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Blizzard Entertainment to Resurrect Diablo II in 2021 for PC and Consoles

Diablo II, one of the most acclaimed titles in PC gaming history, returns... and Hell has never looked better. Blizzard Entertainment today revealed Diablo II: Resurrected, the definitive remastering of Diablo II and its Lord of Destruction expansion—two hallmark entries in the company's genre-defining action role-playing series.

Diablo II was hailed by Time magazine as "arguably the best role-playing game of all time, the best dungeon-crawler of all time and the best PC game of all time." Diablo II: Resurrected welcomes back veteran heroes and invites a new generation of players to experience the game's sinfully dark storyline, thrilling loot chase, and visceral hack-and-slash gameplay with modernized visuals that take advantage of the latest gaming hardware.

Diablo IV Announced at BlizzCon 2019

Blizzard at this year's BlizzCon 2019 in Anaheim, California formally announced Diablo IV to the world, building on the 2012-released Diablo III as promised, after the company announced a refocus on its existing franchises. According to Blizzard, the game's premise stands as "Diablo IV takes place many years after the events of Diablo III, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the vacuum of power, a legendary name resurfaces."

Blizzard claimed Diablo IV would have darker, grittier overtones such as in the earlier entries in the franchise, a style that was left somewhat in the background for Diablo III. There will be more blood, there will be more gore, and for now, three classes have been announced that will be your avatars in partaking in violence on Diablo IV: the barbarian, sorceress, and druid. Blizzard has also said some words regarding a technological push in the game, claiming that "This technology is at the heart of everything players will see, hear, and feel — delivering much higher fidelity and a more engrossing experience." No details on what exactly this meant were shared by the company, though. Chek out the reveal and gameplay trailers after the break.

Overwatch 2 Supports PvE, Coming to BlizzCon

Blizzard's upcoming hero-shooter "Overwatch 2" will support a PvE game mode in addition to the usual PvP, according to an ESPN ESports report citing a source at BlizzCon. The game will reportedly feature at least one new hero, several new hero talents, and at least one 4-player PvE story mission set in Rio de Janeiro. There's a new game mode called "Push," debuting with a new map based on Toronto. The PvE mission and the Push game mode will be available to play to attendees at the 2019 BlizzCon expo, which opens this Friday (November 1), in Anaheim CA. Blizzard is also expected to announce "Diablo 4" at the show.

Activision Blizzard Doubling Down on Diablo, Warcraft IPs Amidst Changing Market

The times have been rough for the Activision Blizzard juggernaut, as changing market conditions and lack of differentiated IP launches have led the company into a sort of stagnant position in the market - in both launches and revenue sources. The recent split from Destiny developer Bungie took out a bite from one of the company's additional streams of revenue amidst dwindling World of Warcraft subscriptions (after the usual spike post launch for Battle of Azeroth) and the lack of any new sources of income in the close future. This saw the company's stock valuation coming down, and was bookended by the recent layoff of some 8% total of the company's workforce (around 800 out of its 9,600 employees). Reports peg these as being mostly outside of the game development workforce, though, which could give traction to the report that the company is doubling down on IP-related development, instead of shying away from it - a sensible move, if you'll ask me.

Activision Blizzard COO Coddy Johnson reiterated Blizzard's fantastic IP reserves, and wants the company to achieve a higher cadence in content releases that follow the type of high-quality launches they achieve in their World of Warcraft expansions - but on other, more differentiated revenue sources. Johnson also reiterated more resources being put to work on the Diablo franchise, saying that "Diablo's development headcount will grow substantially", with "The teams are working on several projects for the franchise as well as the global launch of Diablo Immortal."
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