News Posts matching #Mixed Reality

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Varjo's Ultra-High Resolution Alpha Prototype VR Headset to Start Shipping Soon

Varjo ("shadow" in Finnish, pronounced "Var-yo") Technologies today brought unprecedented levels of Virtual Reality and Mixed Reality (VR/XR) realism a step closer for professional markets through its new development partner program. The company's first public technology demonstration occurred at one of the world's leading startup events - Slush. Global brands including 20th Century Fox, Airbus, Audi, BMW, Technicolor and Volkswagen will now be collaborating with Varjo to optimize the company's human-eye resolution VR/XR Bionic Display for their respective business sectors. The company's recent $8.2m Series A round, led by EQT Ventures (with new, additional funding of $6.7m from Tekes, the Finnish funding agency for innovation) has enabled Varjo to begin the early access program for its partners as well as ramp up R&D capabilities.

Varjo will start shipping Alpha Prototypes to its first technology partners before the end of the year. Beta Prototypes will begin shipping to existing and new partners in the design, engineering, simulation and entertainment sectors during Q1 2018, allowing the next wave of VR/XR innovators to join the 'Resolution Revolution'. The partners will provide feedback on product experience, features and usability, and combine their industry insights and expertise with Varjo's product development.

Latest Intel Graphics Driver Enables Netflix HDR

Intel today released its latest Graphics Driver for Windows (GDW). Version 15.60 WHQL (15.60.0.4849), which is applicable for integrated graphics embedded into 6th generation "Skylake," 7th generation "Kaby Lake," and 8th generation "Coffee Lake" processors. The drivers are WDDM 2.3 compliant (Windows 10 Fall Creators Update), and add support for Netflix HDR and YouTube HDR on Windows 10. The drivers also add support for 10-bpc (1.07 billion colors) displays over HDMI, and adds video decode hardware acceleration for several formats introduced after DirectX 12.

For those with beefier Iris Pro graphics, Intel GDW 15.60 adds optimization for "Middle-earth: Shadow of War," "Pro Evolution Soccer 2018," "Call of Duty: WWII," "Destiny 2," and "Divinity: Original Sin." As a WDDM 2.3 compliant driver, version 15.60 enables Windows Mixed Reality headsets plugged into the integrated graphics connectors. Download the driver from the link below.
DOWNLOAD: Intel Graphics Driver for Windows 15.60

Microsoft: Demand for Xbox One X Defies Expectations

Microsoft has said that demand for its upcoming Xbox One X games console is meeting expectations, and then some. Panos Panay, corporate vice president of devices, told CNBC that he wouldn't be able to talk about specific numbers, but that demand was, quote, "super high". He added that "I won't compare it to other consoles. What I'll say is the demand for Xbox One X right now is exactly where we anticipated, even more so when you see that excitement for the product... this is something that resonates with gamers."

The demand is so high, in fact, that there have been numerous reports of shortages, which means supply isn't even being able to sustain demand for the new Xbox, 4K-enabled console that launches on November 7th. Whether this stems from the fact that demand really is "super high", or limited production, or a mix of those two, is always up for debate. However, one only has to consider the amount of hardware that's being crammed in such a tiny box to glimpse the massive effort in engineering that was needed for this console - it's a mass of custom hardware, 60% smaller than the Original Xbox One, while delivering almost 5x the performance. It's likely this demand is fueled by the total of 130 games (and counting) that have already been confirmed to receive Xbox One X compatibility patches. The presence of a UHD Blu-Ray solution also doesn't hurt its media pedigree either, though the $499 cost of entry is somewhat steep by console standards. Here though, it's definitely well deserved - at least when one takes into account the hardware.

Microsoft Kills Off Kinect for Xbox

Microsoft has discontinued Kinect, the gesture-tracking accessory for Xbox which was all the rage a couple of years ago. The company has stopped manufacturing Kinect, and at its last count, sold over 35 million units of it (including standalone units and bundled with Xbox consoles). Gesture and voice recognition flourished as Kinect formed Microsoft's answer to Nintendo Wii and its WiiMotion controller, that enabled sports games in the living room. Kinect added another dimension to it, by taking input from not just your hands' 3D spatial orientation, but also that of your entire body. The accessory also doubled up as a web-camera for your living room. Microsoft plans Windows Mixed Reality headsets to succeed Kinect, as they combine several of its functions with VR and AR.

AMD Releases Crimson ReLive Beta Driver for Windows 10 Fall Creators Update

AMD today have released the latest (unnumbered) Beta version of their Radeon Crimson ReLive driver suite for Radeon graphics, which brings with it "Beta level support for the latest version of Microsoft's Windows 10 Operating System". Naturally, AMD says it should be considered "as is", which is always refreshing to see in a driver release. This update should improve users' experience when dealing with the Fall Creators Update's extended Mixed Reality features, so if you have one of those headsets ready to go and to power 343 Industries' "Halo Recruit" Experience please do and report back to this news editor. There's a list of known issues under MR and the Fall Creators Update, though, so be sure to check that list after the break. Follow the link below for AMD's driver download page.
DOWNLOAD: AMD Radeon Crimson ReLive Beta Edition Windows 10 Fall Creators Update Drivers

343 Industries Announces "Halo Recruit" Experience for Windows Mixed Reality

Update October 6th: Added new content courtesy of Road to VR, where you can see the entirety of the Halo experience in action, and updated sources.

With Microsoft's push towards a Mixed Reality ecosystem in full swing and coming to the hands of consumers as soon as October 17th, Microsoft would be remiss not to include that which still is their flagship franchise. Earlier reports already mentioned a Halo push towards the VR space, and today saw it confirmed by 343 Industries' Bonnie Ross in a Windows Mixed Reality blog post.

ASUS Reveals HC102 Windows Mixed Reality Headset

ASUS is another company that will be launching hardware developed according to Microsoft's Mixed Reality specifications. The company has put out some details on its HC102 Mixed Reality headset, which put it on par with other offerings from the likes of Acer, Dell and Lenovo in terms of both features and design. 2x LCD screens display a combined 2880x1200 resolution (1440x1440 per eye), at a 90 Hz refresh rate and an acceptable 90º FoV (Windows' MR solutions typically have a slightly lesser FoV compared to pure VR solutions like the HTC Vive or Oculus Rift).

Hardware-wise, ASUS also has the mandatory 6 DoF tracking, with an accelerometer and magnetometer increasing input data. A proximity sensor is also there, which we still haven't seen mentioned on other MR headsets. There are 2x inside-out cameras for positional tracking, and a 3.5 mm audio jack for your own high-quality headsets. All of this will set you back the same €449, with a pair of motion controllers, as the other options that have been announced on the market. It seems that vendors are generally locking in on Microsoft's recommended configuration - and the same price-tags - rather than differentiating through hardware and features - and, potentially, higher pricing. However, ASUS has done some work in making the HC102's design stand out a little more than the other solutions we've seen so far.

Lenovo Announces the Explorer Windows Mixed Reality Headset

Lenovo's take on the Windows Mixed Reality platform, which we covered a few days ago as featuring Steam VR support and a still-in-its-infancy Halo VR experience, has just been named. The Explorer MR will set you back $349 for just the headset, or $449 for the headset plus a pair of 6-DoF (Degrees of Freedom) controllers.

Lenovo didn't say how much the Explorer HMD weighs, but the usual "comfortable and lightweight," and "finely tuned for perfect balance" have been mentioned. A flip-flop visor allows you to quickly remove the dual 1440x1440 displays from your face, should you need an emergency look at the real world around you. The Lenovo Explorer features inside-out spatial tracking, just like the other Windows MR devices, with two front-mounted cameras handling environment tracking. Trackable space on the Explorer should be around 3.5 x 3.5 meters, likely constrained by the fact that the HMD is tethered via USB and HDMI (tethering that is par-of-the-course for this VR generation.) Specs still haven't been finalized, but pricing is, so we shouldn't look to any substantial differences between the announced and final specifications.

Microsoft Windows Mixed Reality Push to Include Steam Support, Halo VR

In what is possibly one of the most mouth-watering Microsoft reports as of late for this particular TechPowerUp news editor, it seems that Microsoft is making all the right strides towards bringing its Mixed Reality push to mainstream, popular support. Microsoft seems to have seen the error in its ways towards their usual walled-garden approach, and has announced that their Windows Mixed Reality initiative will see its Mixed/Vitual Reality headsets supporting Steam VR games. This means third-party support for yet another VR hardware piece, and something that Microsoft sorely needed, since adoption of its still upcoming platform wasn't showing much pulse.

But most important than all that (you are allowed to disagree), is that Microsoft is seemingly tapping its first-party studios to produce VR content for its Mixed Reality platform. Case in point, 343 Industries and the Halo franchise. Whether this means VR-only experiences or actual VR-enabled full fledged, numbered Halo games remains to be seen - only Microsoft and 343 know the answer to that. Though it's also likely none of the parts knows much about that at this point in time either; as it seems, and as Microsoft said on their blog post announcing these features, "we are working with 343 Industries to bring future Halo experiences into mixed reality. We are not providing specifics right now, but it is going to be a lot of fun to work with them."

Microsoft to Launch First-Party Titles for Its Mixed Reality HMDs?

Microsoft has been slowly building up its mixed reality endeavor, by baking in support for the platform in its latest Windows 10 updates, as well as the recent announcements of actual HMDs from hardware partners like HP and Acer. Acer's solution, their Mixed Reality HMD, will ship to developers and customers with a $400 price-tag for both the headset and a pair of 6 DoF controllers, which easily remind users of HTC's Vive and Oculus's Rift controllers. Microsoft's implementation, however, makes away with the Rift's and Vive's ouside-in trackers, only needing to be within "sight" of the sensors on the front of the HMD to which they're connected, thus making them truly world-scale (if at the expense of some sweet swordplay moves, but I digress.)

Microsoft Announces New Fall Creators Update With Fluent Design System

After announcing its plan for a new, six-month update cycle for Windows 10, which Microsoft is treating as the last, monolithic release of Windows, the Redmond company has now announced its plans for the forthcoming Fall Creators Update (aherm) update.

Microsoft also announced the adoption of a new, Fluent design language, which strikes me as aesthetically pleasing, and a far cry from the Metro interface we've been saddled with since Windows 8. It carries on the bold color schemes, but marries it with a more subdued, less in-you-face style of user interface, and is supposed to encourage developers to design their apps in a way that makes sense on a variety of platforms - which, considering the advent of the Universal Windows Platform, makes all kinds of sense, doesn't it?

Windows 10 Creators Update Officially Launching April 11th

Microsoft has officially pegged its much-vaunted Creators Update for an April 11th Release (it's actually been available in its "RTM gold" state for some time via leaks on the web and even briefly via their own update tool, but there will surely be security patches between now and the release).

As far as features go, this update focuses a lot on features that Microsoft says enable users to "Unleash Creativity." This includes an update to the paint application that enables 3D functionality, improved support for Mixed Reality, a new "Game Mode" to dedicate resources to games, and a lot of features relating to broadcasting. Outside of the "creativity" theme, Microsoft claims it brings "new features to Microsoft Edge, additional security capabilities and privacy tools, and so much more."

ARM Reveals Its Plan for World Domination: Announces DynamIQ Technology

ARM processors have been making forays into hitherto shallow markets, with it's technology and processor architectures winning an ever increasing amount of design wins. Most recently, Microsoft itself announced a platform meant to use ARM processors in a server environment. Now, ARM has put forward its plans towards achieving a grand total of 100 billion chips shipped in the 2017-2021 time frame.

To put that goal in perspective, ARM is looking to ship as many ARM-powered processors in this 2017-2021 time frame as it did between 1991 and 2017. This is no easy task - at least if ARM were to stay in its known markets, where it has already achieved almost total saturation. The plan: to widen the appeal of its processor design, with big bets in the AI, Automotive, XR (which encompasses the Virtual Reality, Augmented Reality, and Mixed Reality markets), leveraged by what ARM does best: hyper-efficient processors.

Windows 10 Build 15048 Brings Mixed Reality Support and Demo

The latest Insider build of Windows 10 (Build 15048 for the curious) appeared at first to be a simple bugfix release. But hidden inside was a neat little gem for Mixed Reality developers: Support for the technology complete with a demo.

For most of us, this means little. Attempting to run the demo without a pricey Mixed Reality developers kit will only unlock a simulation of the demo, not an actual Mixed Reality experience. You will also need to enable "Developers Mode" on Windows 10's settings panel to enable the "Mixed Reality Portal" that leads to the demo in the first place.
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