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EPIC Announces 100M Subscribed Users to EPIC Games Store in Just One Year of Operation

Cut from the digital storefront cloth as you will, the EPIC Games Store has come to stay. EPIC has just announce that its digital distribution platform has achieved over 100 M subscribed users (which is different from active users, so mind the gap). That is still a success by any metric, since the digital games storefront was such a one-sided market before EPIC entered the fray - you'd be forgiven for describing the PC games distribution platform network as being composed of "Steam and the others".

Through platform exclusivity deals for new PC launches, a more enticing profit split between developers and games that are available through its store (with its headline and exclusive-grabbing 88-12 percent revenue split), monthly game giveaways and the power of Fortnite, EPIC has said that the EPIC Games Store alone generated $680 million in revenue thus far. Of that amount, Epic says $251 million represents sales of third-party games. part of that revenue has been channeled back at gamers - $23 million has been distributed in coupons and discounts toward game sales. According to EPIC, the nine most successful games in its platform are World War Z, Borderlands 3, Untitled Goose Game, Metro Exodus, Control, The Outer Worlds, The Division 2, Dauntless, and Satisfactory.

AMD Releases Radeon Software Adrenalin 19.11.3

AMD late Monday posted Radeon Software Adrenalin 19.11.3 beta graphics drivers. The drivers add optimization for "Fortnite" in DirectX 12 mode introduced through patch v11.20, which is the only item in the change-log. Besides this, the company has acknowledged just like in the 19.11.2 changelog, that it's firefighting the issue of intermittent display signal loss when gaming with Radeon RX 5700-series graphics cards. Grab the driver from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.11.3

AMD Releases Radeon Software Adrenalin 19.8.2 Beta

AMD Monday posted the latest version of Radeon Software Adrenalin 2019 Edition. Version 19.8.2 beta comes with optimization for the week's big AAA launch, "Control," with up to 10 percent higher frame-rates compared to the older 19.8.1 drivers. The new drivers also include optimization for the interactive novel "Man of Medan." The drivers add HDCP 2.3 support for Radeon RX 5700 series graphics cards.

Among the bugs fixed are a "Rocket League" application hang on task-switch, performance-drops with "League of Legends" when performing a task-switch; system instability seen with Radeon RX 5700-series when memory-overclocking while a 3D application is running; and minor stutter noticed with "Fortnite" in the first few minutes of gameplay. Grab the driver from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.8.2 beta
The change-log follows.

Net Netrality Redux: COX Service Provider Launches "Elite Gamer" Fastlane Add-on Service

I'll abstain from commenting and just let you guys sort this news piece out: internet service provider Cox has introduced a new fast lane option to their internet service. Dubbed the "Elite Gamer" add-on, the optional $15 service will work to ensure gamers get the best possible experience in their favorite multiplayer games. According to Cox, this "hidden" fastlane for internet traffic will be routed through a gaming-centric routing network, which will allow for up to "34 percent less lag, 55 percent fewer ping spikes, and 45 percent less jitter" than its existing internet service.

Apex Legends, Fortnite and Overwatch are the current games being touted as having specific routing pathways, and this will work with absolutely no input from the user. Data packets from these applications will be automatically sorted and rerouted through Cox' servers, which also means that this service does exactly - and limitedly - what it aims to. There will be no other improvements to the overall "interneting" experience: it's a cool $15 for what amounts to (prospectively) higher K/D ratios. It remains to be seen what impact this actually has in the competitive scene, and whether or not the listed games' lag compensation techniques serve to even the playing field somewhat. Let me throw a small wrench into the equation here: more services like this will eventually appear, which may or may not be specifically geared towards gaming. Nothing prevents ISP's from creating application or content-specific data caps, for which you'll then have to purchase data bundles or subscription services (this happens in Portugal already, but it's mostly limited to mobile bandwidth). A bright, split-lane future awaits all of us.

Waning Popularity: After Peaking, Apex Legends Already Lost 75% of Its Streaming Audience

Apex Legends was somewhat of a sleeper hit, and it was so in many ways. A ninja introduction by EA of the Respawn Entertainment-developed game back in January saw significant interest from the gaming community, who recognized in Respawn the ability to make a great FPS. Taking advantage of the Battle Royale popularity was also a solid move, as was EA's decision to focus marketing efforts not on a long, drawn-out publicity campaign, but instead, on paying renowned Twitch streamers to play and stream their game.

Since gaming (at least when it comes to multiplayer gaming) nowadays has somewhat of a "monkey see, monkey do" dynamic for the general gaming population, this move prompted Apex Legends to the top of the streaming food chain, with a grand total of 40 million hours streamed on its first week alone. Also during its first week, the game achieved a staggering 25 million unique players, doubling that number to 50 million in the first month. However, the cash flow must die out, and as EA stopped paying streamers, so did they move on to other, more proficuous games, such as Fortnite, which has endured the Apex Legends assault in terms of viewers and players. It remains to be seen if EA will double down on the streamer investment it did on the games' launch, or if Respawn Entertainment can churn out meaningful updates and characters that can turn the tide.

Nepal Bans PUBG on Account of Negative Impact on Children

Nepal yesterday moved to ban the online game PlayerUnkown's Battlegrounds, citing negative impact of the game on children and their development. Citing violent content and its effect as the primordial reason for the ban, Sandip Adhikari, deputy director at Nepal Telecommunications Authority (NTA), the nation's telecoms regulator, told Reuters that ""We have ordered the ban on PUBG because it is addictive to children and teenagers."

As part of the ban, all internet service providers, mobile operators and network service providers were instructed to block streaming of the game. Gamers might find ways to circumvent this limitation in order to still be able to play the game; or they'll simply migrate to one of the other Battle Royale games on offer, such as Fortnite or Apex Legends, instead. It's interesting to wonder whether the government of Nepal will keep on chasing the next online game fad one by one or if actual studies on the negative impact of these games are fielded by the Nepalese government.

Fortnite is Being used as a Money Laundering Venue

The Independent has conducted an investigative report into the underwold's usage of Fortnite as a venue for money laundering. This likely won't come as a surprise - Fortnite has pretty lax acquisition restrictions for its in-game content and V-bucks, and the world's most popular multiplayer game moves millions of players through its servers daily. with such a deep pool of likely buyers for anything Fortnite at under Fortnite-store pricing, the stage is set for an almost untraceable money laundering scheme.

AMD Re-releases Adrenalin 19.1.1 Drivers with WHQL Certification

AMD late Monday released WHQL-signed Radeon Software Adrenalin 19.1.1 drivers. These drivers are identical in features and changes to January 11 release of Adrenalin 19.1.1 as a Beta. Among the key changes over the previous 18.12.3 drivers include performance optimization for "Fortnite," bug fixes for Virtual Super Resolution (VSR), graphics card fan zero-fan mode not correctly engaging when toggled on/off in Radeon Settings, incorrect software update notifications in Radeon Settings Advisor, and multi-monitor systems experiencing a mouse pointer lag when one of the displays is enabled but powered off.
DOWNLOAD: AMD Radeon Software Adrenalin 19.1.1 WHQL

The change-log follows.

AMD Releases Radeon Software Adrenalin 2019 Edition 19.1.1 Beta Drivers

AMD today released the Radeon Software Adrenalin 2019 Edition 19.1.1 beta drivers. This latest release brings performance improvements for Fortnite of up to 4% for the Radeon RX 580 at 1080p and up to 3% for the Radeon RX Vega 64 at 1080p compared to the previous 18.12.3 drivers. On top of this there are numerous fixes this time around including; Virtual Super Resolution not showing up on 1440p Ultra-Wide displays, system lag when using Alt-Tab during gameplay, performance metrics overlay feature not scaling correctly when changing resolution in-game just to name a few.

That said, AMD still has a few bugs to squash, as of right now Battlefield V players may still experience character outlines being stuck on screen after they are revived. Meanwhile uninstalling the Radeon Software may result in its failure to remove the Radeon settings. For full details, you can view the entire changelog after the break.
DOWNLOAD: AMD Radeon Software Adrenalin 19.1.1 Beta

Epic Games Store to Launch Soon, Developers to Receive 88% of Revenue

With more and more companies creating their very own digital storefronts in the PC gaming space, it was only a matter of time until Epic Games threw their hat into the ring. With an announcement posted today, by Tim Sweeney the Epic Games store is now officially a reality. The new digital storefront will be made available for PC and Mac to start with, while other platforms will be added throughout 2019. In regards to games available on the platform, Epic will offer Fortnite alongside a set of hand-curated titles at launch. What those games might be is currently unknown.

Delivering a shot across the bow at Steam and their 30% revenue cut, Epic's game store will instead only take 12%, resulting in developers earning 88% of sales revenue. If they are using Unreal Engine the 5% engine royalty will be waived by Epic and instead is factored into their original 12% take. Putting that into perspective, an Unreal Engine based game released on Steam currently gives developers only 65% of the revenue with Steam earning 30% and Epic 5% due to engine royalties. Going from 65% to 88% is a significant increase in earnings, and it doesn't matter what game engine a developer uses, the revenue split will remain the same. This should leave developers quite happy since they are not limited by game engine choice and Epic benefits from a vastly increased selection of titles they can offer in their digital store.

EVGA Bundles Fortnite with Select GeForce GTX Graphics Cards

If Victory Royale is your mission, the EVGA GeForce Fortnite Bundle is just for you. For a limited time, when you upgrade your weaponry with an EVGA GeForce GTX 1070 Ti, 1070, or 1060 graphics card, you'll receive 2000 V-Bucks and the male Fortnite Counterattack Set. Enjoy the ultimate Battle Royale experience with EVGA GeForce GTX graphics and be the last one standing. See more details and see qualifying EVGA GeForce GTX graphics cards here.

AMD Releases Radeon Software Adrenalin 18.10.1 Beta

AMD has released the Radeon Software Adrenalin 18.10.1 beta drivers. These drivers include support for Microsoft's Windows 10 October 2018 Update as well as optimizations for Call of Duty: Black Ops 4. Along with improved support, AMD has addressed a number of issues with this latest release. First of which is a fix for the HDMI audio drivers not upgrading during the Radeon Software installation in some circumstances. Random reboots when upgrading from Radeon Software versions older than RSAE 18.8.1 on CPUs with more than 16 cores has also been resolved. In regards to gaming fixes, Fortnite sees lighting corruption when effects quality is set to High or Epic resolved, while Sea of Thieves sees texture flickering in multi-GPU configurations fixed. You can grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 18.10.1 Beta

The change-log follows.

HyperX Announces Cloud Earbuds with Microphone

HyperX, the gaming division of Kingston Technology Company, Inc., today announced the release of HyperX Cloud Earbuds . Developed for Nintendo Switch and mobile gamers, Cloud Earbuds feature signature HyperX comfort coupled with new patent pending, HyperX designed soft silicone ear tips, giving gamers the ultimate in comfort and superior sound for an immersive gaming experience on the go.

HyperX Cloud Earbuds offer rich sound quality with Hi-Fi capable 14 mm drivers to deliver clear low, mid and high tones with enhanced bass and ambiance for a more captivating gaming experience. The earbuds include a rubberized, tangle-free cable connection that features a 90-degree angled plug optimized for handheld mode. The Cloud Earbuds also offer direct connectivity for voice chat functionality supporting Nintendo Switch with a slim in-line mic. For added mobile convenience, the in-line mic can also be used for mobile calls, and features convenient single button control for calls and streaming media.

AMD Releases Radeon Software Adrenalin Edition 18.9.2 Graphics Drivers

AMD today released version 18.9.2 of their Radeon Software Adrenalin Edition Graphics Drivers. This update brings with it improved or added support for F1 2018 (up to 3% faster performance on Vega 64 at 2560x1440); Fortnite (up to 5% faster performance at 1080p under a Vega 64); Shadow of the Tomb Raider (up to 4% faster performance on Vega 64 at 2560x1440); and Star Control: Origins, with up to 14% faster performance with a Vega 64 running at 4K.

Fixed issues include some particle corruption seen in Star Control: Origins. Catch up with known issues after the break. You can download these drivers right here from your favorite website in the galaxy.
DOWNLOAD: AMD Radeon Software Adrenalin 18.9.2

Battle Royale? More Like Profit Royale: Fortnite Reportedly Tops $1 billion in Revenue

A report from analyst firm Superdata has put in perspective the craze regarding Battle Royale-type games. Fortnite, developed by EPIC, is now estimated to have earned more than $1 billion in revenue since its launch last year. And it all seems to be going uphill - the game earned some $304 million in May alone solely on its in-game microtransactions, a 4% increase over the still impressive $296 million figure in April. Consider that EPIC only added the Battle Royale game mode last September, and the voracious pace of revenue increase becomes obvious - just the months of May and April account for more than half of the $1 billion being reported here.

Make no mistake: like in all things, there will be an inevitable tumble in popularity and revenue as the game ages, even if it has just now entered its fifth season. However, the rhythm at which funds are flowing into EPIC's coffers will surely enable an even bigger, more impressive experience come Fortnite's successor, which you can bet will be ready to pick up the slack once revenue slows down. It becomes hard not to justify developers' options towards developing these kinds of games over others - it really does seem to be this is where most money's at.

PUBG Corp Ceases Copyright Lawsuit Against Epic Games Over Fortnite Battle Royale

Earlier in January of this year, PUBG Corp threw a lawsuit at Epic Games, looking to assert its rights to the "Battle Royale" mode that game was mimicking from the original Player Unknown's Battlegrounds. It now seems that PUBG Corp has decided to throw in the towel over its pursuit of Epic Games' Fortnite as a "straight copy" of its battle royale mode - a move that came only after Fortnite had eclipsed PUBG Corp's game in concurrent players and revenue generation.

Perhaps at least part of this issue was dealt with by Chinese giant Tencent, which owns part of Bluehole Inc (PUBG Corp's parent company) and part of Epic Games - it hurts investors when two of their pots are throwing dirt at each other. Another part of the equation - and the most likely, considering the amount of time the lawsuit survived in court - pertains to how PUBG makes use of EPIC Games' Unreal Engine. I'd say it's at least slightly important to keep a good relationship with such a company.

PUBG Has Sold 50 Million Copies, 400 Million Players Total

PUBG Corp. just announced that they have reached the incredible number of 50 million units sold on the platforms PC and Xbox One. When including PUBG Mobile, they have over 400 million registered players world-wide, with over 87 million of them playing PUBG every single day.

To celebrate this epic milestone, they have decided to have the first ever sale of PUBG, at a price of $17.99, until July 5th. Could be that sales are going down, possibly driven by Epic's Fortnite, which has a bigger player base now, and is available for more platforms.

HyperX Ships 5 Million Gaming Headsets

HyperX , the gaming division of Kingston Technology Company, Inc., today announced it has shipped 5 million award-winning gaming headsets. With the popularity of video games Fortnite and PlayerUnknown's Battlegrounds (PUBG), the gaming headset market continues to grow at a rapid pace and HyperX continues to gain new fans. HyperX gaming headsets are worn by gamers globally, including first-time players and professional gamers.

"With the explosive growth of Fortnite, NBA 2K and esports, HyperX is seeing an exciting expansion in the global gaming headset market," said Marcus Hermann, senior business manager, HyperX. "HyperX has been supplying hardcore gamers with gear for over 10 years and we are now seeing our HyperX headsets becoming more popular with casual gamers. Shipping 5 million headsets is a major milestone as we continue to grow."

Epic Games Sued by PUBG Corp Over "Fortnite" Battle Royale Mode

Epic Games has been dragged to court by PUBG Corporation, developer of "Player Unknown's Battlegrounds" (PUBG) over "copyright infringement" and "plagiarism" in its smash-hit online multiplayer game "Fortnite." PUBG dominated PC gaming in 2017, as its South Korea-based developers raked in hundreds of millions of Dollars in revenues, having sold over 45 million copies of the game. When it released in 2017, "Fotnite" wasn't anywhere near as popular as PUBG, since it only included a tower-defense mode dubbed "Save the World." The game's fortunes turned around when Epic Games introduced the "Battle Royale" mode, which is an open-world free-for-all (FFA). PUBG has a problem with that.

In its complaint, PUBG Corp alleges that "Fortnite" Battle Royale mode copies not just PUBG's gameplay, but also its USP of dropping players in arenas empty-handed, and making them scout out weapons and items so they could both survive and hunt down others. The complaint also includes allegations that the user-interface (UI) is heavily borrowed from that of PUBG. Interestingly, PUBG itself has been inspired by Japanese film "Batoru Rowaiaru," the title of which loosely transliterates to "Battle Royale." This is a fact the defense could bludgeon PUBG's lawyers with.

Ashland University Offers Scholarships to Recruit the Nation's Best Fortnite Players

Ashland University from Ohio has announced that they are adding Epic Games' popular battle royale Fortnite to their eSports program. Beginning fall 2018, the university will be giving away $4,000 scholarships to those who are interested. Admission will take both skill level and academics into consideration, of course. If you're a pretty good Fortnite player and wish to attend Ashland University, here's your opportunity to apply to the program. "Fortnite appeals to both the core and casual gaming audience," eSports head coach Josh Buchanan stated in a statement. "We're excited to provide this platform for gamers who want to showcase their skills in a more competitive space. Fortnite facilitates an environment that allows players to get creative, innovate and show off their mastery of their skills."
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