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Crytek confirms a new Crysis game is in development - Crysis 4?

To everyone in our amazing Crysis community, and to all fans of the franchise all around the world: we have a special announcement to make, just for you. It's something you have been asking us for a long time, so it's now finally time to confirm - yes, the next Crysis game is happening! We are so pleased and excited to bring this news to you, and we really can't wait to reveal more details about what lies ahead.

Right now the game is in the early stages of development so it will be a while yet, but we wanted to bring you the news at this time as we are so hyped for the future, and to let you know that we will be listening to our community. Crytek has a proud history of working with our community to develop the games you want to play. Crysis is incredibly important to so many people - it's beloved by gamers everywhere, and some of those working in the industry today are doing so because of the original game - so we want to make sure the next instalment in the franchise lives up to all of your expectations. Make sure to join our socials and get involved!

Crysis Next Teased, a Free-to-Play Battle Royale FPS

Few would have predicted the Crysis franchise, the epitome of blockbuster AAA genres, to take the e-sports turn, but we live in unpredictable times. Crysis Next (working title), teased late Tuesday in a Crytek job posting, is an upcoming e-sports title in the battle royale FPS format. The game features large maps where "hundreds" of players battle in "fast-paced combat." Besides visual customization (massive character mods), you get to customize your Nanosuit through perks and powerups. Not to stray too far away from the franchise's AAA roots, its creators claim that Crysis Next will be "visually spectacular," and feature "high production value."

As for when Crytek plans to release this—don't hold your breath. Given that it's surfaced in a job posting, the game must still be in development. We know "Crysis Next" to be a working title, given that the listing also mentions "Ryse Next," which could be the next chapter to the critically-acclaimed Ryse: Son of Rome. Also listed are Crysis VR, Hunt Mobile, and Robinson 2.

Crytek Releases 8K Crysis Remastered Trailer

Crysis Remastered brings a major graphical overhaul to the original Crysis which was launched in 2007 and was known for its high system requirements. Crysis Remastered introduces new graphic features and high-quality textures along with API-agnostic ray tracing for PC. The game features updated textures with up to 8K resolution, Global Illumination (SVOGI), state-of-the-art depth of field, new light settings, and motion blur effects. The game is set to feature an 8K "Can it Run Crysis" mode which will challenge even the highest-end PC hardware.

Crysis Remastered is coming to PC via the Epic Games Store, PS4, and Xbox One on 18th September 2020. You can find the "Crysis Remastered - Official 8K Tech Trailer" in full 8K 60FPS down below.

Crytek Delays Crysis Remastered Following Fan Comments on Leaked Trailer

Crytek today via a Twitter post announced a decision to delay all versions of the upcoming Crysis Remastered. The announcement came with a heartfelt letter to fans, and a promise to do well for them on a game that's sure to tick all the nostalgia boxes (I'd say that's most of what will be powering the games' sales as well). Following yesterday's announcement of a trailer being released today, a leak happened, and reception... Well, wasn't the expected one, as Crysis Remastered's graphics seemed to be slightly better than the vanilla version of the game, but not really had much (if anything) on some existing mods to the original release.

A decision to postpone the launch and further work on the games' quality was thus decided by Crytek, with preorders being delayed for all platforms but the Switch (where they had already started) as well. We'll be here to see if the delay had the positive effect Crysis fans seemed to be hoping. But I'd like to give a word of caution in regards to expectations: the game isn't a full remake; it's a remaster, built upon the original Crysis with some extra layers of paint. Users really shouldn't be expecting (and, based on the Remastered in the title, demanding) a Crysis that looks like their latest raytracing-agnostic "Neon Noir" trailer. Catch the leaked trailer (which wasn't even officially released on account of the delay) below.

Crysis Remastered Gameplay Trailer Premieres July 1st

EA and Crytek have been preparing to remaster the popular Crysis game for some time. And finally, we know the dates when we can see some gameplay as well as when we can get the game to play it. On the official Crysis YouTube channel, there is a video titled "Crysis Remastered - Official Gameplay Trailer Premiere", which is premiering on July 1st at 12 PM ET / 9 AM PST time. After the July 1st premiere, the full game will be available on July 23rd. You can set a reminder on YouTube so you get a notification when the premiere starts. Below we have put the YouTube link so you can check it out and join others in waiting.
Crysis Remastered

Crysis Remastered to Include Missions of Both Crysis and Crysis Warhead?

Crysis Remastered, which sees the 2007 cult classic re-imagined on CryEngine 5, with new visual-effects, higher resolution textures, support for the latest PC standards, and possibly real-time ray-tracing; could include the campaigns of both the original Crysis and its spin-off, Crysis Warhead. This could follow the original campaign where you play as the protagonist "Nomad," as well as Warhead's more action-packed mission where you play "Psycho," Nomad's eccentric squad-mate. Rumors of Remastered packing content from both campaigns surfaced when Tim Willits from Saber Interactive hinted that the game would pack more than one campaign. Saber Interactive is co-developing Crysis Remastered with Crytek.

Crysis Remastered is Confirmed

We have previously reported on the possibility of release of the new Crysis game in the form of a remaster of an older game, meaning that developers from EA and Crytek took an exiting game and updated its engine to support a few of the modern and graphics accessories like ray tracing and 4K textures. However, it seems that that report wasn't just a rumor and Crytek/EA collaboration is indeed reading a new Crysis Remastered game. The official Crysis website was showing a picture of the remastered game along with platforms it will be supported on. When going to a Cookie Policy part of the website, one could easily see a part of the website meant to showcase the Crysis Remastered game. It was taken down just a few moments ago, however, thanks to the Twitter user Metalfy (@Metalfy4) there is a video showing how easy it was to get to the website.

Showcasing the game, the website was showing that the game is going to be supported on a number of platforms like the regular PC, PS4, Xbox One, and perhaps the most interesting one - the Nintendo Switch. One person on r/Crysis found the following quote on the website: "From the makers of Far Cry, Hunt: Showdown and CRYENGINE, Crysis offers the first-person shooter fans the best-looking, evolved, and innovative gameplay, enabling players to adapt in real-time to survive. Crysis Remastered brings new graphic features, high-quality textures, and the CRYENGINE's native hardware- and API-agnostic ray tracing solution for PC, PlayStation, Xbox, and - for the very first time - Nintendo Switch." Seeing this, it will be interesting to see how the Crytek plans to pull off the Nintendo Switch port, being that it has relatively weak hardware. Nonetheless, question remains which version of Crysis game will be remastered and when the game will actually launch.
Crysis Remastered CryTek Engine 5.6 CryTek Engine 5.6

Crysis Remastered Could be Coming Soon

The Crysis Twitter account today once again became active, after almost four years of inactivity, to post a two-worded tweet - "RECEIVING DATA". The tweet is an indication of something happening and the current industry rumors are pointing to a nonother then a remaster of the beloved title. Yes, we are talking about a remaster of one of the Crysis games, possibly the last entry added in 2013 - the Crysis 3. Originally developed by a German developer Crytek and published by Electronic Arts, the game is powered by CryEngine. The game is being worked on by both teams of EA and Crytek, however, the possible launch of the game is determined by EA, as it has rights to the game still. During the Q2 earnings call, EA's CEO mentioned that they are working delivering "some exciting remasters of fan favorites" for the fiscal year of 2021, so we can expect the game in a timeframe close to us.

It seems like the popular question "but can it run Crysis?" will gain traction again, as the game will likely be a real treat for the eyes. Implementing Crytek's latest CryEngine 5.6, it will feature all the latest bells and whistles of computer graphics. That means that Ray Tracing and support for 4K textures are going to be present. Meant for next-generation hardware of PCs and consoles like PS5 and Xbox Series X, the remastered Crysis game would need a powerful system to run on, however, judging by rumors of next-generation hardware it should be enough to power it without a problem. To see more about CryEngine 5.6, please check out the video below.
Crysis 3

Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir"

Crytek today released the final build for their hardware-agnostic raytracing benchmark. Dubbed Neon Noir, the benchmark had already been showcased in video form back in March 2019, but now it's finally available for download for all interested parties from the Crytek Marketplace. The benchmark currently doesn't support any low-level API such as Vulkan or DX 12, but support for those - and the expected performance improvements - will be implemented in the future.

Neon Noir has its raytracing chops added via an extension of CRYENGINE's SVOGI rendering tool that currently Crytek's games use, including Hunt: Showdown, which will make it easier for developers to explore raytracing implementations that don't require a particular hardware implementation (such as RTX). However, the developer has added that they will add hardware acceleration support in the future, which should only improve performance, and will not add any additional rendering features compared to those that can be achieved already. What are you waiting for? Just follow the link below.

Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

Crytek's Hardware-Agnostic Raytracing Scene Neon Noir Performance Details Revealed

Considering your reaction, you certainly remember Crytek's Neon noir raytracing scene that we shared with you back in march. At the time, the fact that raytracing was running at such mesmerizing levels on AMD hardware was arguably the biggest part of the news piece: AMD's Vega 56 graphics card with no dedicated raytracing hardware, was pushing the raytraced scene in a confident manner. Now, Crytek have shared some details on how exactly Neon noir was rendered.

The AMD Radeon Vega 56 pushed the demo at 1080p/30 FPS, with full-resolution rendering of raytraced effects. Crytek further shared that raytracing can be rendered at half resolution compared to the rest of the scene, and that if they did so on AMD's Vega 56, they could push a 1440p resolution at 40+ FPS. The raytraced path wasn't running on any modern, lower-level API, such as DX12 or Vulkan, but rather, on a custom branch of Crytek's CryEngine, version 5.5.

NVIDIA to Enable DXR Ray Tracing on GTX (10- and 16-series) GPUs in April Drivers Update

NVIDIA had their customary GTC keynote ending mere minutes ago, and it was one of the longer keynotes clocking in at nearly three hours in length. There were some fascinating demos and features shown off, especially in the realm of robotics and machine learning, as well as new hardware as it pertains to AI and cars with the all-new Jetson Nano. It would be fair to say, however, that the vast majority of the keynote was targeting developers and researchers, as usually is the case at GTC. However, something came up in between which caught us by surprise, and no doubt is a pleasant update to most of us here on TechPowerUp.

Following AMD's claims on software-based real-time ray tracing in games, and Crytek's Neon Noir real-time ray tracing demo for both AMD and NVIDIA GPUs, it makes sense in hindsight that NVIDIA would allow rudimentary DXR ray tracing support to older hardware that do not support RT cores. In particular, an upcoming drivers update next month will allow DXR support for 10-series Pascal-microarchitecture graphics cards (GTX 1060 6 GB and higher), as well as the newly announced GTX 16-series Turing-microarchitecture GPUs (GTX 1660, GTX 1660 Ti). The announcement comes with a caveat letting people know to not expect RTX support (think lower number of ray traces, and possibly no secondary/tertiary effects), and this DXR mode will only be supported in Unity and Unreal game engines for now. More to come, with details past the break.

Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE

Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. The Neon Noir demo was created with the new advanced version of CRYENGINE's Total Illumination showcasing real time ray tracing. This feature will be added to CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.

Crytek Reveals New CRYENGINE Royalty-Based User Model

Crytek has announced a new 5% royalty-based model for CRYENGINE, alongside a range of improvements, enhancements, new learning offerings, and full access to the editor source code. Developers around the world now have complete, uninhibited, and easy access to the power of CRYENGINE, and the opportunity to have their expertise with the engine recognized.

Creators who release games using CRYENGINE V will find development faster and easier than ever before and incur costs only after $5,000 is raised in revenue. An enterprise tier will also be introduced for custom support packages and royalty buyouts. Developers currently developing on CRYENGINE 5.0-5.4 can apply for a royalty exemption if they wish to stay on the current version and not take advantage of access to the editor source code. For more information, consult the CRYENGINE FAQ pages.

Crytek's Hunt: Showdown Now Available Through Steam Early Access

The wait is over: Crytek has announced that Hunt: Showdown is now available via Steam Early Access, priced at 29.99 EUR/USD and 25.99 GBP. Hunt: Showdown is a competitive multiplayer bounty hunting game that combines PvP with PvE elements in a handcrafted sandbox environment. "We want to take this opportunity to thank everybody who participated in closed alpha testing," said Hunt Producer Fatih Özbayram. "It was essential for us in our continuing developments, and we are grateful to have such a dedicated community this early in the game."

"Early access is a big milestone for the team, and we are all excited to finally be releasing Hunt: Showdown out into the wild," said Hunt: Showdown Creative Director Magnus Larbrant. "With Hunt, we wanted to make the game that we, as gamers, have always wanted to play ourselves: tense, dark, addictive, terrifying-a real adrenaline-pumping experience. We have the foundations laid out, and now with the support and input of the community during early access, we can polish that experience together."

Crytek Has Alpha Sign-ups Ongoing for Hunt: Showdown

With many games being released in Beta over the years (in no small part thanks to Steam's Greenlight initiative), and some others having made full releases in a close to Alpha state, Crytek seems to be taking the long and arduous road of getting a new multiplayer-focused game out in the open via an initial feedback-gathering closed Alpha. The company's Hunt: Showdown has gone through a hellish development cycle, seeing some concept changes, name changes, and more than a handful of problems going on at developer Crytek. However, with it being the most high-profile currently being developed at Crytek, it's really the company's poster child initiative (unless you count suing Cloud Imperium Games in that place.)

Hunt: Showdown is a free-to-play, 4-player co-op, FPS title that sees players battling in a Van Helsing-esque setting, Civil War-era and steampunk-inspired weapons. Taking a break from the asymmetric gameplay that was being touted by many games some time ago (Fable Legends, Evolve, and the shelved Bioware-developed Shadow Realms), the two player teams compete between themselves to track down an AI-controlled monster in an open-world map. How the teams choose to play is up to them: it's fair game to ally, use, or mercilessly hunt each other. I guess some of the more interesting gameplay videos will cover some manner of Lovecraftian monster barging in uninvited and relatively unannounced into a pitched, two-way firefight.

Crytek Implements Crycash Payment Options Into Some of its Games

Crytek have announced a partnership with CRYCASH, an independent decentralized ecosystem of products for gamers fueled by an all-new, gamer-centric cryptocurrency. CRYCASH will be launching with a token sale from December 12th 2017 to January 15th 2018.

"Our motto is creating products which let gamers and developers make more from their passion. The CRYCASH ecosystem solves two problems at once: it gives gamers a way to monetize game time by completing in-game tasks, set by game developers, while providing developers with decentralized sales options for games and other virtual items," explained Wachtang Budagaschwili, CRYCASH CEO. "CRYCASH will consist of four major components: Plink, a communications app for gamers and CRYCASH wallet; an advertising platform; an eSports platform for gaming tournaments and other events; and a virtual asset marketplace."

Amazon's Lumberyard Game Engine Receives Beta 1.12 Update, 400+ Updates

Amazon might soon be caught in the crossfire between Crytek and Cloud Imperium Games over alleged unlawful usage of Crytek's intellectual property - and CryEngine - in the making of Kickstarter stars Squadron 42 and Star Citizen. However, that isn't stopping the company from further updating and increase ease of use of its game engine, which it licenses for free to would-be game developers - nor should it.

Software solutions such as SpeedTree 8, EMotionFX, and ScriptCanvas look to make sure that developers have access to a multitude of tools that allows them to populate their worlds with believable environments, characters, and scripting events, with the least amount of work and repetition possible. Cloud Gems is Amazon's Lumberyard cloud-connected features, which allows developers to build cloud-connected systems in their games, such as voice recognition, or even procedural voice generation for thousands of NPCs in an MMO - through the power of the Cloud. Starter Game is a way for would-be users of Lumberyard to acquaint themselves with the engines' capabilities, offering 500+ free assets and systems for those training wheels-required sessions. Read up on some of the new Lumberyard Beta 1.12 capabilities after the break, and feel free to follow the source links to download the engine - and maybe tinker with it.

Crytek Sues Cloud Imperium Games for Breach of CryEngine Contract

Crytek has filed a suit against Cloud Imperium Games (developers of Star Citizen and Squadron 42) for wrongdoings regarding Crytek's CryEngine. Cloud Imperium Games has recently moved over to Amazon's Lumberyard, a free, cross-platform triple-A game engine which has been built-upon by Amazon, based and licensed from Crytek's CryEngine in 2015. Apparently, in doing so, Cloud Imperium Games has violated a number of agreed-upon items on their engine licensing contract, for which Crytek is now going after for damages and compensation.

The essence of the suit stands in that Crytek only licenced its engine for the development of a single game - Star Citizen - and that CIG is now developing a second one in Squadron 42, for which it had no rights to use Crytek's IP and assets. Futhermore, CIG agreed, when signing the contract, to use Crytek's logos as part of the game development and final game presentation, so as to provide awareness for the company, but has since removed them from all instances of the game.

CryEngine to Support Vulkan Renderer in Upcoming 5.4 Update

CryEngine, the rendering prodigy responsible for some of the most visually impressive titles ever to grace our personal computing and gaming shores, is getting a Vulkan renderer. The news were broken down by the team at Crytek through a blog post, where they reaffirmed their commitment to proper GitHub support and updates for their game engine. The company puts it this way:

"Vulkan renderer
Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July."

Crytek's Woes Not Finished - Renowned Developer Not Paying Wages Again

Renowned games studio Crytek hasn't left the ropes yet - and the situation is again looking dire for the company. After a rough 2014 that saw multiple upcoming games being canceled (with a sequel to the graphical masterpiece Ryse being canned at this time) and employees not getting paid for months at a time, only the sale of franchises and assets (Homefront's IP to Deep Silver, for one), as well as a licensing deal with Amazon for their Crytek engine (worth $70 million), managed to save the company. At the time, employees put the blame on less than solid management decisions towards pushing the company as a free-to-play powerhouse, blaming the management for poor handling of the studio's transition towards that form of monetization. However, efforts to stay afloat seem to have been little more than a small lifeboat for the company.

2017's Weak VR/AR Demand May Burst VR Investment Bubble

Many research firms' numbers have shown that VR product sales in 2016 have been weaker than originally expected due to both high product costs and lack of content. No-one has yet seen VR's killer app, after all, and I know I'd love to see another Halo-like product to drive awareness on the VR platforms like it did on the original Xbox.

All of the above lead towards Google's Daydream View, HTC's Vive, Oculus Rift and Samsung Electronics' Gear VR having all achieved sales that are not even close to previously-set market expectations, with even the current mainstream poster-boy for VR, Sony's PSVR, showing adoption numbers that are as lowly as low can be. Even in their home-field, Japan, a country known for being filled with tech-savvy and tech-crazed customers, only 0.7% of the existing PS4 and PS4 Pro user-base has made the jump for a VR headset.

AMD, Crytek Partner to Deliver Advanced VR Hardware and Software to Universities

AMD today announced it is helping colleges and universities create dedicated virtual reality (VR) labs as Crytek's exclusive technology partner in their VR First initiative. The VR First initiative provides colleges and universities a ready-made VR solution for developers, students and researchers. AMD will equip the labs with its new Radeon Pro Duo graphics cards featuring LiquidVR SDK, the world's fastest and most powerful VR creator platform, capable of both creating and consuming VR content. AMD will provide its LiquidVR Software Developer Kit (SDK) as part of the GPUOpen initiative.

Virtual reality has the potential to revolutionize how people experience the digital world with implications for gaming, entertainment, education, medicine, journalism and numerous other fields. The ultimate goal is to equip a new generation of developers who will create amazing and compelling experiences for users worldwide. AMD and Crytek share a commitment to seeding grassroots VR development.

"We're on the cusp of an immersive computing era enabled by GPUs and game engines," said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. "We need a new generation of developers whose educational foundation includes mastery of game engines and GPU programming. We're dedicated to nurturing that future, and see the collaboration with Crytek and the VR First initiative as a key step in realizing the goal of expanding immersive experiences outlined in our VR Ready Programs."

AMD's Mantle API Adopted by Crytek

AMD this week announced that Crytek and AMD have entered into a technology partnership that will add native Mantle graphics API support to CRYENGINE. CRYENGINE is the latest iteration of the industry-leading game engine that has powered Crytek gaming titles since 2004. AMD's Mantle API makes creating games for the PC more efficient than ever. Launched in September 2013, Mantle works by streamlining communication between a gamer's CPU and GPU. By alleviating communication bottlenecks and making efficient use of existing PC hardware, Mantle helps improve overall game performance.

"AMD is delighted to bring Mantle support to the enormous audience of gamers and game developers reached by Crytek's CRYENGINE," said Ritche Corpus, director of ISV gaming and alliances, AMD. "Together, AMD and Crytek are forging a path for the graphics industry that better utilizes gamers' advanced AMD GPUs through 'closer-to-the-metal' API design." The potent combination of Mantle and CRYENGINE empowers game developers to accelerate PC development and extract unprecedented gaming performance, exclusively from AMD products with Graphics Core Next (GCN) architecture.

Crytek to Unveil CryEngine 3 for Linux at GDC'14

Linux fans could soon cross the biggest checkbox on their lists, which reads "can it run Crysis?" Game developer Crytek is poised to reveal a variant of CryEngine 3 with native support for Linux, at GDC 2014, slated for next week. The move should pave the way for Linux (catalyzed by Steam OS) ports of games such as Crysis 3 and Nexuiz. It remains to be seen how its publisher EA handles the development.

While Nexuiz developer IllFonic won't have problems distributing their game over Steam, perhaps even with SteamPlay support, Crytek has to deal with EA. Crysis 3 is distributed over EA's Origin platform, and the publisher has no concrete plans for an Origin client for Linux. So what's the big hurry in porting CryEngine 3 to Linux? Perhaps Crytek's other, non-gaming clients hold the answer. CryEngine 3 powers "serious games," military combat simulators, civil aviation simulators, etc. Of these, the military would want to run simulators on open-source operating systems (so it could scrutinize the code). It could hence help Crytek to have a Linux version of CryEngine 3.
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