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Mad Catz Reports Fiscal 2014 First Quarter Financial Results

Mad Catz Interactive, Inc.(NYSE MKT/TSX: MCZ), today announced financial results for the fiscal 2014 first quarter ended June 30, 2013. Commenting on the results, Darren Richardson, President and Chief Executive Officer of Mad Catz, said, "We entered fiscal 2014 with several key objectives, including furthering the transition of our business toward higher-value products, positioning the Company to take full advantage of the shift towards mobile gaming, and strategically leveraging our resources to best benefit from the launch of the Xbox One and PlayStation 4 gaming consoles during the upcoming holiday season.

"As expected, we saw a decline in our console-related product sales during the first quarter due to the consumer anticipation around the upcoming console transition. However, this decline was partially offset by continuing strong sales growth in our PC and Mac products. We continued to grow our presence and market share across emerging markets, and were especially pleased with the on-going growth in Europe where we grew market share in the face of considerable headwinds."

AMD Kaveri APU Delayed To 1H 2014?

AMD's next generation Kaveri APUs might be delayed until early 1H 2014. The Steamroller architecture based APU is officially slated for Q4 2013, but a new report says that Kaveri based APUs are yet to achieve the mass production levels required for a full-scale launch. Of course, AMD could still launch the APUs in limited supply, with the supply eventually improving over the months, but that doesn't ever go well with consumers.

"AMD originally expected to start supplying its Heterogeneous System Architecture (HAS) Kaveri APUs in the second half of 2013, but according to the company's latest plans, the CPU maker will only provide two A10 and one A8 APU pilot production samples to its clients in December 2013, indicating that Kaveri APU-based PC products may have difficulties showing up in the retail channel before April 2014, the sources said."

Microsoft Pulls a Fast One with E3 Xbox One Demos

With its focus on on-demand entertainment at the expense of gaming prowess, Xbox One didn't impress gamers at E3, who instead flocked to Amazon to pre-order their PlayStation 4, which not only features faster hardware, that could translate to better visuals in gaming, but is also a whole 20 percent cheaper ($499 vs. $399). At E3, Microsoft tried to pull a fast one. It set up several gaming stations allegedly powered by Xbox One, where gamers could play unreleased Xbox One games using the new Xbox One controller, just to get a feel of how rich and smooth the graphics really are. Some of them fell for it, others didn't. When these peeping toms didn't find the screens wired to an Xbox One main unit, they yanked open the cupboards below, only to find a full-fledged Windows 7 gaming PC.

How full-fledged you ask? Keen observers across the forumscape made out a rig powered by an Intel LGA2011 processor, which could at least be a Core i7-3820, and an NVIDIA GeForce GTX 700 series reference design graphics card, which could at least be a GeForce GTX 770. Such a system would obviously give you a rich and smooth gaming experience.

AMD Extends Graphics and Compute Leadership with 2013 Elite A-Series Desktop APU

AMD today announced its 2013 Elite A-Series Accelerated Processing Unit (APU) for desktops, codenamed "Richland", which delivers a superior PC solution with increased computational performance, discrete-level graphics and an easy upgrade infrastructure. At COMPUTEX TAIPEI 2013, AMD showcased the complete breadth of its 2013 APU portfolio with the launch of the new Elite A-Series APU for desktops which power a diverse range of OEM systems and feature new generations of software and applications that harness the unrivaled compute power of the 2013 AMD APU product lineup: the fastest AMD APUs ever.

"The new AMD A-Series APU is ideal for desktop PC builders and mainstream gamers wanting outstanding performance for their money, and today AMD delivers an excellent new follow-on to the recently announced mobile lineup," said Bernd Lienhard, corporate vice president and general manager, Client Products Division at AMD. "The combination of high-performance, third-generation desktop APUs with our existing portfolio of low-power, mobile APUs gives us our strongest-ever lineup of products for our customers and our technology partners."

Xbox One Chip Slower Than PlayStation 4

After bagging chip supply deals for all three new-generation consoles -- Xbox One, PlayStation 4, and Wii U, things are looking up for AMD. While Wii U uses older-generation hardware technologies, Xbox One and PlayStation 4 use the very latest AMD has to offer -- "Jaguar" 64-bit x86 CPU micro-architecture, and Graphics CoreNext GPU architecture. Chips that run the two consoles have a lot in common, but also a few less-than-subtle differences.

PlayStation 4 chip, which came to light this February, is truly an engineer's fantasy. It combines eight "Jaguar" 64-bit x86 cores clocked at 1.60 GHz, with a fairly well spec'd Radeon GPU, which features 1,156 stream processors, 32 ROPs; and a 256-bit wide unified GDDR5 memory interface, clocked at 5.50 GHz. At these speeds, the system gets a memory bandwidth of 176 GB/s. Memory isn't handled like UMA (unified memory architecture), there's no partition between system- and graphics-memory. The two are treated as items on the same 8 GB of memory, and either can use up a majority of it.
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