runs as smoothly as possible when the game is out in the wild and in the hands of millions of expectant gamers.

The developer clarified that the reason for the game's delay is the need to launch it concurrently on all platforms they've committed to - current-gen, next-gen, PC, and Stadia. In total, the developer is working on polishing and testing nine different versions of the game (PS4, PS4 Pro, PS5, Xbox One, Xbox One S, Xbox Series S, Xbox Series X, PC, and Stadia). This is just mind-bogglingly complex, as you might expect. We also have to take into account that CD Projekt Red has its own shoes to fill when it comes to final quality, and we must remember that first impressions make or break a videogame's reception in the current climate (remember Mass Effect: Andromeda or any other number of games). It seems that the cautious, methodical approach may be the best one for such a high-stakes release. I, for one, would much rather enjoy a game with less chances of game-breaking bugs than a rushed release - especially considering the amount of platforms the game is shipping for.

Saber Interactive to Develop Witcher 3 Port for Next-Generation Consoles, Says CD Projekt RED

According to the latest information coming directly from CD Projekt RED, we are finding out that Witcher 3, one of the most popular releases from CDPR, is going to be ported to the next-generation console lineup by 3rd party studio. Here you can read the message CDPR passed in its H1 conference call:
CD Projekt president Adam KicinskiRegarding The Witcher 3 and its next-gen version: this project is developed outside, with our proven partner who had delivered the 4K version of The Witcher 3 and The Witcher 3 for Switch, so they already know our technology very well. We asked them to prepare the next-gen port, and as I said during my presentation, we expect a full next-gen experience, with great next-gen features, but it doesn't interfere with the next-gen development of CP, which is being done internally by the CP team, and we're confirming that CP will be released in the next-gen version. Well we have to differentiate two things: the current version, which will be released in November, will be playable from the beginning when next-gen consoles are released; you will be able to play the current-gen version on next-gen from day 1. And you can expect a bit higher quality than on the current-gen. However, the full-blown next-gen version is planned for next year and it will be developed internally.

The Witcher 3: Wild Hunt Releasing As A Free Update To Existing Owners

CD Projekt RED has recently announced that a new "visually and Technically Enhanced" version of The Witcher 3 will be coming to PC, Xbox Series X, and PlayStation 5. This enhanced version will be sold as a standalone version titled The Witcher 3: The Wild Hunt - Complete Edition and "will feature a range of visual and technical improvements — including ray tracing and faster loading times — across the base game, both expansions, and all extra content". The upgrades will also come " as a free update for everyone who already owns the game on PC, Xbox One and PlayStation 4". The release date for this enhanced version is currently unknown.

Cyberpunk 2077 a DX12-Only Release on PC

Marcin Gollent, Lead Graphics Programmer at CD Projekt RED revealed in an interview with PC Games Hardware that cyberpunk 2077 would only support DX12 on the PC release, which means that gamers playing on either Windows 8 or (god forbid) older windows releases won't be able to partake in the cyberpunk dream of Night City. A special note to Windows 7 users though - the game will be supported on Windows 7's DX12 implementation as well. The decision to cut out other API's isn't an opaque one - Marcin Gollent himself said that DX12 was chosen as the only development target due to the fact that it's the rendering API for the Xbox family of consoles (including for the next-generation ones), and thus, a decision to streamline the rendering pipeline and API support was made.

The decision was also made, according to the developer, because DX12 is the birthplace of DXR - and CD Projekt Red has already announced that cyberpunk 2077 will be making heavy use of raytracing on the PC (and will almost certainly bring the same magic potion to the next-generation update to their yet-unreleased game). Marcin Gollent also said that the game will be compatible with all DX12 GPUs - but the DX12 Ultimate badge might be of interest to some of the hardware features that may be deployed in the final version of the game. A question, of course, could be asked regarding how some games' DX11 API actually delivers increased performance over the DX12 version. But with the game being originally developed with DX12 in mind, we'll have to believe it's the best version it could be.

CD Projekt Red Releases Latest Cyberpunk 2077 Trailer Featuring DLSS 2.0 & Ray Tracing

CD Projekt Red has released their latest trailer for Cyberpunk 2077 showcasing the spectacular visuals for the upcoming action-adventure-RPG. NVIDIA has confirmed that the trailer included Ray-Traced Diffuse Illumination, Ray-Traced Reflections, Ray-Traced Ambient Occlusion, and Ray-Traced Shadows real-time ray-tracing effects. These effects are powered by the DirectX 12 Ultimate's DXR Raytracing API and are optimized for GeForce RTX graphics GPUs.

NVIDIA also announced that the game would feature DLSS 2.0 tech which uses custom deep learning neural networks to boost game FPS. When Cyberpunk 2077 launches later this year, it will be available on GeForce NOW, with full support for ray-tracing effects and DLSS 2.0 at 1080p 60 FPS.

GOG Releases Cyberpunk 2077 Goodies Collection & Ultimate RED Collection

Good Old Games have recently released a free limited edition Cyberpunk 2077 digital Goodies Collection available on their site. The pack which totals 4GB includes a compilation of official digital content previously released by CD PROJEKT RED as well as brand new concept arts, desktop wallpapers, and printable posters. The giveaway is time-limited and will run until 4th July 2020, 5 PM UTC.

The Ultimate RED Collection has also returned to the store, containing a pre-order for Cyberpunk 2077 and all The Witcher games. This pack is priced at 87.77 USD and is available until the 4th of July 2020, 5 PM UTC. In addition to the aforementioned deals GOG is also offering a Cyberpunk 2077 merch discount for any per-orders of the game standalone or as a part of the Ultimate RED Collection before July the 4th 2020, 5 PM UTC. This discount pack includes deals reaching up to -35% on selected Cyberpunk 2077 merch available in CD PROJEKT RED STORE, J!NX online store, and Things From Another World store.

Cyberpunk 2077 Delayed Again: Now coming November 19th; Previews Coming After June 25th

CD Projekt Red has announced another delay for what most certainly is the most anticipated game of this year. Cyberpunk 2077, which had a release date set for September, had already been delayed from its original release date in April. Now, the developers have announced they need some more time with the game before they let it loose on soon-to-be-empty shelves and digital storefronts.

Fret not: the game is apparently in great development shape. The announcement that was made today makes it clear that the game is already technically finished: all the quests, cutscenes, skills, items, and functionality are already in place. However, the game itself has become so complex that CD Projekt Red wants these extra months to get balance and bugs just right for the games' release. This makes sense, as it seems that CD Projekt Red's systems will be intertwined in a much more organic way than they ever did in The Witcher 3, which could result in some emergent gameplay and consequences for the games' systems. CD Projekt has already started distributing the game to specific outlets and gaming media who will be releasing their previews after the Night City Wire event, set for June 25th (itself delayed from June 11th as a show of respect for the Black Lives Matter movement). To their credit, the team at CD Projekt keeps their promises once again: the game will ship. When it's ready.

The Witcher Franchise Soars Past 50 Million Games Sold

CD Projekt Red announced that the cumulative sale of games in the Witcher franchise has surpassed the 50 million mark. This news comes three years after the developer broke through the 25 million mark on the same franchise, and speaks to the intemporality that can be achieved by games developed during the last gen. While there will always be improvements in graphics technologies (though the diminishing returns equation is already definitely present), it can be said that The Witcher 3: Wild Hunt still remains a beautiful game today. This is true even if you don't consider the numerous graphical improvement mods that have been made available since; and that helps games keep their sales momentum for many more years than those developed in previous gens.

Sales of games on The Witcher franchise have obviously increased following Netflix's successful adaptation of the universe for its The Witcher streaming series, with original author of The Witcher, Andrzej Sapkowski, also enjoying increased book sales in the same period. It's a circular system of sorts - and a well deserved one for CD Projekt Red. Here's hoping the developers can achieve the same level of acclaim (and sales) on their Cyberpunk 2077 project - only four months to go now.

Cyberpunk 2077: Leaked 18+ Rating in Brazil; 8K AI Upscaled Version of CD Projekt-Released 15 Minute Gameplay Video

As part of our services towards making the world a better place, we bring you two pieces of news regarding one of the most hotly anticipated video games in the last years. CD Projekt Red's upcoming Cyberpunk 2077 is expected to be one of the games of the decade, much like their previous The Witcher 3 was. And now, we have some additional information on what we can expect in-game when it comes to the maturity of its world. While the game hasn't yet been rated by the ESRB or PEGI, Brazil's game ratings board has apparently already given it their own, and it's 18+. The one 18+ rating the game has received is that of "Cruelty"; check out the leaked list on the image below to see exactly what we're looking at, though it seems obvious that CD Projekt didn't pull any punches in making this game an accurate representation of a cyberpunk world.

The second piece of news here is the release of an 8K, AI-enhanced version of the 15-minute gameplay video that CD Projekt Red released back in 2019. YouTube user Ani HVX has uploaded the video to YouTube, with the AI helping in image clarity, artifact removal, and overall pixel density over the originally-released video. Yes, it's uploaded on YouTube, so that will again degrade quality on its own; that's why a 16 GB uncompressed video of the same 15 minutes is also available for download (expect to hit download limits on Google Drive though). This 2019 build of the game doesn't feature ray tracing (which the game will support), and it still features the old female V design. Quality of the final product can be better than this build (or, *trembles in fear*, worse).

CD Projekt Turns a $125 Million Profit in 2019

Polish game studio CD Projekt, behind the smash-hit "The Witcher" game franchise and 2020's most anticipated game, "Cyberpunk 2077," turned a handsome profit in 2019. The studio reported 521 million PLN (roughly USD $125 million) in sales for the fiscal year 2019, which the company says is a 44 percent growth over 2018. Its consolidated net profit increased by 60 percent over 2018, to 175 million PLN ($42 million). Interestingly, CD Projekt attributes its growth to sales of "The Witcher 3," particularly its Nintendo Switch release, and "GWENT" on mobile. Pre-orders of "Cyberpunk 2077" will stream cash into CDPR's coffers, leading up to its September 2020 release.

CD Projekt Red Says No Change in "Cyberpunk 2077" Release, Employees to Work from Home

CD Projekt Red in a statement said that the extraordinary circumstances in the wake of the COVID-19 pandemic will not affect the release date of "Cyberpunk 2077," arguably the most anticipated game of the year. The game is slated for 17 September, 2020 for Windows, PlayStation 4, Xbox One, and Google Stadia. All CDPR employees have been ordered to work from home until further notice. Much of the content creation of "Cyberpunk 2077" is ready and the game is in post-production, game testing, and receiving pre-release varnish. The COVID-19 pandemic has forced many large companies to deploy remote- or virtual desktops for their employees to fall in line with social distancing policies that aim to slow down the spread of the NoCV infection.
Cyberpunk 2077 Coronavirus Statement, not delayed

CD Projekt Red Confirms a "The Witcher" Title Will Follow "Cyberpunk 2077"

Polish gaming powerhouse CD Projekt confirmed that it has no plans of sitting idle after finishing work on its magnum opus and the year's most anticipated game, "Cyberpunk 2077." In an interview with journalists, CD Projekt president Adam Kiciński announced that the company will begin work on the next chapter in "The Witcher" franchise. Kiciński wouldn't take names or call the game "The Witcher 4," but simply that the game will be set in the fictional universe by Andrzej Sapkowski. Kiciński stated that a small team within CDPR will be tasked with preparatory work on this game, while larger teams will focus on DLCs and content additions for "Cyberpunk 2077" over an extended period of time.

CD Projekt Red Now Second Largest Gaming Company in Europe

CD Projekt Red has to be the most renowned games developer in the world, due to its consumer-friendly policies and overall posture when it comes to creating and maintaining their game worlds. The company has always given gamers more than the average company, with free DLCs being delivered throughout the first year of support for a given title (looking at you, The Witcher III: Wild Hunt), and added goodies to packages that from most other companies usually only feature the plastic packaging around the game disk. Their GOG games platform is also one of the most well-established out there, and has helped build the company's image due to its DRM-free approach.

All of this, alongside the fact that The Witcher series has seen a resurgence with the release of the Netflix series, and expectations on their upcoming Cyberpunk 2077 title, have led the company towards tremendous growth, with it now ranking as second largest European gaming company, second only to Ubisoft - and the difference is still tremendous. Ubisoft has around 16,000 employees (as of 2019), and is home to some of the world's most historic franchises, while CD Projekt Red counts more than 900 employees (as of 2018), with that number having certainly increasing in size in preparation for, and in continued development, of the upcoming Cyberpunk 2077.

Bethesda Removes Games from GeForce NOW Game Streaming Service

NVIDIA's GeForce NOW game-streaming service had been hit or miss lately depending on how you look at its current situation, given the fact that Activision-Blizzard removed its game catalog from the GeForce NOW service and the fact that CD Projekt RED announced that Cyberpunk 2077 will be present on the platform. Some moves like the one coming from Activision-Blizzard are taking a tole on the new game streaming platform, while others like the addition of Cyberpunk 2077 are giving the platform users hope to see it become a viable option.

To add to the pain, Bethesda Softworks, a maker of many popular titles such as the DOOM, Fallout, Wolfenstein, and The Elder Scrolls series, has decided to pull a big part of its game library from the NVIDIA GeForce NOW game streaming service. In another surprising turn of events, a part of NVIDIA staff announced that Bethesda Softworks will pull most of its games form the GeForce NOW platform, excluding Wolfenstein Youngblood, which will remain playable to give users a chance to experience it with "RTX on". We do not know why big publishers are pulling their game libraries form this platform, so we have to wait for more information in the future.

NVIDIA Teases Cyberpunk 2077 themed GeForce RTX Graphics Card

CD Projekt Red, a game developer behind an upcoming game called Cyberpunk 2077, decided to question, on Twitter, whatever NVIDIA will make any special-edition GeForce RTX graphics card for the Cyberpunk 2077 game launch. The official NVIDIA GeForce replied to it with a hint of a doubt, however, what followed was an official teaser of the upcoming Cyberpunk 2077 themed GeForce RTX graphics card.

While the image below is a bit blurry, it was done on purpose of teasing just enough, but not everything. Classical marketing is in play here, however, we can extract some details. The card in question is a GeForce RTX GPU with a reference type cooler that is colored with yellow accenting around the GPU shroud. Since Cyberpunk 2077 launches in September, NVIDIA should launch its special edition graphics card around that timeframe. We have no information on what the GPU in question is and what is inside the teased card, but we can hope to find out soon.

Update: Turns out this is just a RTX 2080 Ti with a Cyberpunk color theme, for $1,100.

Cyberpunk 2077 Delayed Five Months to September 2020

CD Projekt Red has come out on Twitter with an important announcement regarding the release of their highly-awaited Cyberpunk 2077 game: a five month delay which pushes release to September, instead of the previously-set launch on April 16th. CD Projekt Red said that "We are currently at a stage where the game is complete and playable, but there's still work to be done. Night City is massive - full of stories, content, and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, finishing and polishing. We want Cyberpunk 2077 to be our crowning achievement for the generation and postponing launch will give us the precious months we need to make the game perfect." Launching so late into the year does pose questions regarding launch on the next-gen Xbox Series X and PS5 systems; but the developer has already told us the game won't be available on those on launch day.

Game delays are usually taken with disappointment. This editor, however, would like to point out that CD Projekt Red has a proven track record in delivering genre-defining experiences. The Witcher 3 was such for RPGs and fantasy settings; the developer is certainly aiming for no less than the same effect with Cyberpunk 2077 and its FPS gameplay. I, for one, don't mind having a delay on such a game. I'd much rather have it in my hands perfectly polished rather than risk a new Mass Effect: Andromeda situation that could risk killing a new franchise and game world - especially one so interesting as that of Cyberpunk 2077. Patience is a virtue. I believe CD Projekt Red will do everything in their power to make it a game worth our while.

CD Projekt Red Says Cyberpunk 2077 to Have Shorter Main Story Than The Witcher 3, More Complex Sidequest System

A Reddit user reported on a recent CD Projekt Red community event held in Warsaw, where the developer of the highly expected Cyberpunk 2077 (and highly acclaimed The Witcher 3) expanded on their latest cyberpunk game's story. According to CD Projekt Red, Cyberpunk 2077 will have a shorter main storyline than that of The Witcher 3, albeit its sidequests will be much more complex and impactful regarding the entire experience. With the Witcher 3 and its numerous sidequests taking north of 120 hours to fully complete (at least at this editor's pace), this might still place the game's playtime above that of The Witcher 3, depending on the number and complexity of said sidequests.

According to the user, CD Projekt Red in the community event said that The Witcher 3 sidequests were designed as branching events from the main storyline, which would then, sometimes, make it back onto the main storyline with some repercussions. However, Cyberpunk 2077 sidequests are being developed so as to then enable more of them to be generated upon completion, depending on choices made during that slight deviation from the main story, with most of them having some kind of impact on one another.

Cyberpunk 2077 to Have Multiplayer Support

Today CD Projekt RED confirmed that upcoming release of Cyberpunk 2077 will feature an online multiplayer support. However, this isn't anything new. CD Projekt RED had plans for multiplayer mode to be a part of Cyberpunk 2077 since its early stages of development. We see this as a general move by CD Projekt RED to bring more live service online games to its portfolio of AAA titles.

There are some speculations regarding how the multiplayer will operate, with some saying it will be a separate game altogether. However, it is more likely that the game will follow the path of GTA V and how it handles multiplayer mode, with multiplayer requiring the base game but being a free addon. Specifics on the mode remain vague for the time being, but we hope to see more details soon.
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