News Posts matching #Launch

Return to Keyword Browsing

Assassin's Creed Shadows Collector's Edition Gets $50 Price Cut Amid Monetization Pivot

Assassin's Creed Shadows has had a bit of a rough time of late, with Ubisoft initially pulling out of the Tokyo Game Show entirely and delaying the launch of Shadows to February 2025, attributing its absence at the show to the buggy, incomplete nature of the 2025 entry into the Assassin's franchise. In the announcement confirming the launch delay and the Tokyo Game Show Absence, Ubisoft also communicated that it would be shaking up the Assassin's Creed launch and monetization strategy significantly. Apparently as part of that monetization switch-up, Ubisoft has also changed the price of the Assassin's Creed Shadows Collector's Edition, cutting it by a whopping $50.

Ubisoft confirmed the price change on Discord in an official Q&A, announcing that, due to dropping the three-day early access that Collector's Edition buyers would originally have received, the Collector's Edition would now cost $229.99 instead of the previous price of $279.99. Meanwhile, the Collector's Edition will still include all the other paraphernalia and real-world loot that it originally bundled. The aforementioned delay and changes to the monetization strategy not only saw the cancellation of the Season Pass model previously used by Ubisoft, but it also meant that all Assassin's Creed Shadows players would also get the game's first expansion for free along with the base game.

Wayfinder 1.0: Troubled indie ARPG Exits Early Access With 10% Discount, New Content, and NVIDIA DLSS

Right on schedule, and as we reported earlier this month, Wayfinder has exited its long, tumultuous Steam Early Access period, and, almost immediately after the full release, the game saw a significant spike in player count—at least compared to its recent player count. Wayfinder released to the general public today, and since its full launch, it has gained at least 100 additional positive reviews. Meanwhile, the initial player count only spiked by around 2,000 concurrent players, and the game's all-time Steam review score barely budged from its overall mixed rating.

Wayfinder's 1.0 release seems to be off to a slow start, especially compared to its 24,000+ peak concurrent player count, which it achieved back when it was still slated to be a free-to-play online MMO released under Warframe developer Digital Extremes's publishing wing. Since then, however, Airship Syndicate has drastically changed the nature of Wayfinder, turning it into a co-op (or single-player) dungeon crawler ARPG that's loud and proud about being microtransaction-free. In the Wayfinder 1.0 update, Airship Syndicate also added a whole new area for players to explore and a new movement mechanic, which should dramatically increase the verticality of the game and the diversity of combat encounters.

Cloud Imperium Games Announces 2026 Launch Window for Squadron 42

Cloud Imperium Games (CIG) surprised fans with a live playthrough of Squadron 42, their upcoming epic single-player narrative space adventure. Revealed onstage at CitizenCon 2954, the live showcase of the opening moments of the game offered attendees the most in-depth look at the visually stunning Squadron 42 yet, demonstrating action-packed space combat, grand cinematic storytelling and incomparable scale and fidelity. Squadron 42 is in the polish phase of production, with developer CIG revealing their intention to launch the game in 2026. Following the conclusion of the presentation, CIG released the full recording of the live playthrough on their YouTube channel.

Squadron 42 is a cinematic, single-player sci-fi adventure set in the universe of Star Citizen. Fight the good fight in an epic and immersive narrative full of action and intrigue; facing off against ruthless enemies in strategic FPS battles on foot and intense space combat from a cockpit. The epic space adventure will be experienced alongside a stunning all-star cast including Mark Hamill, Eleanor Tomlinson, Gary Oldman, John Rhys-Davies, Sophie Wu, Jonathan Bailey, and Henry Cavill.

Indie Dungeon Crawler, Wayfinder, To Exit Early Access With New Map, Grappling Hook, and Playable Character

After recently announcing PS5 and PC cross-play, Airship Syndicate announced that its co-op, indie, ARPG dungeon crawler, Wayfinder, will officially exit early access on October 21. Along with the full version 1.0 release, Wayfinder will introduce both a new playable area, called The Crucible, and a new vertical traversal tool, called a Hookshot, specifically designed to explore the ruins of the ancient city. The announcement comes with gameplay footage (see on the PlayStation Blog) of the overgrown, gloomy mega-mech that was built by the ancients to fight a war but has since been reclaimed by nature. The new map adds an extra degree of verticality to the game, giving the developers an opportunity to expand the player experience and arsenal.

In addition to the new region and extended mobility options, Airship Syndicate is teaming up with Critical Role for a paid DLC that will add The Legend of Vox Machina characters to Wayfinder as playable characters. Although exact pricing of the DLC is unknown both the Critical Role DLC Supporter Pack and The Crucible will be available on October 21. After the update, players will still be able to play in both single-player and co-op modes, just like before.

Assassin's Creed Mirage Gets Steam Deck Compatibility Guarantee at October 17 Steam Launch

After the drama and negative press surrounding the recent Assassin's Creed Shadows delay, fans of the franchise might be happy to hear that, after more than a year on other platforms, Assassin's Creed Mirage has finally received a PC release date. Additionally, Ubisoft guarantees that Assassin's Creed Mirage will be playable on the Steam Deck at launch, even though it won't ship with the "Playable" logo.

According to the announcement, Assassin's Creed Mirage will launch on Steam on October 17, 2024. When the game launches on Steam, it will feature 50 in-game achievements that will "range from completing missions or ranking up, to performing specific actions." Despite having Steam achievements and Steam Deck compatibility at launch, AC Mirage players will still have to install UbiConnect, Ubisoft's first-party game store and launcher—a move that's unlikely to sit well with many gamers.

NVIDIA Tunes GeForce RTX 5080 GDDR7 Memory to 32 Gbps, RTX 5070 Launches at CES

NVIDIA is gearing up for an exciting showcase at CES 2025, where its CEO, Jensen Huang, will take the stage and talk about, hopefully, future "Blackwell" products. According to Wccftech's sources, the anticipated GeForce RTX 5090, RTX 5080, and RTX 5070 graphics cards should arrive at CES 2025 in January. The flagship RTX 5090 is rumored to come equipped with 32 GB of GDDR7 memory running at 28 Gbps. Meanwhile, the RTX 5080 looks very interesting with reports of its impressive 16 GB of GDDR7 memory running at 32 Gbps. This advancement comes after we previously believed that the RTX 5080 model is going to feature 28 Gbps GDDR7 memory. However, the newest rumors suggest that we are in for a surprise, as the massive gap between RTX 5090 and RTX 5080 compute cores will be filled... with a faster memory.

The more budget-friendly RTX 5070 is also set for a CES debut, featuring 12 GB of memory. This card aims to deliver solid performance for gamers who want high-quality graphics without breaking the bank, targeting the mid-range segment. We are very curious about pricing of these models and how they would fit in the current market. As anticipation builds for CES 2025, we are eager to see how these innovations will impact gaming experiences and creative workflows in the coming year. Stay tuned for more updates as the event approaches!

Windblown: New Action-Roguelike From Dead Cells Dev Gets Release Date, Playable Demo

Motion Twin, of Dead Cells fame, has announced the early access release date for its next roguelite, Windblown, which looks to be a much more cheerful affair than the grim-dark Dead Cells, and it's designed for multiplayer, too. Windblown will feature many of the same gameplay elements as Dead Cells, though, including fast-paced hack-and-slash combat, platforming, and permanent death. This time, though, Motion Twin has gone for an isometric perspective, instead of the side-scroller style, and the pixel graphics are swapped out for a cutesy cartoon style and color palette somewhat reminiscent of the likes of Paladins. There also appear to be some nifty bullet-hell-style battles thrown into the mix.

As for the release date and playable demo, Motion Twin has not yet announced when the game will fully release, but a Windblown demo will launch on October 14 during the upcoming Steam Next Fest, and Steam Early Access for the full game arrives on October 24. Motion Twin also says that any progress and unlocks achieved during the playable demo will carry over once the full game launches, which is a nice touch.

Starfield Shattered Space Fails To Impress With 'Mostly Negative' Steam Reviews

Starfield's Shattered Space DLC launched on September 30, and it was meant to address many of the base game's major issues, with a more hand-crafted feel, more intimate encounters, and a more narrative-driven gameplay experience. Instead, Steam gamers and critics alike have lambasted the expansion online for boring and underwhelming, repetitive gameplay, calling it "more Starfield," essentially repeating the story of Starfield's initial launch. At the time of writing, the Shattered Space DLC has 1,601 reviews on Steam, with only just over 34% of those reviews rating the expansion positively—placing it squarely in the "Mostly Negative" category on Steam.

Likely the biggest disappointment when it comes to Shattered Space's poor reception is that the Starfield player base actually seemed quite optimistic about the expansion, thanks to previous gameplay and interviews about the intention behind the expansion. Critically, however, Starfield developer, Bethesda, deliberately didn't send out game keys to the press for review prior to the launch of the game, so there was no real way for players to know whether they would enjoy the $29.99 expansion before buying it.

Shyborg Games Readies "The Art Collector" For Launch on October 22nd

Shyborg Games, an indie developer, is launching its first game—The Art Collector—on Steam on October 22nd. The game places you in the role of an artist tasked with taking over an art gallery to help your mentor. Customize your gallery and home, befriend local artists, help them gain exposure, and master the art of selling fine art in this narrative-driven, capital management, shopkeeper RPG.

Created by a team of two brothers whom I have personally known for most of my life, it is an awesome experience seeing their passion project, which took a monumental amount of effort, reach this point. With other close friends, family, and myself contributing through playtesting and offering feedback, the game has advanced at a remarkable pace. Considering all the effort that has gone into building this unique experience, I wanted to share it with our community. A demo is available on Steam now, with a launch price of $12.99. You can view the full trailer, history, and all the in-game features after the break!

Intel Arrow Lake Leak Confirms October 10 Announcement Date For Core Ultra 200 CPUs

Intel's Arrow Lake Core Ultra 200 series CPUs have appeared in a number of leaks now, and some benchmarks of the new chips have even started appearing on sites like Geekbench, however, there are still some questions surrounding the launch date of the new CPUs. Previous leaks indicated that the original mid-October launch was pushed back to October 24, and new information from VideoCardz sheds more light on the exact specifics of the launch, with October 24 pegged as the day Arrow Lake reviews and sales will be available to the public.

According to the leak, Intel will host a private media briefing for a select few press outlets and influencers on October 7. This will be followed by the official public announcement on October 10 and the review embargo and official retail launch on October 24. The October 7 event will reportedly feature a keynote from both Robert Hallock, Intel's VP and general manager of Client AI and technical marketing, and Roger Chandler, vice president of enthusiast PC and workstation product marketing.

Epic Games Leans Into Indie Games and Social Features at Unreal Fest

At the opening event of the Unreal Fest in Seattle, Tim Sweeney, CEO of Epic Games, addressed the recent commercial failures of ambitious, citing a "generational change" in the gaming landscape as part of the reason for their failures. Epic Games seemingly wants to address this shift in gamer priorities by relying more on in-game social features, although there was also a strong emphasis on getting indie game developers to sign on to use the Unreal Engine and the Epic Games Store.

In the same presentation, Epic Games announced a new collaboration between the Epic Games Store and Unreal Engine that should make it easier and more affordable for small development teams to market and publish their games to Epic Games and other storefronts. The new launch program, called Launch Everywhere with Epic, reduces Epic's revenue cut for any games developed with Unreal Engine and published on the Epic Games Store before or at the same time as any other platforms. Epic also announced new "indie spaces" for indie developers to share knowledge and make industry connections.

Amazon's Free-To-Play MMO Throne and Liberty Launches to Massive Audience Despite $40 Early Access Fee

Amazon Games recently launched the long-awaited free-to-play MMORPG, Throne and Liberty, in early access, and the game appears to have gone down quite well with the community. On Thursday, mere moments after the launch, Throne and Liberty already had a peak player count of 53,884—a figure it likely earned during its advanced access period in South East Asia and Korea, where it has been available since as early as December 2023.

Since then, Throne and Liberty has continued its success, rising to as many as 54,720 concurrent players on Saturday, September 28. While this only places it in third place for current top sellers on Steam, this player count is in spite of the free-to-play game's early access pass costing a minimum of $40 on Steam. Throne and Liberty has also garnered its significant following despite only 60% of its Steam user reviews being positive, making its success even more anomalous.

Ubisoft Shakes Up Assassin's Creed Shadows Launch With Day 1 Steam Release and No Season Pass

There have been a slew of changes for the upcoming Assassin's Creed Shadows launch, and the latest announcement out of Ubisoft promises some serious changes to the game's launch strategy. Not only will the game be delayed by almost four months, but it will now launch on PC via Steam at the same time as PS5 and Xbox consoles, and Ubisoft is apparently ditching the season pass model that it previously resorted to for major game launches.

In a previous article, we detailed the delays to Assassin's Creed Shadows, but further information was revealed in a Ubisoft trading update (PDF):
We are departing from the traditional Season Pass model. All players will be able to enjoy the game at the same time on February 14 and those who preorder the game will be granted the first expansion for free.

Ubisoft Delays Assassin's Creed Shadows to February 2025 After Cancelling Tokyo Game Show Appearance and Press Previews

Ubisoft and the Assassin's Creed game franchise have had a bit of a rough time of late, with recent installments to the franchise largely having received a lukewarm or even negative reception. Now, just two months ahead of the official launch of Assassin's Creed Shadows—which is slated to revive much of the allure of some of the older Assassin's Creed games—Ubisoft is reportedly pulling out of the Tokyo Game Show and cancelling early media previews of the game.

Ubisoft Japan broke the news via a post to the company's official X account, although it doesn't reveal why it cancelled the September 26 broadcast, citing only "various circumstances" for the cancelled appearance. Alongside the cancelled Tokyo Game Show showcase, Ubisoft has also reportedly cancelled the subsequent Assassin's Creed press previews, which were scheduled for next week. The cancellation of both of these events has led fans to speculate about potential launch delays for the next Assassin's Creed game.

Bethesda to Launch $29.99 Starfield: Shattered Space Expansion Without Early Reviews

Starfield's next DLC will be called Shattered Space, and it is set to launch on 30 September 2024 at $29.99 on PC, and Xbox. However, if you're a gamer that wants to know more about what you're getting into before you spend your money, you will seemingly need to wait, since gaming media won't have access to the expansion ahead of its launch.

The news was revealed by IGN journalist Dan Stapleton in a post on Bluesky that reads: "Aw dang, I'm told no Starfield: Shattered Space review copies are going out ahead of launch. We'll have something up on it ASAP but I imagine that's gonna be a few days at least." Stapleton doesn't seem to have been told why Bethesda won't be sending out review samples, but he does note that it will make reviewing the expansion while it is relevant more challenging.

Frostpunk 2 Sells 350,000 Copies in 3 Days

After much anticipation, Frostpunk 2 launched last week to near-universal praise. The strategic city-builder's success is underlined by the fact that the game has seemingly even exceeded its developer's expectations, with game sales for PC and macOS alone already surpassing the game's development and marketing cost just three days after launch.

In a post to the official Frostpunk 2 account on X, the developer celebrated that the game had officially sold over 350,000 copies. At $44.99 in the US, the new game costs $15 more than the original, which launched in 2018 and has generated an estimated total revenue of $53 million—since its launch. In contrast, Frostpunk 2 has supposedly already earned an estimated revenue of $3.5 million, according to Game-Stats.com, although estimates from Gamalytic put that closer to $10 million.
Frostpunk 2 player counts

SambaNova Launches Fastest AI Platform Based on Its SN40L Chip

SambaNova Systems, provider of the fastest and most efficient chips and AI models, announced SambaNova Cloud, the world's fastest AI inference service enabled by the speed of its SN40L AI chip. Developers can log on for free via an API today — no waiting list — and create their own generative AI applications using both the largest and most capable model, Llama 3.1 405B, and the lightning-fast Llama 3.1 70B. SambaNova Cloud runs Llama 3.1 70B at 461 tokens per second (t/s) and 405B at 132 t/s at full precision.

"SambaNova Cloud is the fastest API service for developers. We deliver world record speed and in full 16-bit precision - all enabled by the world's fastest AI chip," said Rodrigo Liang, CEO of SambaNova Systems. "SambaNova Cloud is bringing the most accurate open source models to the vast developer community at speeds they have never experienced before."

Sid Meier's Civilization VII Gets a new Trailer, Launching on February 11, 2025

2K and Firaxis Games today announced Sid Meier's Civilization VII will launch on February 11, 2025. Representing a revolutionary new chapter in the storied and esteemed strategy game franchise, which has sold-in more than 70 million copies worldwide, it will be available on PlayStation 5 (PS5), PlayStation 4 (PS4), Xbox Series X|S, Xbox One, Nintendo Switch, PC via Steam and Epic Games Store, and Mac and Linux via Steam. Sid Meier's Civilization VII will feature support for cross-play and cross-progression, and is now available for pre-order.

Full details about Sid Meier's Civilization VII were shared during Gamescom Opening Night Live and an ensuing gameplay showcase that highlighted the title's innovative new features. The announcement also revealed Gwendoline Christie ("Game of Thrones," "Star Wars" franchise) as the new narrator of the game via an enthralling live-action trailer.

Intel Postpones Innovation 2024 Event to 2025, No Word on Arrow Lake Launch

Intel announced that it has postponed the 2024 edition of its Innovation event to 2025. Among other things, the first-party event showcases innovations from the company's various business units made in the preceding year, includes a few key product launches, and teasers for what's next. The Innovation 2024 was poised to be particularly important for the company, as it was expected to launch its next generation Core Ultra "Arrow Lake" processors not just for mobiles, but even the desktop platform. Other key product showcase items include Xeon 6 server processors, and Gaudi 3 AI accelerator, besides updates from the company's foundry business, particularly the Intel 20A and Intel 18A nodes.

Intel's postponement of Innovation 2024 can be seen as a move to demonstrate sincerity that the company working to meet its goal of cutting cost of revenue by $10 billion through FY 2024, something that will bear results by mid-2025. It would have probably felt inappropriate for the company to host a lavish product showcase event in light of this. That said, there's no word on how this affects launch of products such as Core Ultra "Arrow Lake," it's possible that the company may launch them in a low-key dedicated media presentation.

Design Issues May Postpone Launch of NVIDIA's Advanced Blackwell AI Chips

NVIDIA may face delays in releasing its newest artificial intelligence chips due to design issues, according to anonymous sources involved in chip and server hardware production cited by The Information. The delay could extend to three months or more, potentially affecting major customers such as Meta, Google, and Microsoft. An unnamed Microsoft employee and another source claim that NVIDIA has already informed Microsoft about delays affecting the most advanced models in the Blackwell AI chip series. As a result, significant shipments are not expected until the first quarter of 2025.

When approached for comment, an NVIDIA spokesperson did not address communications with customers regarding the delay but stated that "production is on track to ramp" later this year. The Information reports that Microsoft, Google, Amazon Web Services, and Meta declined to comment on the matter, while Taiwan Semiconductor Manufacturing Company (TSMC) did not respond to inquiries.

Western Digital Quietly Launches the SN5000 Budget NVMe SSD

Western Digital has released a new budget friendly SSD that got a serious jump in model number, since the company decided to call it the SN5000. Its predecessor is the SN580 launched just under a year ago and price wise, it's the better option of the two. The new SN5000 uses the same BiCS 5 TLC NAND as the SN580 on the 500 GB to the 2 TB SKU, but according to Anandtech, the 4 TB uses BiCS 6 QLC NAND. The SN5000 is still a PCIe 4.0 x4 NVMe drive, but the overall performance has been significantly improved. If we use the 1 TB SKU for comparison, then the sequential read speeds have gone up by 1 GB/s from 4150 MB/s to 5150 MB/s. The sequential write speed is up 750 MB/s from 4150 MB/s to 4900 MB/s.

As for random performance, the read IOPS are up from 600K IOPS to 730K IOPS and the write IOPS are up slightly from 750K to 770K. The 4 TB QLC SKU is said to deliver even better performance with the exception of the random read IOPS. The 1 TB SKU is said to have a write endurance of 600 TBW, but the 4 TB SKU only offers 1200 TBW. That's 0.33 drive writes per day (DWPD) for the 1 TB SKU vs. 0.16 DWPD for the 4 TB SKU, showing the weakness of the QLC NAND. A new feature for the SN5000 series compared to previous WD Blue NVMe drives is support for TGC Pyrite 2.01 encryption. The WD SN5000-series starts at US$70 for the 500 GB model, going up to US$80 for 1 TB, US$140 for 2 TB and topping out at US$280 for the 4 TB model. WD only seems to have the 500 GB model in stock, with all the others being available in 3-4 weeks time. All SKUs come with a five year warranty.

OpenAI Co-Founder Ilya Sutskever Launches a New Venture: Safe Superintelligence Inc.

OpenAI's co-founder and ex-chief scientist, Ilya Sutskever, has announced the formation of a new company promising a safe path to artificial superintelligence (ASI). Called Safe Superintelligence Inc. (SSI), the company has a simple mission: achieving ASI with safety at the front. "We approach safety and capabilities in tandem, as technical problems to be solved through revolutionary engineering and scientific breakthroughs. We plan to advance capabilities as fast as possible while making sure our safety always remains ahead," notes the SSI website, adding that "Our singular focus means no distraction by management overhead or product cycles, and our business model means safety, security, and progress are all insulated from short-term commercial pressures."

Interestingly, safety is a concern only a few frontier AI labs have. In recent history, OpenAI's safety team got the spotlight for being neglected, and the company's safety lead, Jan Leike, publically criticized safety practices before moving to Anthropic. Anthropic is focused on providing safe AI models, with its Claude Opus being one of the leading AI models to date. What is to come out of SSI? We still don't know. However, given the team of Ilya Sutskever, Daniel Gross, and Daniel Levy, we assume they attracted the best-in-class talent for developing next-generation AI models, focusing on safety. With offices in Palo Alto and Tel Aviv, SSI can tap a vast network of AI researchers and policymakers to establish safe ASI, free from short-term commercial pressure and focused on research and development. "Our team, investors, and business model are all aligned to achieve SSI," says the SSI website.

Lian Li Launches the O11 EVO RGB Automobili Lamborghini Case

Expanding on the success of the O11D EVO, Lian Li has collaborated with Automobili Lamborghini to release a mid-tower case perfect for any petrolhead, the O11 EVO RGB Automobili Lamborghini.

Overview
Italian luxury meets Taiwanese innovation; the O11 EVO RGB Automobili Lamborghini is the next release from Lian Li in the O11 series. A mid-tower case crafted to be both aesthetically stunning and yet functional, the O11 EVO RGB Automobili Lamborghini case continues with the seamless look and dual chamber design of the O11 EVO RGB with additions to really drive home the Lamborghini collaboration.

HYTE Launches the Next Generation of Y70 Touch Case - Y70 Touch Infinite

HYTE, a leading manufacturer of cutting-edge PC components and peripherals, today announced the next generation of its viral Y70 Touch case, Y70 Touch Infinite, alongside the Y70 Touch Infinite Display Upgrade, as promised to its users. After the unfortunate discontinuation of Y70 Touch in February 2024, HYTE was diligent in its development and pursuit of an infinite touchscreen solution for one of its leading cases.

Y70 Touch Infinite
Introducing Y70 Touch Infinite with a larger 14.5" integrated touchscreen, 688 x 2560 resolution, and 183 PPI for improved compatibility and resource usage. Y70 Touch Infinite boasts a 33% closer dot pitch for a sharper-looking image alongside a 17% brighter LCD panel and a 25% higher contrast ratio. The 60Hz refresh rate with 50% faster pixel response time enables a smoother and more fluid visual experience than its predecessor.
HYTE Y70 Display Upgrade HYTE Milky Y70

Intel Launches Gaudi 3 AI Accelerator: 70% Faster Training, 50% Faster Inference Compared to NVIDIA H100, Promises Better Efficiency Too

During the Vision 2024 event, Intel announced its latest Gaudi 3 AI accelerator, promising significant improvements over its predecessor. Intel claims the Gaudi 3 offers up to 70% improvement in training performance, 50% better inference, and 40% better efficiency than Nvidia's H100 processors. The new AI accelerator is presented as a PCIe Gen 5 dual-slot add-in card with a 600 W TDP or an OAM module with 900 W. The PCIe card has the same peak 1,835 TeraFLOPS of FP8 performance as the OAM module despite a 300 W lower TDP. The PCIe version works as a group of four per system, while the OAM HL-325L modules can be run in an eight-accelerator configuration per server. This likely will result in a lower sustained performance, given the lower TDP, but it confirms that the same silicon is used, just finetuned with a lower frequency. Built on TSMC's N5 5 nm node, the AI accelerator features 64 Tensor Cores, delivering double the FP8 and quadruple FP16 performance over the previous generation Gaudi 2.

The Gaudi 3 AI chip comes with 128 GB of HBM2E with 3.7 TB/s of bandwidth and 24 200 Gbps Ethernet NICs, with dual 400 Gbps NICs used for scale-out. All of that is laid out on 10 tiles that make up the Gaudi 3 accelerator, which you can see pictured below. There is 96 MB of SRAM split between two compute tiles, which acts as a low-level cache that bridges data communication between Tensor Cores and HBM memory. Intel also announced support for the new performance-boosting standardized MXFP4 data format and is developing an AI NIC ASIC for Ultra Ethernet Consortium-compliant networking. The Gaudi 3 supports clusters of up to 8192 cards, coming from 1024 nodes comprised of systems with eight accelerators. It is on track for volume production in Q3, offering a cost-effective alternative to NVIDIA accelerators with the additional promise of a more open ecosystem. More information and a deeper dive can be found in the Gaudi 3 Whitepaper.
Return to Keyword Browsing
Jul 1st, 2025 22:02 CDT change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts